Player Matchup

Thanatos
Thanatos
D4rk 6ardian
Thanatos
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,640 Elo+
Party 4
Maui
Maui
Greydragon1257
Maui
Level 34
God Stats
8W - 1L
1,962 SR
Queue Stats
23W - 33L
1,485 Elo+
Solo
Osiris
Osiris
Rennsae
Osiris
Level 145
God Stats
2W - 2L
1,600 SR
Queue Stats
201W - 150L
1,566 Elo+
Party 4
Neith
Neith
SheMoansTonii
Neith
Level 89
God Stats
28W - 18L
1,501 SR
Queue Stats
73W - 68L
1,402 Elo+
Party 2
Zeus
Zeus
plaketttttt
Zeus
Level 46
God Stats
4W - 3L
1,425 SR
Queue Stats
12W - 11L
1,361 Elo+
Party 2
Team Averages
Level 68
1,598 SR
1,491 Elo+

VS

Team Averages
Level 60
1,523 SR
1,498 Elo+
Arachne
Arachne
Him5300
Arachne
Level 8
God Stats
0W - 3L
1,500 SR
Queue Stats
23W - 15L
1,656 Elo+
Party 1
Bacchus
Bacchus
IIGlitch4Fxn_
Bacchus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,444 Elo+
Solo
Heimdallr
Heimdallr
Static Teddy
Heimdallr
Level 114
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 59L
1,608 Elo+
Party 1
Hel
Hel
alegato_botado
Hel
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
206W - 222L
1,433 Elo+
Party 3
Cliodhna
Cliodhna
draco0228
Cliodhna
Level 45
God Stats
3W - 2L
1,615 SR
Queue Stats
49W - 59L
1,349 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
D4rk 6ardian
Thanatos
14
5 / 0 / 5
8,870
554
10,160
12,814
6,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
0 / 2 / 3
7,564
473
3,607
12,838
11,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
Rennsae
Osiris
14
7 / 1 / 3
9,446
590
11,974
12,195
13,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
2 / 2 / 6
8,183
511
10,462
10,587
5,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 3 / 1
8,063
504
9,406
9,282
4,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Him5300
Arachne
14
3 / 5 / 0
8,822
551
10,107
19,115
9,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
11
1 / 1 / 1
7,113
445
4,793
11,213
9,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Static Teddy
Heimdallr
11
2 / 4 / 1
7,097
444
8,620
12,589
5,100
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
2 / 5 / 0
8,847
553
7,681
13,037
5,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
draco0228
Cliodhna
12
0 / 3 / 0
7,221
451
3,056
15,067
5,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
17
Kills
8
8
Deaths
18
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thanatos
D4rk 6ardian
Thanatos
5
0
5
7.5
W
0
2
3
0.75
L
Arachne
Him5300
Arachne
3
5
0
0.6
L
Bacchus
1
1
1
1.5
W
Osiris
Rennsae
Osiris
7
1
3
8.5
W
2
2
6
2.5
L
Heimdallr
Static Teddy
Heimdallr
2
4
1
0.63
L
2
5
0
0.4
L
Cliodhna
draco0228
Cliodhna
0
3
0
0
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,609
Damage
34,257
57,716
Taken
71,021
40,648
Mitigated
35,083
20,472
Healing
24,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
D4rk 6ardian
Thanatos
10,160
2,285
0
13,733
12,814
6,925
312
1,144
11,670
0
65,367
W
3,607
1,216
0
2,076
12,838
11,319
163
2,047
10,791
36,992
0
L
Arachne
Him5300
Arachne
10,107
5,652
0
8,596
19,115
9,235
1,243
1,906
17,209
0
68,444
L
Bacchus
4,793
492
0
4,418
11,213
9,824
0
1,874
9,339
19,863
0
W
Osiris
Rennsae
Osiris
11,974
5,335
0
630
12,195
13,338
800
1,017
11,178
0
66,724
W
10,462
3,705
627
3,406
10,587
5,047
708
3,537
7,050
0
52,627
L
Heimdallr
Static Teddy
Heimdallr
8,620
3,721
0
2,148
12,589
5,100
0
2,591
9,998
0
55,001
L
7,681
672
531
4,106
13,037
5,187
324
5,349
7,688
74,754
0
L
Cliodhna
draco0228
Cliodhna
3,056
982
0
4,721
15,067
5,737
0
1,411
13,656
0
55,099
W
9,406
1,334
0
0
9,282
4,019
1,067
5,201
4,081
44,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,126
Gold Earned
39,100
437
Minions Killed
428
0
Camps Cleared
0
1,639,742
Distance Traveled
1,572,210
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,870
554
107
7
0
373,901
4
W
Maui
7,564
473
45
3
0
295,269
1
L
Arachne
8,822
551
112
7
0
337,651
3
L
Bacchus
7,113
445
24
2
0
288,070
0
W
Osiris
9,446
590
128
8
0
338,034
0
W
Neith
8,183
511
88
6
0
364,378
0
L
Heimdallr
7,097
444
77
5
0
301,032
1
L
Hel
8,847
553
134
8
0
293,293
0
L
Cliodhna
7,221
451
81
5
0
352,164
0
W
Zeus
8,063
504
69
4
0
268,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role