Player Matchup

Danzaburou
Danzaburou
Platinum III
 
Danzaburou
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum II
GenuineSlime
Cthulhu
Platinum II
Level 135
God Stats
33W - 35L
1,591 SR
Queue Stats
301W - 297L
1,990 MMR
Solo
Ne Zha
Ne Zha
Diamond V
JTaids
Ne Zha
Diamond V
Level 160
God Stats
2W - 2L
1,503 SR
Queue Stats
126W - 117L
2,096 MMR
Solo
The Morrigan
The Morrigan
Diamond V
Kizaruü
The Morrigan
Diamond V
Level 159
God Stats
0W - 1L
1,784 SR
Queue Stats
129W - 141L
1,844 MMR
Solo
Zhong Kui
Zhong Kui
Platinum I
PJ-IS-RAEL
Zhong Kui
Platinum I
Level 115
God Stats
40W - 33L
1,664 SR
Queue Stats
550W - 551L
1,901 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 146
1,608 SR
1,866 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,570 SR
1,939 MMR
Nemesis
Nemesis
Gold II
Avello1975
Nemesis
Gold II
Level 158
God Stats
2W - 3L
1,486 SR
Queue Stats
57W - 69L
1,876 MMR
Solo
Artemis
Artemis
Gold IV
ImATree90
Artemis
Gold IV
Level 66
God Stats
2W - 0L
1,792 SR
Queue Stats
9W - 1L
1,806 MMR
Solo
Hades
Hades
Diamond V
PH NYL
Hades
Diamond V
Level 139
God Stats
5W - 3L
1,649 SR
Queue Stats
111W - 97L
2,113 MMR
Solo
King Arthur
King Arthur
Platinum IV
senhar wolf 115
King Arthur
Platinum IV
Level 156
God Stats
21W - 29L
1,331 SR
Queue Stats
355W - 356L
1,807 MMR
Solo
Sol
Sol
Diamond IV
uLtRa GrOuNdHoG
Sol
Diamond IV
Level 160
God Stats
3W - 0L
1,590 SR
Queue Stats
132W - 125L
2,092 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
0 / 7 / 2
8,133
428
6,411
18,922
7,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
GenuineSlime
Cthulhu
14
3 / 3 / 6
9,118
480
10,301
18,604
19,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
JTaids
Ne Zha
16
4 / 5 / 3
9,504
500
11,994
19,745
9,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
Kizaruü
The Morrigan
12
1 / 3 / 2
8,256
435
5,153
9,034
3,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
PJ-IS-RAEL
Zhong Kui
17
1 / 3 / 1
9,238
486
9,131
18,870
18,294
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
PeleThorArtioShiva

VS

Bans
LokiGebCabrakanSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Avello1975
Nemesis
19
3 / 2 / 5
11,474
604
5,539
14,434
6,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
ImATree90
Artemis
18
6 / 3 / 2
11,390
599
16,722
16,357
7,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hades
PH NYL
Hades
19
4 / 0 / 3
12,406
653
13,946
15,965
10,807
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

King Arthur
senhar wolf 115
King Arthur
17
7 / 2 / 7
10,945
576
11,068
17,830
17,778
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
1 / 2 / 9
9,875
520
12,721
13,743
5,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
47
9
Kills
21
21
Deaths
9
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
7
2
0.14
W
Nemesis
Avello1975
Nemesis
3
2
5
2.75
L
Cthulhu
GenuineSlime
Cthulhu
3
3
6
2
W
Artemis
ImATree90
Artemis
6
3
2
2.33
L
Ne Zha
JTaids
Ne Zha
4
5
3
1.1
L
The Morrigan
Kizaruü
The Morrigan
1
3
2
0.67
W
Hades
PH NYL
Hades
4
0
3
5.5
L
Zhong Kui
PJ-IS-RAEL
Zhong Kui
1
3
1
0.5
W
King Arthur
senhar wolf 115
King Arthur
7
2
7
5.25
W
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,990
Damage
59,996
85,175
Taken
78,329
59,039
Mitigated
48,039
26,237
Healing
32,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,411
2,850
0
5,056
18,922
7,413
254
2,424
16,498
0
54,905
W
Nemesis
Avello1975
Nemesis
5,539
2,434
0
2,437
14,434
6,219
0
3,777
10,657
0
109,430
L
Cthulhu
GenuineSlime
Cthulhu
10,301
1,053
284
4,468
18,604
19,947
0
5,784
12,820
41,320
0
W
Artemis
ImATree90
Artemis
16,722
7,243
0
9,606
16,357
7,502
694
4,928
11,429
0
86,933
L
Ne Zha
JTaids
Ne Zha
11,994
3,309
0
4,059
19,745
9,709
222
3,864
15,881
0
95,377
L
The Morrigan
Kizaruü
The Morrigan
5,153
577
39
1,488
9,034
3,676
0
1,412
7,622
59,480
0
W
Hades
PH NYL
Hades
13,946
2,600
276
10,570
15,965
10,807
3,640
7,006
8,959
99,914
0
L
Zhong Kui
PJ-IS-RAEL
Zhong Kui
9,131
1,553
0
10,843
18,870
18,294
0
11,865
7,005
92,292
0
W
King Arthur
senhar wolf 115
King Arthur
11,068
1,239
0
2,110
17,830
17,778
279
4,928
12,902
0
61,359
W
12,721
4,578
0
7,725
13,743
5,733
2,921
4,401
9,342
78,680
8,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,249
Gold Earned
56,090
553
Minions Killed
723
0
Camps Cleared
0
1,559,979
Distance Traveled
1,807,342
13
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,133
428
103
5
0
294,734
4
W
Nemesis
11,474
604
175
9
0
447,900
3
L
Cthulhu
9,118
480
53
3
0
343,509
6
W
Artemis
11,390
599
131
7
0
315,448
6
L
Ne Zha
9,504
500
132
7
0
391,706
0
L
The Morrigan
8,256
435
112
6
0
251,573
3
W
Hades
12,406
653
185
10
0
359,379
9
L
Zhong Kui
9,238
486
153
8
0
278,457
0
W
King Arthur
10,945
576
88
5
0
344,696
0
W
Sol
9,875
520
144
8
0
339,919
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role