Player Matchup

Thor
Thor
Alexey646781
Thor
Level 86
God Stats
6W - 9L
1,453 SR
Queue Stats
284W - 325L
1,365 Elo+
Party 1
Maui
Maui
CanIBecomeASteak
Maui
Level 58
God Stats
16W - 13L
1,599 SR
Queue Stats
142W - 81L
1,563 Elo+
Party 2
Hel
Hel
Lika0808
Hel
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
219W - 269L
1,342 Elo+
Party 1
Skadi
Skadi
scharradu
Skadi
Level 145
God Stats
8W - 6L
1,674 SR
Queue Stats
103W - 88L
1,554 Elo+
Party 2
Tyr
Tyr
xYz iiSCO
Tyr
Level 108
God Stats
2W - 1L
1,784 SR
Queue Stats
276W - 269L
1,502 Elo+
Solo
Team Averages
Level 101
1,602 SR
1,465 Elo+

VS

Team Averages
Level 119
1,544 SR
1,501 Elo+
Merlin
Merlin
 
Merlin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Darth_Jar_Jar69
Kuzenbo
Level 55
God Stats
3W - 5L
1,448 SR
Queue Stats
51W - 43L
1,489 Elo+
Party 3
Hun Batz
Hun Batz
V1k1nG92
Hun Batz
Level 159
God Stats
29W - 16L
1,654 SR
Queue Stats
734W - 753L
1,475 Elo+
Solo
Fenrir
Fenrir
Yoda_mhm
Fenrir
Level 138
God Stats
3W - 1L
1,615 SR
Queue Stats
231W - 167L
1,572 Elo+
Party 3
Skadi
Skadi
magnerr
Skadi
Level 121
God Stats
15W - 13L
1,503 SR
Queue Stats
48W - 46L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 0
8,472
446
5,244
16,430
7,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 0 / 2
8,738
460
7,106
12,966
14,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 2 / 0
7,302
384
3,101
12,002
5,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
scharradu
Skadi
16
2 / 3 / 1
9,798
516
6,643
12,081
4,946
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 7 / 0
7,844
413
9,584
26,126
29,693
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 1 / 2
9,602
505
13,101
7,239
3,271
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
0 / 1 / 1
8,416
443
4,149
9,934
10,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
V1k1nG92
Hun Batz
17
2 / 0 / 8
10,508
553
8,446
13,703
6,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
Yoda_mhm
Fenrir
18
11 / 0 / 0
11,596
610
22,115
15,391
22,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
magnerr
Skadi
17
2 / 2 / 1
10,511
553
7,829
10,121
3,748
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
17
17
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
1
2
3
L
0
5
0
0
L
2
0
2
3
W
0
1
1
0.5
L
0
2
0
0
W
Hun Batz
V1k1nG92
Hun Batz
2
0
8
6
W
Fenrir
Yoda_mhm
Fenrir
11
0
0
11
W
Skadi
magnerr
Skadi
2
2
1
1.25
L
Skadi
scharradu
Skadi
2
3
1
0.83
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,678
Damage
55,640
79,605
Taken
56,388
61,757
Mitigated
46,693
20,929
Healing
13,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,101
968
0
3,090
7,239
3,271
168
4,203
3,036
103,764
0
L
5,244
1,651
0
2,225
16,430
7,599
0
703
15,495
0
82,757
L
7,106
1,004
193
3,002
12,966
14,197
0
6,970
5,996
39,469
4,052
W
4,149
1,973
0
2,353
9,934
10,981
86
3,123
6,811
13,831
0
L
3,101
459
1,527
3,045
12,002
5,322
0
6,629
5,265
48,634
0
W
Hun Batz
V1k1nG92
Hun Batz
8,446
2,689
0
1,836
13,703
6,227
0
225
13,478
0
117,004
W
Fenrir
Yoda_mhm
Fenrir
22,115
4,605
0
5,769
15,391
22,466
0
819
14,572
0
84,824
W
Skadi
magnerr
Skadi
7,829
2,595
134
711
10,121
3,748
1,202
1,700
8,421
0
99,338
L
Skadi
scharradu
Skadi
6,643
2,940
0
2,217
12,081
4,946
0
1,035
11,046
0
89,034
L
9,584
1,153
0
8,720
26,126
29,693
0
1,913
22,809
0
58,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,154
Gold Earned
50,633
540
Minions Killed
650
0
Camps Cleared
0
1,712,494
Distance Traveled
1,865,604
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,602
505
142
7
0
342,591
5
L
Thor
8,472
446
132
7
0
357,044
0
L
Maui
8,738
460
69
4
0
363,102
2
W
Kuzenbo
8,416
443
27
1
0
356,323
5
L
Hel
7,302
384
80
4
0
318,007
5
W
Hun Batz
10,508
553
164
9
0
436,010
6
W
Fenrir
11,596
610
134
7
0
381,277
1
W
Skadi
10,511
553
183
10
0
349,403
3
L
Skadi
9,798
516
159
8
0
331,263
4
L
Tyr
7,844
413
100
5
0
343,078
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role