Player Matchup

Agni
Agni
 
Agni
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Chip_Skunk
Anhur
Level 125
God Stats
5W - 7L
1,421 SR
Queue Stats
26W - 42L
1,364 Elo+
Party 1
Olorun
Olorun
blackmonster108
Olorun
Level 129
God Stats
0W - 1L
1,665 SR
Queue Stats
15W - 22L
1,328 Elo+
Party 1
Guan Yu
Guan Yu
fr4nc0n_0
Guan Yu
Level 27
God Stats
7W - 6L
1,688 SR
Queue Stats
14W - 26L
1,600 Elo+
Solo
Lancelot
Lancelot
jamari1111
Lancelot
Level 158
God Stats
30W - 32L
1,579 SR
Queue Stats
270W - 284L
1,585 Elo+
Solo
Team Averages
Level 113
1,570 SR
1,475 Elo+

VS

Team Averages
Level 99
1,612 SR
1,532 Elo+
Bastet
Bastet
Banshee-_-Wolfie
Bastet
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Maui
Maui
BtCanadian
Maui
Level 126
God Stats
12W - 6L
1,685 SR
Queue Stats
67W - 56L
1,590 Elo+
Party 2
Neith
Neith
FrozenºYogen
Neith
Level 158
God Stats
17W - 19L
1,533 SR
Queue Stats
387W - 345L
1,577 Elo+
Party 2
Tiamat
Tiamat
TheGrapêEscape
Tiamat
Level 156
God Stats
9W - 2L
1,840 SR
Queue Stats
433W - 367L
1,642 Elo+
Party 2
Agni
Agni
loveloveloveno
Agni
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 122L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
1 / 3 / 2
7,391
739
10,788
10,432
4,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
13
0 / 6 / 1
7,153
715
4,435
15,111
5,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
0 / 5 / 2
6,980
698
3,283
12,032
5,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
fr4nc0n_0
Guan Yu
13
1 / 4 / 3
7,180
718
6,450
17,119
10,887
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Lancelot
jamari1111
Lancelot
13
2 / 2 / 0
7,167
717
6,628
10,578
6,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 11
7,906
791
10,156
8,180
3,643
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

16
7 / 0 / 11
9,201
920
9,920
10,416
9,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
3 / 0 / 12
8,378
838
14,806
7,860
3,056
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 2 / 10
8,351
835
14,122
9,001
7,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 1 / 8
8,623
862
9,695
7,244
3,138
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
72
4
Kills
20
20
Deaths
4
8
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
3
2
0.67
W
3
1
11
8.5
W
7
0
11
12.5
L
Anhur
0
6
1
0.08
W
3
0
12
9
W
4
2
10
4.5
L
0
5
2
0.2
L
Guan Yu
fr4nc0n_0
Guan Yu
1
4
3
0.63
L
Lancelot
jamari1111
Lancelot
2
2
0
1
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,584
Damage
58,699
65,272
Taken
42,701
33,488
Mitigated
26,338
11,427
Healing
16,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
10,788
1,296
0
500
10,432
4,323
0
4,954
5,478
29,864
0
W
10,156
1,976
0
2,202
8,180
3,643
94
2,359
5,704
0
23,807
W
9,920
2,747
1,996
3,949
10,416
9,396
319
4,166
5,956
20,171
0
L
Anhur
4,435
1,564
351
2,017
15,111
5,970
0
5,161
9,950
0
22,545
W
14,806
5,991
0
2,175
7,860
3,056
1,178
2,085
5,705
35
36,101
W
14,122
1,982
278
1,903
9,001
7,105
0
3,095
5,821
37,550
0
L
3,283
1,686
860
1,820
12,032
5,540
0
7,921
4,111
16,913
0
L
Guan Yu
fr4nc0n_0
Guan Yu
6,450
235
2,138
2,642
17,119
10,887
0
9,417
7,702
0
19,217
L
Lancelot
jamari1111
Lancelot
6,628
1,016
0
1,099
10,578
6,768
0
6,319
4,259
0
12,141
W
9,695
477
1,154
2,639
7,244
3,138
751
2,366
4,748
28,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,871
Gold Earned
42,459
184
Minions Killed
202
0
Camps Cleared
0
1,094,077
Distance Traveled
1,164,199
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,391
739
59
6
0
226,166
0
W
Bastet
7,906
791
28
3
0
261,087
4
W
Maui
9,201
920
34
3
0
234,395
1
L
Anhur
7,153
715
49
5
0
194,765
7
W
Neith
8,378
838
47
5
0
194,844
3
W
Tiamat
8,351
835
54
5
0
233,730
3
L
Olorun
6,980
698
39
4
0
189,212
0
L
Guan Yu
7,180
718
18
2
0
245,976
0
L
Lancelot
7,167
717
19
2
0
237,958
3
W
Agni
8,623
862
39
4
0
240,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role