Player Matchup

Bellona
Bellona
Apocalypse999666
Bellona
Level 6
God Stats
4W - 2L
1,605 SR
Queue Stats
5W - 4L
1,432 Elo+
Party 1
Sol
Sol
Morðingi
Sol
Level 29
God Stats
2W - 0L
1,764 SR
Queue Stats
12W - 6L
1,606 Elo+
Party 1
Guan Yu
Guan Yu
babyJUMP
Guan Yu
Level 92
God Stats
11W - 2L
1,795 SR
Queue Stats
32W - 26L
1,559 Elo+
Party 1
Team Averages
Level 42
1,721 SR
1,532 Elo+

VS

Team Averages
Level 85
1,523 SR
1,388 Elo+
Nox
Nox
IisusProxenetul
Nox
Level 114
God Stats
10W - 10L
1,552 SR
Queue Stats
228W - 292L
1,446 Elo+
Solo
Chronos
Chronos
Macekj
Chronos
Level 119
God Stats
52W - 48L
1,478 SR
Queue Stats
129W - 154L
1,373 Elo+
Party 2
Erlang Shen
Erlang Shen
Splendidfish
Erlang Shen
Level 22
God Stats
1W - 2L
1,540 SR
Queue Stats
51W - 69L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 8
8,902
636
6,197
10,707
8,204
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
11 / 2 / 2
11,423
816
26,509
15,739
7,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Guan Yu
babyJUMP
Guan Yu
13
2 / 1 / 7
9,249
661
8,536
19,034
22,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 4
8,159
583
9,334
10,240
4,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
Macekj
Chronos
12
3 / 5 / 1
8,767
626
13,344
16,849
7,375
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
Splendidfish
Erlang Shen
12
1 / 5 / 1
8,019
573
7,541
20,045
9,154
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
13
Kills
4
4
Deaths
13
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
1
8
4
L
0
3
4
0.67
L
Chronos
Macekj
Chronos
3
5
1
0.7
W
11
2
2
6
L
Erlang Shen
Splendidfish
Erlang Shen
1
5
1
0.3
W
Guan Yu
babyJUMP
Guan Yu
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,242
Damage
30,219
45,480
Taken
47,134
37,827
Mitigated
21,180
17,356
Healing
8,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,197
1,135
0
1,297
10,707
8,204
0
4,999
5,708
0
13,176
L
9,334
953
38
459
10,240
4,651
0
4,427
5,541
32,891
0
L
Chronos
Macekj
Chronos
13,344
5,099
0
4,351
16,849
7,375
0
9,484
7,021
36,578
0
W
26,509
11,794
0
9,572
15,739
7,502
3,292
9,640
6,099
77,026
7,889
L
Erlang Shen
Splendidfish
Erlang Shen
7,541
2,786
0
3,525
20,045
9,154
0
10,028
9,756
0
23,118
W
Guan Yu
babyJUMP
Guan Yu
8,536
733
2,231
4,256
19,034
22,121
0
8,812
10,222
0
23,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,574
Gold Earned
24,945
150
Minions Killed
126
9
Camps Cleared
2
764,247
Distance Traveled
711,547
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,902
636
12
1
0
241,027
0
L
Nox
8,159
583
46
3
0
234,851
1
L
Chronos
8,767
626
49
4
2
228,734
2
W
Sol
11,423
816
111
8
6
242,194
1
L
Erlang Shen
8,019
573
31
2
0
247,962
2
W
Guan Yu
9,249
661
27
2
3
281,026
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role