Player Matchup

Cliodhna
Cliodhna
Akaisaru
Cliodhna
Level 154
God Stats
0W - 1L
1,522 SR
Queue Stats
189W - 188L
1,567 Elo+
Solo
Hel
Hel
ArchmageVel
Hel
Level 157
God Stats
3W - 4L
1,683 SR
Queue Stats
198W - 199L
1,563 Elo+
Solo
Mulan
Mulan
Masterspwn
Mulan
Level 159
God Stats
6W - 11L
1,386 SR
Queue Stats
388W - 396L
1,625 Elo+
Solo
Danzaburou
Danzaburou
Urchinlo
Danzaburou
Level 127
God Stats
2W - 3L
1,526 SR
Queue Stats
116W - 97L
1,637 Elo+
Solo
Agni
Agni
WholeWheast
Agni
Level 123
God Stats
2W - 4L
1,413 SR
Queue Stats
230W - 235L
1,548 Elo+
Solo
Team Averages
Level 144
1,506 SR
1,588 Elo+

VS

Team Averages
Level 130
1,567 SR
1,570 Elo+
Cerberus
Cerberus
Kgkillsall92
Cerberus
Level 148
God Stats
3W - 1L
1,553 SR
Queue Stats
66W - 74L
1,557 Elo+
Solo
Skadi
Skadi
MhmmBacon
Skadi
Level 149
God Stats
1W - 0L
1,691 SR
Queue Stats
74W - 48L
1,696 Elo+
Party 1
Hel
Hel
RabidKay
Hel
Level 132
God Stats
6W - 2L
1,508 SR
Queue Stats
281W - 211L
1,565 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Sinistertheif
Morgan Le Fay
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 79L
1,544 Elo+
Solo
Gilgamesh
Gilgamesh
SloshFace
Gilgamesh
Level 103
God Stats
1W - 3L
1,584 SR
Queue Stats
44W - 46L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Akaisaru
Cliodhna
17
2 / 5 / 6
10,041
628
16,849
17,696
7,666
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
2 / 5 / 5
10,047
628
10,572
19,383
13,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mulan
17
2 / 5 / 6
10,137
634
14,112
22,039
23,573
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
Urchinlo
Danzaburou
19
2 / 4 / 5
11,092
693
22,409
16,181
8,183
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 4 / 3
9,816
614
18,861
13,567
6,168
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Kgkillsall92
Cerberus
18
7 / 4 / 14
11,037
690
10,269
31,658
39,315
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
MhmmBacon
Skadi
19
6 / 1 / 16
11,460
716
24,579
16,059
8,682
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
2 / 1 / 17
10,510
657
7,773
17,639
12,106
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
Sinistertheif
Morgan Le Fay
19
3 / 2 / 17
11,106
694
20,188
17,662
9,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
SloshFace
Gilgamesh
18
5 / 3 / 16
11,094
693
16,899
22,392
26,181
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
103
10
Kills
23
23
Deaths
11
25
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Akaisaru
Cliodhna
2
5
6
1
L
2
5
5
0.9
W
Cerberus
Kgkillsall92
Cerberus
7
4
14
3.5
L
Mulan
2
5
6
1
W
Skadi
MhmmBacon
Skadi
6
1
16
14
W
2
1
17
10.5
W
Morgan Le Fay
Sinistertheif
Morgan Le Fay
3
2
17
5.75
W
Gilgamesh
SloshFace
Gilgamesh
5
3
16
4.33
L
Danzaburou
Urchinlo
Danzaburou
2
4
5
1.13
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,803
Damage
79,708
88,866
Taken
105,410
59,541
Mitigated
96,124
42,175
Healing
66,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Akaisaru
Cliodhna
16,849
155
756
3,577
17,696
7,666
0
7,902
9,794
0
29,034
L
10,572
323
15,938
9,092
19,383
13,951
552
8,533
10,850
19,633
0
W
Cerberus
Kgkillsall92
Cerberus
10,269
449
3,226
9,566
31,658
39,315
703
7,570
23,270
24,217
0
L
Mulan
14,112
1,387
2,094
5,535
22,039
23,573
144
9,050
12,989
0
19,777
W
Skadi
MhmmBacon
Skadi
24,579
8,639
2,676
4,521
16,059
8,682
3,501
4,782
11,082
0
49,891
W
7,773
503
24,342
12,685
17,639
12,106
403
3,331
14,084
16,532
0
W
Morgan Le Fay
Sinistertheif
Morgan Le Fay
20,188
2,684
3,722
3,118
17,662
9,840
3,602
5,696
11,475
53,659
0
W
Gilgamesh
SloshFace
Gilgamesh
16,899
1,485
0
2,801
22,392
26,181
47
7,053
14,783
792
24,824
L
Danzaburou
Urchinlo
Danzaburou
22,409
9,574
600
3,520
16,181
8,183
2,029
7,224
8,957
0
50,762
L
18,861
2,287
729
334
13,567
6,168
798
6,313
7,254
33,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,133
Gold Earned
55,207
151
Minions Killed
214
0
Camps Cleared
0
1,318,979
Distance Traveled
1,458,739
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
10,041
628
24
2
0
284,968
0
L
Hel
10,047
628
23
1
0
240,086
0
W
Cerberus
11,037
690
54
3
0
265,308
1
L
Mulan
10,137
634
16
1
0
267,501
1
W
Skadi
11,460
716
51
3
0
299,665
3
W
Hel
10,510
657
21
1
0
321,992
0
W
Morgan Le Fay
11,106
694
63
4
0
278,697
2
W
Gilgamesh
11,094
693
25
2
0
293,077
0
L
Danzaburou
11,092
693
51
3
0
241,301
0
L
Agni
9,816
614
37
2
0
285,123
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role