Player Matchup

Maui
Maui
PFuh Q
Maui
Level 160
God Stats
30W - 27L
1,547 SR
Queue Stats
548W - 585L
1,473 Elo+
Solo
Thor
Thor
UndaCovaAgent
Thor
Level 66
God Stats
2W - 11L
1,042 SR
Queue Stats
182W - 195L
1,440 Elo+
Solo
Merlin
Merlin
Zami1720
Merlin
Level 127
God Stats
0W - 1L
1,463 SR
Queue Stats
166W - 177L
1,503 Elo+
Solo
Neith
Neith
funkilla213
Neith
Level 149
God Stats
60W - 53L
1,543 SR
Queue Stats
130W - 130L
1,516 Elo+
Party 1
Ravana
Ravana
tigrito124
Ravana
Level 160
God Stats
7W - 17L
1,313 SR
Queue Stats
549W - 513L
1,545 Elo+
Party 1
Team Averages
Level 132
1,382 SR
1,495 Elo+

VS

Team Averages
Level 114
1,484 SR
1,438 Elo+
Ra
Ra
ASHTRØNAUT
Ra
Level 140
God Stats
15W - 7L
1,599 SR
Queue Stats
323W - 291L
1,455 Elo+
Party 2
Mercury
Mercury
Cmon team5856
Mercury
Level 64
God Stats
43W - 26L
1,602 SR
Queue Stats
285W - 288L
1,486 Elo+
Solo
Cupid
Cupid
Ken-nein
Cupid
Level 148
God Stats
1W - 0L
1,245 SR
Queue Stats
16W - 17L
1,361 Elo+
Solo
Maui
Maui
Potatoperson17
Maui
Level 69
God Stats
14W - 15L
1,437 SR
Queue Stats
116W - 136L
1,417 Elo+
Solo
Artio
Artio
ttvAnubis
Artio
Level 147
God Stats
43W - 29L
1,536 SR
Queue Stats
424W - 354L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
PFuh Q
Maui
9
0 / 0 / 0
5,435
494
4,097
9,721
5,692
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

10
0 / 1 / 0
5,598
509
4,186
7,675
4,948
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Zami1720
Merlin
10
0 / 1 / 0
5,433
494
6,077
4,566
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 1 / 0
5,494
499
4,095
4,962
2,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
tigrito124
Ravana
9
0 / 2 / 0
5,370
488
3,204
6,314
2,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 3
5,823
529
5,015
5,928
2,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
11
4 / 0 / 0
6,399
582
4,906
9,832
3,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cupid
Ken-nein
Cupid
10
0 / 0 / 1
5,341
486
4,073
5,544
1,622
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 0 / 0
5,107
464
2,796
9,759
6,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artio
ttvAnubis
Artio
10
1 / 0 / 1
5,928
539
4,936
7,436
4,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
10
0
Kills
5
5
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
W
Mercury
4
0
0
4
W
Cupid
Ken-nein
Cupid
0
0
1
0.5
L
Maui
PFuh Q
Maui
0
0
0
0
W
0
0
0
0
L
0
1
0
0
L
Merlin
Zami1720
Merlin
0
1
0
0
L
0
1
0
0
L
Ravana
tigrito124
Ravana
0
2
0
0
W
Artio
ttvAnubis
Artio
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,659
Damage
21,726
33,238
Taken
38,499
17,094
Mitigated
18,176
8,680
Healing
18,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,015
685
770
2,726
5,928
2,254
0
1,950
3,768
43,315
0
W
Mercury
4,906
2,703
0
4,496
9,832
3,403
359
1,389
8,301
0
39,275
W
Cupid
Ken-nein
Cupid
4,073
2,729
913
2,391
5,544
1,622
385
407
5,137
0
34,363
L
Maui
PFuh Q
Maui
4,097
1,210
1,795
2,587
9,721
5,692
0
4,021
5,472
20,980
5,092
W
2,796
1,041
82
2,409
9,759
6,025
0
4,159
5,368
20,521
0
L
4,186
1,204
0
2,000
7,675
4,948
0
3,622
3,489
0
39,957
L
Merlin
Zami1720
Merlin
6,077
916
0
928
4,566
1,697
38
1,900
2,474
42,886
0
L
4,095
1,759
0
945
4,962
2,235
160
217
4,745
0
37,957
L
Ravana
tigrito124
Ravana
3,204
803
0
425
6,314
2,522
0
1,843
4,311
0
40,301
W
Artio
ttvAnubis
Artio
4,936
491
133
4,948
7,436
4,872
0
280
7,156
27,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,330
Gold Earned
28,598
333
Minions Killed
306
0
Camps Cleared
0
1,021,645
Distance Traveled
1,096,853
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,823
529
81
7
0
225,635
2
W
Mercury
6,399
582
76
7
0
263,846
3
W
Cupid
5,341
486
60
5
0
185,363
4
L
Maui
5,435
494
45
4
0
215,312
2
W
Maui
5,107
464
23
2
0
193,704
2
L
Thor
5,598
509
62
6
0
194,190
1
L
Merlin
5,433
494
70
6
0
199,692
4
L
Neith
5,494
499
70
6
0
180,227
1
L
Ravana
5,370
488
86
8
0
232,224
3
W
Artio
5,928
539
66
6
0
228,305
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role