Player Matchup

Artio
Artio
CorinnaKopff
Artio
Level 160
God Stats
3W - 3L
1,651 SR
Queue Stats
143W - 102L
1,535 Elo+
Party 1
Fenrir
Fenrir
Rashndaar
Fenrir
Level 78
God Stats
4W - 4L
1,587 SR
Queue Stats
33W - 26L
1,519 Elo+
Solo
Anhur
Anhur
Red v1043
Anhur
Level 23
God Stats
4W - 0L
1,748 SR
Queue Stats
111W - 88L
1,524 Elo+
Party 1
Thoth
Thoth
Sky-Shirox
Thoth
Level 127
God Stats
24W - 22L
1,541 SR
Queue Stats
222W - 213L
1,487 Elo+
Solo
Hades
Hades
agusalex555
Hades
Level 61
God Stats
52W - 33L
1,641 SR
Queue Stats
72W - 78L
1,463 Elo+
Solo
Team Averages
Level 90
1,634 SR
1,505 Elo+

VS

Team Averages
Level 88
1,413 SR
1,407 Elo+
Odin
Odin
 
Odin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Lord Farquad759
Scylla
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 18L
1,462 Elo+
Solo
Charybdis
Charybdis
Thekidmartian
Charybdis
Level 49
God Stats
8W - 7L
1,590 SR
Queue Stats
151W - 139L
1,563 Elo+
Solo
Cabrakan
Cabrakan
Zaxsii
Cabrakan
Level 108
God Stats
0W - 1L
1,185 SR
Queue Stats
147W - 162L
1,406 Elo+
Solo
Geb
Geb
Кипер74
Geb
Level 30
God Stats
0W - 2L
1,291 SR
Queue Stats
5W - 16L
1,104 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 4
8,644
508
6,443
16,229
14,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Rashndaar
Fenrir
16
3 / 1 / 4
9,371
551
5,902
13,780
6,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Red v1043
Anhur
13
1 / 0 / 4
8,430
496
7,881
8,050
3,070
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thoth
15
3 / 3 / 2
9,340
549
8,714
7,962
3,565
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
2 / 2 / 1
9,691
570
7,829
12,988
7,396
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
0 / 2 / 2
9,076
534
7,815
12,105
11,534
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 3 / 0
7,827
460
6,204
8,937
3,429
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Thekidmartian
Charybdis
13
1 / 1 / 1
7,709
453
8,755
13,314
5,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
Zaxsii
Cabrakan
11
2 / 2 / 1
7,134
420
4,446
13,605
8,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
0 / 2 / 4
7,727
455
6,343
10,160
8,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
10
Kills
6
6
Deaths
10
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
2
2
0.5
W
1
0
4
3
L
3
3
0
1
W
Fenrir
Rashndaar
Fenrir
3
1
4
5
W
Anhur
Red v1043
Anhur
1
0
4
3
W
Thoth
3
3
2
1.33
L
Charybdis
Thekidmartian
Charybdis
1
1
1
1.5
L
Cabrakan
Zaxsii
Cabrakan
2
2
1
1.25
W
2
2
1
1.25
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,769
Damage
33,563
59,009
Taken
58,121
35,037
Mitigated
36,836
21,215
Healing
19,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
7,815
2,282
0
2,985
12,105
11,534
0
5,804
6,301
208
73,979
W
6,443
936
1,938
6,780
16,229
14,674
240
4,098
12,131
28,619
7,386
L
6,204
255
0
500
8,937
3,429
0
4,773
3,760
52,538
0
W
Fenrir
Rashndaar
Fenrir
5,902
1,523
0
2,798
13,780
6,332
0
3,464
10,316
0
76,719
W
Anhur
Red v1043
Anhur
7,881
4,249
0
2,079
8,050
3,070
1,278
2,261
5,789
0
65,073
W
Thoth
8,714
753
0
980
7,962
3,565
582
5,429
2,533
65,158
0
L
Charybdis
Thekidmartian
Charybdis
8,755
4,783
0
6,736
13,314
5,111
1,069
4,009
9,219
0
75,135
L
Cabrakan
Zaxsii
Cabrakan
4,446
808
0
6,308
13,605
8,343
0
2,772
10,672
37,849
0
W
7,829
506
168
6,472
12,988
7,396
1,086
2,433
10,555
66,807
0
L
6,343
655
0
2,697
10,160
8,419
29
3,357
6,701
20,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,476
Gold Earned
39,473
522
Minions Killed
424
0
Camps Cleared
0
1,535,587
Distance Traveled
1,505,377
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,076
534
132
8
0
304,288
5
W
Artio
8,644
508
52
3
0
281,484
2
L
Scylla
7,827
460
66
4
0
322,835
2
W
Fenrir
9,371
551
107
6
0
356,597
6
W
Anhur
8,430
496
101
6
0
300,409
5
W
Thoth
9,340
549
116
7
0
314,564
3
L
Charybdis
7,709
453
128
8
0
271,206
2
L
Cabrakan
7,134
420
71
4
0
272,296
3
W
Hades
9,691
570
146
9
0
282,533
3
L
Geb
7,727
455
27
2
0
334,752
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role