Player Matchup

Pele
Pele
NickZilling
Pele
Level 145
God Stats
5W - 3L
1,415 SR
Queue Stats
311W - 291L
1,541 Elo+
Party 1
Merlin
Merlin
PrimalKeewi
Merlin
Level 95
God Stats
1W - 1L
1,563 SR
Queue Stats
60W - 56L
1,424 Elo+
Solo
Mulan
Mulan
RedSkyz2456
Mulan
Level 69
God Stats
37W - 34L
1,472 SR
Queue Stats
199W - 200L
1,413 Elo+
Solo
Chiron
Chiron
UndaCovaAgent
Chiron
Level 66
God Stats
61W - 64L
1,544 SR
Queue Stats
182W - 195L
1,472 Elo+
Solo
Geb
Geb
meowmeeshi
Geb
Level 118
God Stats
2W - 4L
1,551 SR
Queue Stats
270W - 254L
1,531 Elo+
Party 1
Team Averages
Level 99
1,509 SR
1,476 Elo+

VS

Team Averages
Level 123
1,560 SR
1,448 Elo+
Pele
Pele
 
Pele
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Cheese-Hotpot
Thoth
Level 160
God Stats
40W - 32L
1,502 SR
Queue Stats
901W - 871L
1,521 Elo+
Solo
Neith
Neith
Little BossHogg
Neith
Level 124
God Stats
14W - 7L
1,671 SR
Queue Stats
39W - 53L
1,465 Elo+
Solo
Hades
Hades
O4R3AL_MPEG
Hades
Level 59
God Stats
33W - 31L
1,585 SR
Queue Stats
281W - 316L
1,358 Elo+
Solo
Sun Wukong
Sun Wukong
Yaya Toyne
Sun Wukong
Level 129
God Stats
31W - 31L
1,542 SR
Queue Stats
81W - 89L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,596
560
2,904
7,752
2,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
9
0 / 2 / 0
5,048
505
901
5,214
1,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 4 / 0
4,515
452
3,253
8,368
3,537
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 0 / 0
4,853
485
5,389
5,244
1,653
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
0 / 1 / 1
4,875
488
2,010
7,349
4,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
4 / 1 / 2
6,135
614
5,392
6,359
1,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 0 / 2
6,538
654
4,293
2,666
905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 2
5,631
563
5,006
4,364
1,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 2 / 0
4,703
470
2,513
8,112
3,088
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
Yaya Toyne
Sun Wukong
11
3 / 1 / 1
6,255
626
4,244
8,248
3,986
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
3
Kills
9
9
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
1
2
5
W
1
0
2
2
W
0
0
2
1
L
1
2
0
0.5
W
1
2
0
0.5
L
Merlin
0
2
0
0
L
1
4
0
0.25
L
1
0
0
1
W
Sun Wukong
Yaya Toyne
Sun Wukong
3
1
1
3.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,457
Damage
21,448
33,927
Taken
29,749
13,888
Mitigated
11,686
7,919
Healing
8,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
5,392
2,392
0
537
6,359
1,970
269
357
6,002
0
29,438
W
4,293
32
0
990
2,666
905
0
763
1,903
48,858
0
W
5,006
1,273
0
2,824
4,364
1,737
0
745
3,619
0
45,094
L
2,904
413
0
1,192
7,752
2,542
0
391
7,361
0
49,720
W
2,513
378
349
2,796
8,112
3,088
99
802
7,310
14,994
0
L
Merlin
901
111
0
250
5,214
1,911
0
4,390
824
30,359
0
L
3,253
329
0
1,832
8,368
3,537
0
0
8,368
0
19,884
L
5,389
2,258
545
1,588
5,244
1,653
0
887
4,357
0
35,891
W
Sun Wukong
Yaya Toyne
Sun Wukong
4,244
444
0
1,490
8,248
3,986
1,128
0
8,248
0
37,294
L
2,010
0
0
2,512
7,349
4,245
0
1,138
6,211
11,413
3,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,887
Gold Earned
29,262
267
Minions Killed
299
0
Camps Cleared
0
884,246
Distance Traveled
958,742
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,135
614
49
5
0
221,904
2
W
Thoth
6,538
654
94
9
0
194,294
2
W
Neith
5,631
563
75
8
0
182,029
2
L
Pele
5,596
560
87
9
0
212,036
1
W
Hades
4,703
470
24
2
0
187,157
3
L
Merlin
5,048
505
69
7
0
176,491
0
L
Mulan
4,515
452
33
3
0
128,460
3
L
Chiron
4,853
485
56
6
0
173,368
1
W
Sun Wukong
6,255
626
57
6
0
173,358
1
L
Geb
4,875
488
22
2
0
193,891
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role