Player Matchup

Cabrakan
Cabrakan
Cherrios20
Cabrakan
Level 145
God Stats
6W - 8L
1,641 SR
Queue Stats
776W - 840L
1,453 Elo+
Solo
Rama
Rama
TheTacoBurrito
Rama
Level 68
God Stats
4W - 3L
1,449 SR
Queue Stats
116W - 96L
1,462 Elo+
Solo
Ao Kuang
Ao Kuang
frodo_T_bagings
Ao Kuang
Level 104
God Stats
1W - 0L
1,741 SR
Queue Stats
28W - 29L
1,436 Elo+
Solo
Achilles
Achilles
nemer6078
Achilles
Level 155
God Stats
7W - 11L
1,434 SR
Queue Stats
738W - 783L
1,520 Elo+
Solo
Bacchus
Bacchus
shawdy mane
Bacchus
Level 121
God Stats
2W - 3L
1,504 SR
Queue Stats
253W - 248L
1,450 Elo+
Solo
Team Averages
Level 119
1,554 SR
1,464 Elo+

VS

Team Averages
Level 96
1,460 SR
1,462 Elo+
Bacchus
Bacchus
 
Bacchus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
AlchemyJug
Zeus
Level 128
God Stats
1W - 3L
1,252 SR
Queue Stats
39W - 45L
1,494 Elo+
Solo
Tyr
Tyr
G Anitor
Tyr
Level 160
God Stats
0W - 1L
1,548 SR
Queue Stats
32W - 60L
1,399 Elo+
Solo
Ullr
Ullr
KingMaximus1017
Ullr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Agni
Agni
LUxTENxIT DAN
Agni
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Cherrios20
Cabrakan
11
2 / 2 / 7
6,502
929
2,391
6,168
7,338
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
1 / 1 / 7
6,728
961
4,161
5,053
3,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
13
2 / 1 / 8
7,706
1,101
4,517
8,244
6,877
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
nemer6078
Achilles
14
5 / 0 / 5
7,431
1,062
5,884
6,835
5,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bacchus
shawdy mane
Bacchus
11
1 / 1 / 7
6,674
953
3,603
5,777
6,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
0 / 3 / 3
6,196
885
4,723
6,176
7,845
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
4 / 3 / 0
6,945
992
10,715
5,469
1,872
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 2 / 2
5,855
836
3,805
6,306
6,924
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

5
0 / 1 / 0
4,856
694
103
1,112
495
12
0 / 2 / 2
5,987
855
4,138
3,786
1,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
11
Kills
5
5
Deaths
11
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
3
0.5
L
4
3
0
1.33
W
Cabrakan
Cherrios20
Cabrakan
2
2
7
2.75
L
1
2
2
1
L
0
1
0
0
L
0
2
2
0.5
W
1
1
7
4.5
W
Ao Kuang
2
1
8
6
W
Achilles
nemer6078
Achilles
5
0
5
7.5
W
Bacchus
shawdy mane
Bacchus
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,556
Damage
23,484
32,077
Taken
22,849
29,798
Mitigated
18,724
17,851
Healing
4,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,723
114
268
296
6,176
7,845
0
3,298
2,736
9,732
0
L
10,715
1,840
483
906
5,469
1,872
0
1,645
3,554
22,485
0
W
Cabrakan
Cherrios20
Cabrakan
2,391
561
1,806
1,183
6,168
7,338
364
2,998
3,170
4,183
0
L
3,805
367
664
1,029
6,306
6,924
0
2,884
3,241
0
8,777
L
103
70
0
2
1,112
495
0
977
135
0
103
L
4,138
199
418
322
3,786
1,588
0
1,707
1,808
11,688
0
W
4,161
1,776
146
1,502
5,053
3,049
594
4,255
798
0
17,012
W
Ao Kuang
4,517
1,218
982
3,421
8,244
6,877
454
4,354
3,890
10,140
0
W
Achilles
nemer6078
Achilles
5,884
572
1,475
4,836
6,835
5,612
0
4,615
2,220
0
19,091
W
Bacchus
shawdy mane
Bacchus
3,603
290
414
2,086
5,777
6,922
330
3,354
2,423
4,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,041
Gold Earned
29,839
77
Minions Killed
68
0
Camps Cleared
0
685,472
Distance Traveled
529,311
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,196
885
11
2
0
147,028
0
L
Zeus
6,945
992
30
4
0
110,674
1
W
Cabrakan
6,502
929
4
1
0
108,499
0
L
Tyr
5,855
836
11
2
0
122,010
0
L
Ullr
4,856
694
0
0
0
17,919
0
L
Agni
5,987
855
16
2
0
131,680
0
W
Rama
6,728
961
35
5
0
128,604
0
W
Ao Kuang
7,706
1,101
14
2
0
147,497
0
W
Achilles
7,431
1,062
21
3
0
169,552
2
W
Bacchus
6,674
953
3
0
0
131,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role