Player Matchup

Kuzenbo
Kuzenbo
Courtney_Puaj
Kuzenbo
Level 16
God Stats
3W - 1L
1,822 SR
Queue Stats
9W - 1L
1,500 Elo+
Party 1
Shiva
Shiva
darethbale0003
Shiva
Level 25
God Stats
7W - 0L
1,967 SR
Queue Stats
12W - 2L
1,730 Elo+
Party 1
Nox
Nox
superlolo-ESP
Nox
Level 159
God Stats
33W - 13L
1,740 SR
Queue Stats
499W - 255L
1,663 Elo+
Party 1
Team Averages
Level 67
1,843 SR
1,631 Elo+

VS

Team Averages
Level 101
1,491 SR
1,407 Elo+
Ymir
Ymir
FranceSuprematie
Ymir
Level 101
God Stats
2W - 2L
1,479 SR
Queue Stats
18W - 32L
1,323 Elo+
Solo
Hera
Hera
Hemlax
Hera
Level 102
God Stats
2W - 8L
1,248 SR
Queue Stats
139W - 206L
1,437 Elo+
Solo
Nemesis
Nemesis
aditude lloyd
Nemesis
Level 99
God Stats
0W - 1L
1,745 SR
Queue Stats
109W - 114L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
13
4 / 0 / 9
8,793
799
6,636
10,555
11,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
6 / 2 / 6
8,332
757
12,462
11,999
8,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
4 / 0 / 10
8,156
741
10,875
6,876
3,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
7,781
707
4,248
14,732
10,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hera
Hemlax
Hera
10
0 / 6 / 2
6,788
617
6,957
9,559
3,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
10
0 / 4 / 1
6,313
574
6,018
11,851
7,949
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
14
Kills
2
2
Deaths
14
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
4
0
9
8.5
L
2
4
0
0.5
L
Hera
Hemlax
Hera
0
6
2
0.17
L
Nemesis
0
4
1
0.13
W
6
2
6
4.5
W
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,973
Damage
17,223
29,430
Taken
36,142
23,881
Mitigated
21,789
10,526
Healing
4,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
6,636
2,994
0
3,558
10,555
11,945
196
4,064
6,491
16,752
0
L
4,248
1,110
0
3,344
14,732
10,451
0
7,448
6,849
15,184
0
L
Hera
Hemlax
Hera
6,957
2,306
0
390
9,559
3,389
0
4,430
4,924
24,705
0
L
Nemesis
6,018
2,265
0
1,099
11,851
7,949
0
5,827
5,748
0
18,127
W
12,462
2,669
916
5,565
11,999
8,472
289
4,120
7,879
0
28,050
W
10,875
1,292
0
487
6,876
3,464
422
3,456
3,420
33,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,281
Gold Earned
20,882
110
Minions Killed
97
7
Camps Cleared
2
621,477
Distance Traveled
574,303
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,793
799
18
2
1
214,499
3
L
Ymir
7,781
707
27
2
0
175,998
3
L
Hera
6,788
617
35
3
0
184,490
1
L
Nemesis
6,313
574
35
3
2
213,815
3
W
Shiva
8,332
757
31
3
3
201,577
5
W
Nox
8,156
741
61
6
3
205,401
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role