Player Matchup

Bacchus
Bacchus
Brovzi
Bacchus
Level 128
God Stats
2W - 0L
1,985 SR
Queue Stats
7W - 8L
1,443 Elo+
Party 2
Zeus
Zeus
G000GAAA
Zeus
Level 84
God Stats
1W - 0L
1,408 SR
Queue Stats
12W - 8L
1,470 Elo+
Party 2
Bastet
Bastet
XUPAMELPITO
Bastet
Level 108
God Stats
20W - 20L
1,557 SR
Queue Stats
1,154W - 1,480L
1,456 Elo+
Solo
Team Averages
Level 107
1,650 SR
1,456 Elo+

VS

Team Averages
Level 85
1,366 SR
1,313 Elo+
Achilles
Achilles
 
Achilles
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Timeless33
Zeus
Level 48
God Stats
1W - 6L
1,188 SR
Queue Stats
13W - 30L
1,234 Elo+
Party 1
Hades
Hades
TolikTekila
Hades
Level 48
God Stats
4W - 6L
1,410 SR
Queue Stats
10W - 27L
1,206 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Brovzi
Bacchus
15
6 / 2 / 8
10,898
778
11,034
16,037
22,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Zeus
16
8 / 1 / 7
10,528
752
18,237
8,491
4,281
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
15
5 / 1 / 10
10,350
739
14,950
11,191
6,792
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
0 / 1 / 4
8,291
592
6,903
16,904
22,226
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 9 / 2
9,194
657
5,574
12,996
5,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 9 / 1
8,189
585
10,754
19,809
11,174
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
19
Kills
4
4
Deaths
19
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
1
4
2
W
Bacchus
Brovzi
Bacchus
6
2
8
5
W
Zeus
8
1
7
11.5
L
2
9
2
0.33
L
2
9
1
0.28
W
Bastet
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,221
Damage
23,231
35,719
Taken
49,709
33,635
Mitigated
38,942
10,854
Healing
5,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,903
2,428
0
3,240
16,904
22,226
0
10,165
6,739
0
28,666
W
Bacchus
Brovzi
Bacchus
11,034
2,174
124
5,878
16,037
22,562
300
7,189
8,848
29,128
0
W
Zeus
18,237
5,700
0
2,128
8,491
4,281
894
4,830
3,661
53,338
0
L
5,574
1,236
0
124
12,996
5,542
0
5,622
7,374
20,868
0
L
10,754
1,787
292
2,067
19,809
11,174
0
14,025
5,784
25,730
0
W
Bastet
14,950
3,255
267
2,457
11,191
6,792
714
4,524
6,667
0
34,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,776
Gold Earned
25,674
141
Minions Killed
132
7
Camps Cleared
4
830,744
Distance Traveled
633,153
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,291
592
44
3
2
247,906
4
W
Bacchus
10,898
778
35
3
4
275,645
3
W
Zeus
10,528
752
72
5
2
265,906
4
L
Zeus
9,194
657
53
4
0
189,848
0
L
Hades
8,189
585
35
3
2
195,399
2
W
Bastet
10,350
739
34
2
1
289,193
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role