Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
ShiestySchmuck
Bacchus
Level 67
God Stats
6W - 14L
1,447 SR
Queue Stats
115W - 161L
1,418 Elo+
Party 1
Xbalanque
Xbalanque
SlavaUkraine2022
Xbalanque
Level 64
God Stats
76W - 86L
1,557 SR
Queue Stats
317W - 310L
1,506 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Venom2209
Morgan Le Fay
Level 125
God Stats
12W - 19L
1,329 SR
Queue Stats
364W - 457L
1,471 Elo+
Party 1
Cu Chulainn
Cu Chulainn
burgerb0b
Cu Chulainn
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 60L
1,503 Elo+
Solo
Team Averages
Level 90
1,466 SR
1,480 Elo+

VS

Team Averages
Level 115
1,537 SR
1,484 Elo+
Medusa
Medusa
 
Medusa
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Kumbacha_Sama
Baron Samedi
Level 135
God Stats
12W - 7L
1,675 SR
Queue Stats
301W - 316L
1,494 Elo+
Party 2
Chaac
Chaac
NGTnick8
Chaac
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,469 Elo+
Solo
Thor
Thor
Naldo_0305
Thor
Level 100
God Stats
5W - 8L
1,423 SR
Queue Stats
255W - 276L
1,462 Elo+
Party 2
Scylla
Scylla
SwiftRezzi
Scylla
Level 85
God Stats
12W - 10L
1,587 SR
Queue Stats
517W - 542L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
8 / 3 / 5
8,227
633
7,925
10,481
4,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
3 / 0 / 8
7,288
561
5,242
7,903
6,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Xbalanque
13
4 / 2 / 4
7,712
593
7,106
6,199
2,546
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
Venom2209
Morgan Le Fay
11
2 / 2 / 2
6,732
518
2,047
6,845
3,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
burgerb0b
Cu Chulainn
13
2 / 2 / 5
8,023
617
9,853
14,331
13,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 3 / 1
6,876
529
2,708
9,644
3,592
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Kumbacha_Sama
Baron Samedi
11
0 / 4 / 1
5,965
459
4,415
10,829
6,477
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chaac
NGTnick8
Chaac
11
2 / 4 / 2
7,089
545
10,327
14,878
12,603
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 6 / 2
6,169
475
5,140
12,243
4,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
SwiftRezzi
Scylla
12
4 / 2 / 0
6,873
529
5,865
5,430
1,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
19
Kills
9
9
Deaths
19
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
3
5
3.5
L
Medusa
 
Medusa
1
3
1
0.5
L
Baron Samedi
Kumbacha_Sama
Baron Samedi
0
4
1
0.13
L
Chaac
NGTnick8
Chaac
2
4
2
0.75
L
2
6
2
0.5
W
3
0
8
7
W
Xbalanque
4
2
4
3
L
Scylla
SwiftRezzi
Scylla
4
2
0
2
W
Morgan Le Fay
Venom2209
Morgan Le Fay
2
2
2
1.5
W
Cu Chulainn
burgerb0b
Cu Chulainn
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,173
Damage
28,455
45,759
Taken
53,024
30,579
Mitigated
28,844
12,717
Healing
14,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,925
2,718
0
1,559
10,481
4,560
0
2,778
7,703
26
43,908
L
Medusa
 
Medusa
2,708
622
0
1,297
9,644
3,592
144
1,874
7,770
0
53,977
L
Baron Samedi
Kumbacha_Sama
Baron Samedi
4,415
864
909
2,221
10,829
6,477
48
2,278
8,551
30,644
0
L
Chaac
NGTnick8
Chaac
10,327
3,475
0
6,368
14,878
12,603
472
205
13,815
0
48,420
L
5,140
866
0
2,485
12,243
4,267
0
1,406
10,668
0
32,806
W
5,242
858
337
2,784
7,903
6,892
196
3,081
3,934
18,655
0
W
Xbalanque
7,106
3,946
0
2,218
6,199
2,546
1,187
1,792
4,407
0
56,947
L
Scylla
SwiftRezzi
Scylla
5,865
791
0
987
5,430
1,905
148
1,731
3,699
42,767
0
W
Morgan Le Fay
Venom2209
Morgan Le Fay
2,047
140
0
495
6,845
3,237
680
2,629
4,216
42,038
0
W
Cu Chulainn
burgerb0b
Cu Chulainn
9,853
1,323
0
5,324
14,331
13,344
0
0
14,331
179
55,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,982
Gold Earned
32,972
378
Minions Killed
363
0
Camps Cleared
0
1,199,005
Distance Traveled
1,162,292
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,227
633
74
6
0
251,013
5
L
Medusa
6,876
529
102
8
0
236,220
2
L
Baron Samedi
5,965
459
52
4
0
220,902
4
L
Chaac
7,089
545
87
7
0
243,370
2
L
Thor
6,169
475
57
4
0
230,589
4
W
Bacchus
7,288
561
23
2
0
292,124
4
W
Xbalanque
7,712
593
111
9
0
213,233
5
L
Scylla
6,873
529
65
5
0
231,211
3
W
Morgan Le Fay
6,732
518
74
6
0
228,723
2
W
Cu Chulainn
8,023
617
96
7
0
213,912
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role