Player Matchup

Thoth
Thoth
Gold III
 
Thoth
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Silver II
 
Jing Wei
Silver II
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Bronze III
 
Geb
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold III
Backward
Achilles
Gold III
Level 157
God Stats
0W - 2L
1,300 SR
Queue Stats
255W - 254L
1,470 MMR
Solo
Ne Zha
Ne Zha
Gold II
DeBo203
Ne Zha
Gold II
Level 99
God Stats
7W - 6L
1,630 SR
Queue Stats
255W - 263L
1,531 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,486 SR
1,500 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,616 SR
1,541 MMR
He Bo
He Bo
Silver I
KyleHigashioka
He Bo
Silver I
Level 159
God Stats
1W - 0L
1,302 SR
Queue Stats
5W - 0L
1,636 MMR
Party 1
Rama
Rama
Platinum V
MeowMeowKiow
Rama
Platinum V
Level 86
God Stats
7W - 1L
1,862 SR
Queue Stats
29W - 7L
1,919 MMR
Party 1
Gilgamesh
Gilgamesh
Gold V
SIimeball
Gilgamesh
Gold V
Level 108
God Stats
29W - 18L
1,605 SR
Queue Stats
124W - 119L
1,371 MMR
Solo
Chronos
Chronos
Gold IV
Shortgamer
Chronos
Gold IV
Level 142
God Stats
18W - 14L
1,542 SR
Queue Stats
192W - 190L
1,394 MMR
Solo
Pele
Pele
Platinum V
xMajorGlory
Pele
Platinum V
Level 160
God Stats
17W - 14L
1,769 SR
Queue Stats
499W - 504L
1,383 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
3 / 1 / 0
6,694
609
4,496
4,372
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
 
Jing Wei
10
0 / 0 / 0
5,355
487
2,477
6,278
1,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Geb
 
Geb
8
0 / 1 / 3
5,134
467
2,957
7,569
4,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
Backward
Achilles
10
0 / 4 / 0
5,646
513
2,395
11,651
4,716
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
DeBo203
Ne Zha
9
0 / 3 / 3
5,539
504
4,892
9,127
3,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
MerlinHadesCupidCamazotz

VS

Bans
ThorMulanKaliGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 1
7,045
640
3,951
5,555
1,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 0 / 0
6,772
616
7,980
6,660
2,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilgamesh
SIimeball
Gilgamesh
9
0 / 2 / 1
5,450
495
2,446
9,418
4,923
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos
Shortgamer
Chronos
11
1 / 1 / 3
6,439
585
3,211
6,731
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 0 / 1
7,591
690
7,317
6,329
2,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
3
Kills
9
9
Deaths
3
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
3
1
0
3
L
Jing Wei
 
Jing Wei
0
0
0
0
L
Geb
 
Geb
0
1
3
1.5
L
Achilles
Backward
Achilles
0
4
0
0
L
Ne Zha
DeBo203
Ne Zha
0
3
3
0.5
W
4
0
1
4.5
W
1
0
0
1
W
Gilgamesh
SIimeball
Gilgamesh
0
2
1
0.25
W
Chronos
Shortgamer
Chronos
1
1
3
2.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,217
Damage
24,905
38,997
Taken
34,693
16,559
Mitigated
14,329
10,662
Healing
17,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
4,496
36
0
660
4,372
2,062
0
2,412
1,960
51,398
0
L
Jing Wei
 
Jing Wei
2,477
1,444
0
3,395
6,278
1,574
0
0
6,278
0
38,627
L
Geb
 
Geb
2,957
248
0
1,710
7,569
4,326
0
524
7,045
17,905
0
L
Achilles
Backward
Achilles
2,395
367
0
3,582
11,651
4,716
0
123
10,905
0
40,108
L
Ne Zha
DeBo203
Ne Zha
4,892
1,474
0
1,315
9,127
3,881
0
4,103
4,980
0
37,173
W
3,951
541
0
4,184
5,555
1,650
0
765
4,790
50,977
0
W
7,980
6,507
0
4,826
6,660
2,238
0
1,287
5,373
0
65,749
W
Gilgamesh
SIimeball
Gilgamesh
2,446
405
1,214
1,835
9,418
4,923
0
1,943
7,475
0
20,009
W
Chronos
Shortgamer
Chronos
3,211
890
0
1,664
6,731
2,718
480
3,458
3,273
46,868
0
W
7,317
1,997
0
3,295
6,329
2,800
32
0
6,329
0
61,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,368
Gold Earned
33,297
332
Minions Killed
465
0
Camps Cleared
0
1,134,561
Distance Traveled
1,150,278
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,694
609
94
9
0
235,804
3
L
Jing Wei
5,355
487
77
7
0
221,161
5
L
Geb
5,134
467
17
2
0
244,785
2
L
Achilles
5,646
513
71
6
0
204,495
0
L
Ne Zha
5,539
504
73
7
0
228,316
5
W
He Bo
7,045
640
97
9
0
246,541
5
W
Rama
6,772
616
125
11
0
202,606
4
W
Gilgamesh
5,450
495
27
2
0
233,677
5
W
Chronos
6,439
585
97
9
0
231,377
4
W
Pele
7,591
690
119
11
0
236,077
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role