Player Matchup

Serqet
Serqet
Akelarre67
Serqet
Level 86
God Stats
1W - 1L
1,792 SR
Queue Stats
36W - 40L
1,460 Elo+
Solo
Ganesha
Ganesha
ConnorJHarper
Ganesha
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,387 Elo+
Party 1
Chaac
Chaac
coldbutmob
Chaac
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
4W - 2L
1,387 Elo+
Party 1
Team Averages
Level 58
1,597 SR
1,411 Elo+

VS

Team Averages
Level 70
1,523 SR
1,462 Elo+
Agni
Agni
DSGxBobby
Agni
Level 17
God Stats
7W - 3L
1,640 SR
Queue Stats
31W - 24L
1,518 Elo+
Party 2
Fenrir
Fenrir
Flavius2019
Fenrir
Level 88
God Stats
25W - 48L
1,348 SR
Queue Stats
165W - 205L
1,427 Elo+
Solo
Nike
Nike
TAZ-Maniadu40
Nike
Level 104
God Stats
4W - 4L
1,582 SR
Queue Stats
128W - 155L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Akelarre67
Serqet
11
2 / 8 / 1
8,688
579
10,318
16,182
13,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ganesha
13
0 / 6 / 4
8,341
556
7,632
20,789
23,748
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
14
2 / 4 / 2
9,420
628
11,824
17,409
13,313

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
17
8 / 2 / 8
11,499
767
19,253
12,440
4,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
15
5 / 1 / 13
10,628
709
15,309
16,574
9,221
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 1 / 13
11,424
762
8,995
13,531
14,249
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
4
Kills
18
18
Deaths
4
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Serqet
Akelarre67
Serqet
2
8
1
0.31
L
Ganesha
0
6
4
0.33
W
Agni
8
2
8
6
W
Fenrir
5
1
13
11.5
W
5
1
13
11.5
L
Chaac
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,774
Damage
43,557
54,380
Taken
42,545
50,705
Mitigated
28,020
4,643
Healing
10,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Akelarre67
Serqet
10,318
2,145
0
1,890
16,182
13,644
173
5,720
10,462
0
18,809
L
Ganesha
7,632
1,115
0
61
20,789
23,748
31
6,188
14,601
18,925
0
W
Agni
19,253
1,975
0
2,315
12,440
4,550
258
2,337
9,196
57,769
0
W
Fenrir
15,309
4,873
102
3,079
16,574
9,221
862
4,169
10,745
0
33,933
W
8,995
831
1,193
3,316
13,531
14,249
775
1,742
11,536
0
26,106
L
Chaac
11,824
3,276
0
2,692
17,409
13,313
0
7,592
9,817
0
31,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,449
Gold Earned
33,551
99
Minions Killed
160
4
Camps Cleared
9
721,110
Distance Traveled
908,865
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,688
579
38
3
4
229,296
3
L
Ganesha
8,341
556
0
0
0
233,212
1
W
Agni
11,499
767
101
7
4
292,587
5
W
Fenrir
10,628
709
25
2
5
312,011
2
W
Nike
11,424
762
34
2
0
304,267
2
L
Chaac
9,420
628
61
4
0
258,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role