Player Matchup

Hera
Hera
Platinum I
DoWn x StRaToZ
Hera
Platinum I
Level 160
God Stats
19W - 15L
1,712 SR
Queue Stats
398W - 393L
1,976 MMR
Solo
Ishtar
Ishtar
Gold IV
ImATree90
Ishtar
Gold IV
Level 66
God Stats
1W - 0L
1,769 SR
Queue Stats
9W - 1L
1,714 MMR
Solo
Ne Zha
Ne Zha
Masters
Matty_Mo_3
Ne Zha
Masters
Level 136
God Stats
28W - 23L
1,583 SR
Queue Stats
800W - 802L
2,287 MMR
Solo
King Arthur
King Arthur
Platinum III
Neo X Caos1077
King Arthur
Platinum III
Level 128
God Stats
5W - 13L
1,440 SR
Queue Stats
199W - 194L
1,842 MMR
Solo
Khepri
Khepri
Platinum IV
dsleite360
Khepri
Platinum IV
Level 155
God Stats
1W - 0L
1,651 SR
Queue Stats
130W - 111L
1,763 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 129
1,631 SR
1,917 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,634 SR
1,917 MMR
Ullr
Ullr
Platinum I
Entelligent
Ullr
Platinum I
Level 58
God Stats
8W - 7L
1,655 SR
Queue Stats
54W - 41L
2,005 MMR
Party 1
Zeus
Zeus
Diamond IV
HadderBR
Zeus
Diamond IV
Level 160
God Stats
5W - 5L
1,603 SR
Queue Stats
214W - 190L
2,197 MMR
Solo
Jormungandr
Jormungandr
Gold I
JZbear89
Jormungandr
Gold I
Level 135
God Stats
132W - 116L
1,592 SR
Queue Stats
266W - 259L
1,708 MMR
Solo
Loki
Loki
Gold II
Lil-Chief-GV
Loki
Gold II
Level 128
God Stats
4W - 6L
1,516 SR
Queue Stats
205W - 209L
1,778 MMR
Solo
Guan Yu
Guan Yu
Platinum I
l Xcape l
Guan Yu
Platinum I
Level 160
God Stats
4W - 5L
1,806 SR
Queue Stats
71W - 63L
1,897 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 0
10,555
480
18,265
13,063
6,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ishtar
ImATree90
Ishtar
19
1 / 2 / 6
11,500
523
20,744
20,255
10,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ne Zha
Matty_Mo_3
Ne Zha
19
6 / 1 / 4
11,354
516
14,823
21,238
10,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Neo X Caos1077
King Arthur
18
1 / 1 / 3
10,195
463
9,985
20,067
20,625
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Khepri
dsleite360
Khepri
16
1 / 1 / 6
10,147
461
7,966
21,388
29,811
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
SusanoHadesAtlasKali

VS

Bans
AwilixCabrakanGaneshaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 1
11,475
522
15,367
20,451
9,366
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
15
1 / 3 / 2
9,474
431
16,267
19,151
7,713
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
JZbear89
Jormungandr
18
0 / 3 / 2
11,016
501
15,627
18,770
18,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
1 / 4 / 2
9,777
444
7,853
20,868
7,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
l Xcape l
Guan Yu
15
0 / 1 / 5
9,610
437
7,557
20,882
22,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
14
Kills
6
6
Deaths
14
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
1
0
5
L
4
3
1
1.5
L
Zeus
1
3
2
0.67
W
Ishtar
ImATree90
Ishtar
1
2
6
2
L
Jormungandr
JZbear89
Jormungandr
0
3
2
0.33
L
1
4
2
0.5
W
Ne Zha
Matty_Mo_3
Ne Zha
6
1
4
8
W
King Arthur
Neo X Caos1077
King Arthur
1
1
3
2.5
W
Khepri
dsleite360
Khepri
1
1
6
4
L
Guan Yu
l Xcape l
Guan Yu
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,783
Damage
62,671
96,011
Taken
100,122
77,541
Mitigated
66,594
23,127
Healing
35,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,265
4,822
74
2,837
13,063
6,585
0
5,188
7,875
103,716
0
L
15,367
6,260
0
3,309
20,451
9,366
492
2,145
18,306
24
101,314
L
Zeus
16,267
1,508
0
8,997
19,151
7,713
0
8,905
9,932
99,889
0
W
Ishtar
ImATree90
Ishtar
20,744
10,464
0
11,745
20,255
10,500
0
2,449
17,806
0
123,688
L
Jormungandr
JZbear89
Jormungandr
15,627
4,395
0
2,713
18,770
18,996
84
2,764
15,896
100,333
0
L
7,853
1,602
0
7,243
20,868
7,771
150
4,085
16,618
0
85,519
W
Ne Zha
Matty_Mo_3
Ne Zha
14,823
4,419
0
3,637
21,238
10,020
0
4,963
16,275
0
119,433
W
King Arthur
Neo X Caos1077
King Arthur
9,985
1,095
0
1,492
20,067
20,625
13
9,518
10,549
0
77,766
W
Khepri
dsleite360
Khepri
7,966
822
0
3,342
21,388
29,811
0
9,800
11,588
30,833
4,997
L
Guan Yu
l Xcape l
Guan Yu
7,557
1,007
3,786
8,972
20,882
22,748
0
6,475
14,173
0
41,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,751
Gold Earned
51,352
696
Minions Killed
670
0
Camps Cleared
0
2,230,463
Distance Traveled
2,082,832
22
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,555
480
176
8
0
396,913
6
L
Ullr
11,475
522
165
8
0
427,688
6
L
Zeus
9,474
431
146
7
0
363,245
8
W
Ishtar
11,500
523
206
9
0
387,464
9
L
Jormungandr
11,016
501
184
8
0
372,214
5
L
Loki
9,777
444
112
5
0
471,492
4
W
Ne Zha
11,354
516
150
7
0
550,080
0
W
King Arthur
10,195
463
132
6
0
479,411
5
W
Khepri
10,147
461
32
1
0
416,595
2
L
Guan Yu
9,610
437
63
3
0
448,193
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role