Player Matchup

Achilles
Achilles
 
Achilles
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
QubaTashi
Thor
Level 160
God Stats
5W - 6L
1,658 SR
Queue Stats
91W - 95L
1,573 Elo+
Solo
Cerberus
Cerberus
Szczepanski
Cerberus
Level 127
God Stats
4W - 4L
1,523 SR
Queue Stats
211W - 183L
1,662 Elo+
Solo
Neith
Neith
Ventí
Neith
Level 153
God Stats
45W - 38L
1,607 SR
Queue Stats
517W - 450L
1,644 Elo+
Solo
Sol
Sol
temorian
Sol
Level 156
God Stats
0W - 3L
1,298 SR
Queue Stats
153W - 137L
1,682 Elo+
Solo
Team Averages
Level 140
1,517 SR
1,612 Elo+

VS

Team Averages
Level 144
1,575 SR
1,673 Elo+
Ah Muzen Cab
Ah Muzen Cab
CommoDoggo
Ah Muzen Cab
Level 156
God Stats
7W - 2L
1,796 SR
Queue Stats
271W - 215L
1,678 Elo+
Party 1
Anhur
Anhur
Itchyeggplant
Anhur
Level 140
God Stats
8W - 5L
1,654 SR
Queue Stats
683W - 632L
1,583 Elo+
Solo
Ymir
Ymir
Krizik
Ymir
Level 159
God Stats
5W - 4L
1,630 SR
Queue Stats
323W - 293L
1,674 Elo+
Solo
Loki
Loki
RivalHotshot
Loki
Level 159
God Stats
3W - 5L
1,590 SR
Queue Stats
541W - 302L
1,712 Elo+
Party 1
Ao Kuang
Ao Kuang
Volento
Ao Kuang
Level 104
God Stats
8W - 3L
1,206 SR
Queue Stats
367W - 348L
1,719 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
3 / 3 / 0
8,091
578
10,276
11,413
13,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
12
2 / 5 / 4
7,196
514
6,618
13,292
5,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Szczepanski
Cerberus
9
0 / 2 / 3
6,097
436
3,802
11,060
9,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Ventí
Neith
13
2 / 3 / 1
7,275
520
9,937
8,926
4,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
3 / 0 / 1
8,467
605
5,426
8,947
3,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CommoDoggo
Ah Muzen Cab
13
1 / 3 / 4
7,552
539
10,162
11,446
4,601
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

15
2 / 2 / 0
8,658
618
4,047
10,791
4,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
Krizik
Ymir
12
1 / 1 / 6
7,901
564
6,471
13,528
11,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
5 / 3 / 1
8,988
642
8,808
16,141
6,476
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ao Kuang
Volento
Ao Kuang
14
4 / 1 / 2
8,156
583
8,075
13,844
5,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
26
10
Kills
13
13
Deaths
10
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
3
0
1
W
Ah Muzen Cab
CommoDoggo
Ah Muzen Cab
1
3
4
1
W
2
2
0
1
W
Ymir
Krizik
Ymir
1
1
6
4
L
Thor
2
5
4
0.8
W
5
3
1
1.83
L
Cerberus
Szczepanski
Cerberus
0
2
3
0.75
L
Neith
Ventí
Neith
2
3
1
0.83
W
Ao Kuang
Volento
Ao Kuang
4
1
2
5
L
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,059
Damage
37,563
53,638
Taken
65,750
36,305
Mitigated
32,379
18,552
Healing
26,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
10,276
2,668
0
2,986
11,413
13,369
0
2,689
8,724
0
54,003
W
Ah Muzen Cab
CommoDoggo
Ah Muzen Cab
10,162
3,290
0
3,101
11,446
4,601
0
1,800
9,604
0
67,119
W
4,047
1,204
0
5,395
10,791
4,735
486
3,051
7,644
0
73,829
W
Ymir
Krizik
Ymir
6,471
2,524
0
4,528
13,528
11,218
0
1,383
12,145
34,067
1,804
L
Thor
6,618
2,173
0
3,669
13,292
5,341
0
3,434
9,858
0
44,632
W
8,808
2,645
0
7,152
16,141
6,476
350
1,207
14,271
0
72,769
L
Cerberus
Szczepanski
Cerberus
3,802
660
0
4,335
11,060
9,827
0
4,209
6,851
21,667
0
L
Neith
Ventí
Neith
9,937
4,380
0
2,142
8,926
4,230
192
2,710
6,216
0
68,853
W
Ao Kuang
Volento
Ao Kuang
8,075
2,490
0
6,255
13,844
5,349
0
1,291
12,462
63,860
0
L
5,426
2,084
0
5,420
8,947
3,538
0
1,399
7,548
59,639
7,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,126
Gold Earned
41,255
474
Minions Killed
526
0
Camps Cleared
0
1,287,113
Distance Traveled
1,437,478
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,091
578
107
8
0
254,034
1
W
Ah Muzen Cab
7,552
539
125
9
0
289,503
3
W
Anhur
8,658
618
137
10
0
266,266
3
W
Ymir
7,901
564
43
3
0
277,597
2
L
Thor
7,196
514
87
6
0
278,227
9
W
Loki
8,988
642
123
9
0
290,643
3
L
Cerberus
6,097
436
30
2
0
218,892
5
L
Neith
7,275
520
138
10
0
254,070
6
W
Ao Kuang
8,156
583
98
7
0
313,469
2
L
Sol
8,467
605
112
8
0
281,890
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role