Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Liaomasis
Yemoja
Level 129
God Stats
1W - 1L
1,810 SR
Queue Stats
19W - 28L
1,409 Elo+
Solo
Camazotz
Camazotz
Sylvas
Camazotz
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
159W - 140L
1,495 Elo+
Solo
Discordia
Discordia
Vanvett
Discordia
Level 128
God Stats
7W - 5L
1,683 SR
Queue Stats
465W - 504L
1,520 Elo+
Solo
Team Averages
Level 107
1,599 SR
1,485 Elo+

VS

Team Averages
Level 123
1,526 SR
1,460 Elo+
Ullr
Ullr
BlunaXtreme
Ullr
Level 156
God Stats
7W - 7L
1,519 SR
Queue Stats
496W - 527L
1,431 Elo+
Solo
Aphrodite
Aphrodite
Fran03
Aphrodite
Level 152
God Stats
8W - 1L
1,538 SR
Queue Stats
147W - 173L
1,465 Elo+
Solo
Chaac
Chaac
LozzaMi
Chaac
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,425 Elo+
Solo
Jormungandr
Jormungandr
Nicetos
Jormungandr
Level 129
God Stats
2W - 1L
1,566 SR
Queue Stats
191W - 197L
1,501 Elo+
Solo
Hou Yi
Hou Yi
SGE4Life
Hou Yi
Level 109
God Stats
11W - 10L
1,506 SR
Queue Stats
481W - 503L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
18
8 / 4 / 3
10,986
732
21,346
20,034
12,292
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Raijin
 
Raijin
16
1 / 2 / 7
9,786
652
5,903
10,757
5,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Yemoja
Liaomasis
Yemoja
16
0 / 2 / 6
9,947
663
3,398
20,046
19,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Camazotz
Sylvas
Camazotz
18
3 / 4 / 8
10,114
674
21,023
30,202
25,331
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
Vanvett
Discordia
18
4 / 4 / 7
10,488
699
22,011
12,564
6,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 11
10,162
677
10,048
16,647
10,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Aphrodite
Fran03
Aphrodite
20
6 / 1 / 7
12,095
806
13,721
13,687
8,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chaac
LozzaMi
Chaac
17
4 / 3 / 9
10,723
715
15,638
21,809
20,130
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Nicetos
Jormungandr
18
0 / 3 / 12
11,098
740
14,450
23,833
37,889
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hou Yi
SGE4Life
Hou Yi
16
4 / 4 / 5
10,153
677
17,239
16,986
10,663
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
59
16
Kills
15
16
Deaths
16
31
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
8
4
3
2.38
L
Raijin
 
Raijin
1
2
7
2.25
W
1
5
11
1.3
W
Aphrodite
Fran03
Aphrodite
6
1
7
9.5
L
Yemoja
Liaomasis
Yemoja
0
2
6
1.5
W
Chaac
LozzaMi
Chaac
4
3
9
2.83
W
Jormungandr
Nicetos
Jormungandr
0
3
12
2
W
Hou Yi
SGE4Life
Hou Yi
4
4
5
1.63
L
Camazotz
Sylvas
Camazotz
3
4
8
1.75
L
Discordia
Vanvett
Discordia
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,681
Damage
71,096
93,603
Taken
92,962
68,618
Mitigated
88,053
52,921
Healing
44,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
21,346
4,511
2,371
5,488
20,034
12,292
2,670
6,836
13,198
0
38,542
L
Raijin
 
Raijin
5,903
765
360
1,545
10,757
5,269
7
2,995
7,762
16,546
0
W
10,048
5,018
1,031
2,407
16,647
10,728
2,028
5,851
10,394
0
21,171
W
Aphrodite
Fran03
Aphrodite
13,721
1,684
12,465
8,911
13,687
8,643
965
3,897
9,314
38,900
0
L
Yemoja
Liaomasis
Yemoja
3,398
1,201
17,319
8,751
20,046
19,398
407
5,649
14,397
8,131
0
W
Chaac
LozzaMi
Chaac
15,638
3,435
3,240
9,222
21,809
20,130
1,632
7,867
13,514
0
27,671
W
Jormungandr
Nicetos
Jormungandr
14,450
3,630
1,162
3,201
23,833
37,889
603
7,801
15,586
34,072
0
W
Hou Yi
SGE4Life
Hou Yi
17,239
8,138
963
2,180
16,986
10,663
2,807
4,646
12,022
0
28,737
L
Camazotz
Sylvas
Camazotz
21,023
8,601
1,623
12,463
30,202
25,331
235
8,164
22,038
946
29,182
L
Discordia
Vanvett
Discordia
22,011
663
2,215
786
12,564
6,328
2,208
4,527
8,037
41,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,321
Gold Earned
54,231
130
Minions Killed
165
0
Camps Cleared
0
1,286,144
Distance Traveled
1,351,009
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,986
732
22
1
0
289,846
0
L
Raijin
9,786
652
26
2
0
213,825
0
W
Ullr
10,162
677
18
1
0
247,592
0
W
Aphrodite
12,095
806
78
5
0
307,396
6
L
Yemoja
9,947
663
11
1
0
251,125
1
W
Chaac
10,723
715
14
1
0
271,371
0
W
Jormungandr
11,098
740
40
3
0
289,730
3
W
Hou Yi
10,153
677
15
1
0
234,920
0
L
Camazotz
10,114
674
25
2
0
263,663
1
L
Discordia
10,488
699
46
3
0
267,685
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role