Player Matchup

Ravana
Ravana
Belzebueb
Ravana
Level 160
God Stats
4W - 2L
1,552 SR
Queue Stats
949W - 1,029L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Dieghoul
Nu Wa
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
145W - 126L
1,570 Elo+
Solo
Hel
Hel
Jecest
Hel
Level 158
God Stats
3W - 0L
1,413 SR
Queue Stats
71W - 68L
1,571 Elo+
Party 1
Izanami
Izanami
Mirroven
Izanami
Level 156
God Stats
1W - 0L
1,388 SR
Queue Stats
46W - 46L
1,527 Elo+
Party 1
Kumbhakarna
Kumbhakarna
mental
Kumbhakarna
Level 157
God Stats
2W - 5L
1,564 SR
Queue Stats
86W - 76L
1,604 Elo+
Party 1
Team Averages
Level 158
1,483 SR
1,554 Elo+

VS

Team Averages
Level 121
1,684 SR
1,554 Elo+
Jormungandr
Jormungandr
Brotskiy
Jormungandr
Level 160
God Stats
3W - 2L
1,814 SR
Queue Stats
287W - 281L
1,542 Elo+
Solo
Xing Tian
Xing Tian
Chillerkopf
Xing Tian
Level 145
God Stats
6W - 5L
1,593 SR
Queue Stats
500W - 511L
1,540 Elo+
Solo
Lancelot
Lancelot
CountryHornet76
Lancelot
Level 32
God Stats
3W - 1L
1,632 SR
Queue Stats
208W - 183L
1,565 Elo+
Solo
Yemoja
Yemoja
LoneKing
Yemoja
Level 160
God Stats
4W - 9L
1,444 SR
Queue Stats
1,045W - 1,124L
1,547 Elo+
Solo
Janus
Janus
VastolordQ8
Janus
Level 108
God Stats
4W - 5L
1,936 SR
Queue Stats
581W - 594L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Belzebueb
Ravana
20
2 / 2 / 13
11,685
687
16,105
20,994
21,675
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nu Wa
Dieghoul
Nu Wa
18
3 / 5 / 14
11,591
682
18,364
13,655
6,415
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hel
Jecest
Hel
18
3 / 4 / 11
11,270
663
8,354
18,032
9,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Mirroven
Izanami
20
13 / 3 / 6
13,924
819
33,537
20,553
9,890
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kumbhakarna
mental
Kumbhakarna
19
1 / 2 / 15
12,162
715
7,024
21,254
23,335
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Brotskiy
Jormungandr
17
2 / 6 / 8
10,663
627
13,530
25,006
28,342
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xing Tian
Chillerkopf
Xing Tian
19
3 / 4 / 8
12,404
730
12,642
25,854
37,032
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lancelot
19
7 / 5 / 2
11,845
697
20,600
21,205
16,616
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
LoneKing
Yemoja
16
0 / 4 / 5
9,838
579
7,154
15,256
8,612
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

19
3 / 4 / 10
11,510
677
28,314
14,411
7,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
48
22
Kills
15
16
Deaths
23
59
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ravana
Belzebueb
Ravana
2
2
13
4.25
L
Jormungandr
Brotskiy
Jormungandr
2
6
8
1
L
Xing Tian
Chillerkopf
Xing Tian
3
4
8
1.75
L
Lancelot
7
5
2
1.6
W
Nu Wa
Dieghoul
Nu Wa
3
5
14
2
W
Hel
Jecest
Hel
3
4
11
2.13
L
Yemoja
LoneKing
Yemoja
0
4
5
0.63
W
Izanami
Mirroven
Izanami
13
3
6
5.33
L
3
4
10
2
W
Kumbhakarna
mental
Kumbhakarna
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,384
Damage
82,240
94,488
Taken
101,732
70,919
Mitigated
98,507
53,193
Healing
36,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Belzebueb
Ravana
16,105
3,522
1,011
4,822
20,994
21,675
809
12,628
8,366
23
30,401
L
Jormungandr
Brotskiy
Jormungandr
13,530
2,072
1,475
4,634
25,006
28,342
0
11,539
13,467
42,626
0
L
Xing Tian
Chillerkopf
Xing Tian
12,642
621
1,210
4,321
25,854
37,032
120
8,359
17,495
28,156
0
L
Lancelot
20,600
1,479
484
3,221
21,205
16,616
425
5,498
15,707
0
42,457
W
Nu Wa
Dieghoul
Nu Wa
18,364
5,576
709
931
13,655
6,415
904
9,154
4,501
40,645
0
W
Hel
Jecest
Hel
8,354
832
21,681
9,653
18,032
9,604
400
14,140
3,892
17,180
0
L
Yemoja
LoneKing
Yemoja
7,154
2,643
14,784
2,642
15,256
8,612
1,061
3,460
11,796
26,501
0
W
Izanami
Mirroven
Izanami
33,537
19,705
861
4,861
20,553
9,890
5,445
15,696
4,857
0
68,991
L
28,314
859
1,916
1,393
14,411
7,905
618
4,909
9,502
59,960
0
W
Kumbhakarna
mental
Kumbhakarna
7,024
114
4,101
4,563
21,254
23,335
312
10,022
11,232
13,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,632
Gold Earned
56,260
190
Minions Killed
221
0
Camps Cleared
0
1,600,551
Distance Traveled
1,389,686
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,685
687
37
2
0
358,659
6
L
Jormungandr
10,663
627
35
2
0
256,204
0
L
Xing Tian
12,404
730
23
1
0
270,915
3
L
Lancelot
11,845
697
37
2
0
296,650
0
W
Nu Wa
11,591
682
38
2
0
285,537
0
W
Hel
11,270
663
25
1
0
310,599
6
L
Yemoja
9,838
579
37
2
0
264,662
2
W
Izanami
13,924
819
78
5
0
291,228
3
L
Janus
11,510
677
89
5
0
301,255
0
W
Kumbhakarna
12,162
715
12
1
0
354,528
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role