Player Matchup

Rama
Rama
 
Rama
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
FateCurses
Cerberus
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,380 Elo+
Party 2
Chang'e
Chang'e
KaiiZzeR971
Chang'e
Level 114
God Stats
7W - 6L
1,264 SR
Queue Stats
114W - 106L
1,447 Elo+
Party 2
Bakasura
Bakasura
Zenitsuwu
Bakasura
Level 157
God Stats
9W - 7L
1,609 SR
Queue Stats
219W - 203L
1,531 Elo+
Party 3
Baron Samedi
Baron Samedi
xxNezuwuko
Baron Samedi
Level 145
God Stats
3W - 3L
1,751 SR
Queue Stats
413W - 379L
1,552 Elo+
Party 3
Team Averages
Level 127
1,525 SR
1,482 Elo+

VS

Team Averages
Level 115
1,601 SR
1,528 Elo+
Vamana
Vamana
 
Vamana
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
HydroAxiis07
Hun Batz
Level 86
God Stats
2W - 1L
1,827 SR
Queue Stats
74W - 75L
1,517 Elo+
Solo
Nu Wa
Nu Wa
MSCONFIG
Nu Wa
Level 149
God Stats
31W - 23L
1,560 SR
Queue Stats
134W - 127L
1,541 Elo+
Party 1
Cernunnos
Cernunnos
Mmonster1
Cernunnos
Level 155
God Stats
17W - 8L
1,620 SR
Queue Stats
168W - 161L
1,426 Elo+
Party 1
Ah Puch
Ah Puch
Trenatical
Ah Puch
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 27L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
4 / 1 / 0
9,857
580
10,253
12,410
4,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
FateCurses
Cerberus
11
1 / 4 / 5
7,351
432
5,012
17,854
13,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
KaiiZzeR971
Chang'e
15
4 / 1 / 6
9,207
542
8,601
12,671
5,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Zenitsuwu
Bakasura
19
11 / 0 / 5
11,257
662
16,033
19,794
10,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
xxNezuwuko
Baron Samedi
16
2 / 0 / 4
9,768
575
8,653
7,896
5,522
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
1 / 6 / 0
8,766
516
9,644
21,091
20,699
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
HydroAxiis07
Hun Batz
12
0 / 5 / 0
7,332
431
3,761
14,101
5,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
MSCONFIG
Nu Wa
13
0 / 4 / 3
7,562
445
12,725
10,958
3,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cernunnos
Mmonster1
Cernunnos
16
5 / 2 / 0
10,131
596
12,922
15,373
6,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
Trenatical
Ah Puch
10
0 / 5 / 0
6,674
393
9,193
8,880
3,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
22
Kills
6
6
Deaths
22
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
1
0
4
L
Vamana
 
Vamana
1
6
0
0.17
W
Cerberus
FateCurses
Cerberus
1
4
5
0.88
L
Hun Batz
HydroAxiis07
Hun Batz
0
5
0
0
W
Chang'e
KaiiZzeR971
Chang'e
4
1
6
7
L
Nu Wa
MSCONFIG
Nu Wa
0
4
3
0.38
L
Cernunnos
Mmonster1
Cernunnos
5
2
0
2.5
L
Ah Puch
Trenatical
Ah Puch
0
5
0
0
W
Bakasura
Zenitsuwu
Bakasura
11
0
5
13.5
W
Baron Samedi
xxNezuwuko
Baron Samedi
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,552
Damage
48,245
70,625
Taken
70,403
38,335
Mitigated
39,625
32,754
Healing
25,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
10,253
9,029
0
8,769
12,410
4,192
51
1,491
10,919
0
91,262
L
Vamana
 
Vamana
9,644
4,901
0
7,233
21,091
20,699
0
9,193
10,983
0
72,644
W
Cerberus
FateCurses
Cerberus
5,012
606
40
5,044
17,854
13,025
0
7,933
9,803
21,710
0
L
Hun Batz
HydroAxiis07
Hun Batz
3,761
1,569
0
4,982
14,101
5,441
0
3,090
9,537
0
57,197
W
Chang'e
KaiiZzeR971
Chang'e
8,601
429
712
6,029
12,671
5,278
0
7,285
4,896
65,345
0
L
Nu Wa
MSCONFIG
Nu Wa
12,725
6,607
0
3,086
10,958
3,935
108
4,003
6,535
55,755
0
L
Cernunnos
Mmonster1
Cernunnos
12,922
6,451
0
9,364
15,373
6,228
1,326
1,663
13,640
0
102,728
L
Ah Puch
Trenatical
Ah Puch
9,193
1,076
0
426
8,880
3,322
0
4,317
4,238
41,276
0
W
Bakasura
Zenitsuwu
Bakasura
16,033
10,252
0
7,936
19,794
10,318
249
4,158
15,454
0
101,889
W
Baron Samedi
xxNezuwuko
Baron Samedi
8,653
781
215
4,009
7,896
5,522
1,903
261
7,635
68,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,440
Gold Earned
40,465
643
Minions Killed
522
0
Camps Cleared
0
1,679,271
Distance Traveled
1,462,698
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,857
580
159
9
0
297,195
2
L
Vamana
8,766
516
111
7
0
281,258
4
W
Cerberus
7,351
432
30
2
0
304,901
4
L
Hun Batz
7,332
431
100
6
0
325,951
2
W
Chang'e
9,207
542
119
7
0
334,931
5
L
Nu Wa
7,562
445
68
4
0
302,540
5
L
Cernunnos
10,131
596
181
11
0
299,138
6
L
Ah Puch
6,674
393
62
4
0
253,811
2
W
Bakasura
11,257
662
182
11
0
422,355
0
W
Baron Samedi
9,768
575
153
9
0
319,889
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role