Player Matchup

Ymir
Ymir
BionicXD
Ymir
Level 104
God Stats
5W - 7L
1,404 SR
Queue Stats
76W - 82L
1,418 Elo+
Solo
Heimdallr
Heimdallr
capogamer19267
Heimdallr
Level 65
God Stats
8W - 6L
1,551 SR
Queue Stats
182W - 238L
1,358 Elo+
Solo
Thor
Thor
gonpro1234
Thor
Level 61
God Stats
8W - 8L
1,300 SR
Queue Stats
105W - 118L
1,426 Elo+
Solo
Thanatos
Thanatos
vitormrv
Thanatos
Level 89
God Stats
18W - 30L
1,398 SR
Queue Stats
133W - 142L
1,440 Elo+
Solo
Ra
Ra
zevbury
Ra
Level 107
God Stats
5W - 3L
1,611 SR
Queue Stats
111W - 114L
1,466 Elo+
Solo
Team Averages
Level 85
1,453 SR
1,421 Elo+

VS

Team Averages
Level 108
1,471 SR
1,459 Elo+
Bellona
Bellona
AnjoCa1do
Bellona
Level 84
God Stats
8W - 8L
1,419 SR
Queue Stats
21W - 21L
1,391 Elo+
Solo
Chiron
Chiron
DaniBoyaLenda
Chiron
Level 85
God Stats
2W - 1L
1,595 SR
Queue Stats
226W - 229L
1,515 Elo+
Solo
Lancelot
Lancelot
DecioPinto8
Lancelot
Level 103
God Stats
7W - 3L
1,520 SR
Queue Stats
280W - 266L
1,482 Elo+
Solo
Sol
Sol
GuiKodama
Sol
Level 118
God Stats
4W - 2L
1,385 SR
Queue Stats
397W - 370L
1,490 Elo+
Solo
Nox
Nox
RosaLouca
Nox
Level 149
God Stats
16W - 17L
1,436 SR
Queue Stats
312W - 355L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
2 / 2 / 5
8,945
471
6,929
16,315
12,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
capogamer19267
Heimdallr
13
2 / 4 / 4
8,214
432
8,209
13,836
6,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 6 / 1
9,197
484
7,162
15,674
6,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thanatos
vitormrv
Thanatos
14
5 / 4 / 4
9,068
477
7,945
16,700
8,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
3 / 1 / 5
10,009
527
7,822
10,577
5,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AnjoCa1do
Bellona
16
2 / 4 / 4
9,544
502
10,067
12,104
12,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
4 / 2 / 3
9,891
521
13,169
12,455
5,435
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Lancelot
DecioPinto8
Lancelot
16
5 / 4 / 2
10,019
527
7,420
15,348
6,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
2 / 1 / 2
10,175
536
10,673
12,439
4,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
3 / 4 / 3
8,653
455
8,208
9,491
5,003
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
30
15
Kills
16
17
Deaths
15
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bellona
AnjoCa1do
Bellona
2
4
4
1
L
Ymir
2
2
5
2.25
W
4
2
3
2.75
W
Lancelot
DecioPinto8
Lancelot
5
4
2
1.5
W
2
1
2
3
W
3
4
3
1.13
L
Heimdallr
capogamer19267
Heimdallr
2
4
4
1
L
3
6
1
0.58
L
Thanatos
vitormrv
Thanatos
5
4
4
1.75
L
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,067
Damage
49,537
73,102
Taken
61,837
39,050
Mitigated
34,596
28,798
Healing
19,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AnjoCa1do
Bellona
10,067
2,980
0
2,392
12,104
12,605
586
954
11,102
0
64,785
L
Ymir
6,929
1,058
0
6,138
16,315
12,551
135
4,200
11,928
54,641
2,313
W
13,169
7,145
180
3,940
12,455
5,435
1,297
3,145
9,270
0
79,608
W
Lancelot
DecioPinto8
Lancelot
7,420
699
0
4,962
15,348
6,612
944
2,743
12,359
0
69,634
W
10,673
4,716
0
5,904
12,439
4,941
774
4,188
8,021
82,831
11,484
W
8,208
882
475
1,986
9,491
5,003
0
2,703
6,670
45,427
0
L
Heimdallr
capogamer19267
Heimdallr
8,209
3,287
0
2,531
13,836
6,014
720
2,234
11,602
0
49,810
L
7,162
1,359
0
2,953
15,674
6,587
1,398
822
13,783
0
63,902
L
Thanatos
vitormrv
Thanatos
7,945
1,150
0
12,715
16,700
8,501
0
4,101
12,564
0
52,485
L
7,822
883
1,088
3,373
10,577
5,397
0
6,058
4,519
75,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,433
Gold Earned
48,282
515
Minions Killed
568
0
Camps Cleared
0
1,726,977
Distance Traveled
1,733,192
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,544
502
100
5
0
335,078
2
L
Ymir
8,945
471
82
4
0
339,934
7
W
Chiron
9,891
521
132
7
0
350,089
5
W
Lancelot
10,019
527
119
6
0
426,593
6
W
Sol
10,175
536
145
8
0
313,207
9
W
Nox
8,653
455
72
4
0
308,225
0
L
Heimdallr
8,214
432
77
4
0
334,651
2
L
Thor
9,197
484
119
6
0
313,910
3
L
Thanatos
9,068
477
92
5
0
365,556
0
L
Ra
10,009
527
145
8
0
372,926
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role