Player Matchup

Achilles
Achilles
Platinum IV
Chimpasaur
Achilles
Platinum IV
Level 81
God Stats
3W - 6L
1,737 SR
Queue Stats
49W - 49L
2,022 MMR
Solo
Zeus
Zeus
Gold II
Lokiisbeast
Zeus
Gold II
Level 57
God Stats
5W - 4L
1,743 SR
Queue Stats
78W - 110L
1,669 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
Spacemayne
Cthulhu
Platinum IV
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 35L
1,688 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 59
1,660 SR
1,793 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 116
1,489 SR
1,816 MMR
Artemis
Artemis
Silver III
 
Artemis
Silver III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum III
ViperAberration
Morgan Le Fay
Platinum III
Level 153
God Stats
2W - 0L
1,273 SR
Queue Stats
36W - 42L
2,079 MMR
Solo
Ares
Ares
Platinum I
xXNOVA26Xx
Ares
Platinum I
Level 107
God Stats
41W - 29L
1,695 SR
Queue Stats
411W - 394L
1,868 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chimpasaur
Achilles
14
2 / 2 / 2
9,592
685
10,830
18,066
22,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 7 / 1
8,763
626
12,353
10,535
4,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Spacemayne
Cthulhu
13
0 / 2 / 3
9,244
660
9,047
16,489
19,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
Ah Muzen CabAtlasBaron SamediOdinCabrakan

VS

Bans
ThothGuan YuUllrHorusHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
2 / 2 / 6
9,883
706
17,042
12,115
6,524
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morgan Le Fay
ViperAberration
Morgan Le Fay
16
7 / 1 / 3
10,392
742
12,449
8,215
4,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 1 / 8
10,364
740
9,537
20,381
23,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
4
Kills
11
11
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
2
6
2.5
L
Achilles
Chimpasaur
Achilles
2
2
2
1.5
L
2
7
1
0.36
L
Cthulhu
Spacemayne
Cthulhu
0
2
3
0.75
W
Morgan Le Fay
ViperAberration
Morgan Le Fay
7
1
3
8.5
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,230
Damage
39,028
45,090
Taken
40,711
45,937
Mitigated
34,971
10,981
Healing
13,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
17,042
7,701
0
1,594
12,115
6,524
1,160
7,392
4,723
0
57,754
L
Achilles
Chimpasaur
Achilles
10,830
1,528
0
5,562
18,066
22,403
0
7,753
10,313
259
22,701
L
12,353
1,411
0
821
10,535
4,129
0
5,340
5,195
33,793
0
L
Cthulhu
Spacemayne
Cthulhu
9,047
830
454
4,144
16,489
19,405
0
9,017
7,472
30,743
0
W
Morgan Le Fay
ViperAberration
Morgan Le Fay
12,449
1,733
0
1,876
8,215
4,670
451
4,778
3,437
30,831
0
W
9,537
758
2,714
7,469
20,381
23,777
227
9,896
10,485
23,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,599
Gold Earned
30,639
131
Minions Killed
174
5
Camps Cleared
7
757,487
Distance Traveled
795,979
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,883
706
108
8
5
235,396
2
L
Achilles
9,592
685
20
1
1
282,685
3
L
Zeus
8,763
626
64
5
4
216,035
4
L
Cthulhu
9,244
660
47
3
0
258,767
0
W
Morgan Le Fay
10,392
742
37
3
2
279,903
4
W
Ares
10,364
740
29
2
0
280,680
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role