Player Matchup

Ne Zha
Ne Zha
Blue87Yolo
Ne Zha
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 132L
1,615 Elo+
Party 4
Hercules
Hercules
FeelsNoMercy
Hercules
Level 69
God Stats
3W - 8L
1,445 SR
Queue Stats
175W - 235L
1,471 Elo+
Party 2
Merlin
Merlin
LowFlux
Merlin
Level 99
God Stats
59W - 79L
1,439 SR
Queue Stats
313W - 372L
1,448 Elo+
Solo
Charybdis
Charybdis
ProfPanda
Charybdis
Level 67
God Stats
0W - 2L
1,309 SR
Queue Stats
2W - 2L
1,496 Elo+
Party 4
Maui
Maui
TasteYouCanC
Maui
Level 64
God Stats
8W - 14L
1,472 SR
Queue Stats
139W - 175L
1,474 Elo+
Party 2
Team Averages
Level 85
1,433 SR
1,501 Elo+

VS

Team Averages
Level 131
1,648 SR
1,464 Elo+
Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Cämilo
Neith
Level 160
God Stats
6W - 7L
1,719 SR
Queue Stats
33W - 42L
1,555 Elo+
Party 1
Baron Samedi
Baron Samedi
Goodfellas945
Baron Samedi
Level 123
God Stats
2W - 2L
1,844 SR
Queue Stats
51W - 74L
1,393 Elo+
Party 3
Nemesis
Nemesis
IMocrox
Nemesis
Level 91
God Stats
18W - 11L
1,560 SR
Queue Stats
215W - 193L
1,503 Elo+
Party 1
Sylvanus
Sylvanus
SmellNoEvil6672
Sylvanus
Level 128
God Stats
3W - 4L
1,616 SR
Queue Stats
39W - 64L
1,370 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Blue87Yolo
Ne Zha
13
3 / 5 / 1
8,473
446
12,160
15,210
6,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
FeelsNoMercy
Hercules
11
2 / 6 / 2
7,395
389
9,586
20,579
19,676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
LowFlux
Merlin
13
1 / 7 / 1
7,719
406
10,465
17,110
7,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
ProfPanda
Charybdis
11
0 / 7 / 2
7,246
381
9,093
17,592
6,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 4 / 2
7,959
419
3,952
17,842
18,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
4 / 6 / 2
9,932
523
6,283
16,812
7,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Cämilo
Neith
19
11 / 0 / 6
12,040
634
22,083
13,032
7,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Goodfellas945
Baron Samedi
14
1 / 2 / 11
9,183
483
17,908
15,163
9,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
IMocrox
Nemesis
17
10 / 1 / 6
10,639
560
12,123
16,800
7,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
14
3 / 0 / 14
9,234
486
12,370
22,785
24,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
68
8
Kills
29
29
Deaths
9
8
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
6
2
0.83
L
Ne Zha
Blue87Yolo
Ne Zha
3
5
1
0.7
W
Neith
Cämilo
Neith
11
0
6
14
L
Hercules
FeelsNoMercy
Hercules
2
6
2
0.5
W
Baron Samedi
Goodfellas945
Baron Samedi
1
2
11
3.25
W
Nemesis
IMocrox
Nemesis
10
1
6
13
L
Merlin
LowFlux
Merlin
1
7
1
0.21
L
Charybdis
ProfPanda
Charybdis
0
7
2
0.14
W
Sylvanus
3
0
14
10
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,256
Damage
70,767
88,333
Taken
84,592
59,857
Mitigated
57,044
18,237
Healing
38,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,283
1,533
0
5,437
16,812
7,299
3,850
1,515
15,297
70,989
9,171
L
Ne Zha
Blue87Yolo
Ne Zha
12,160
4,490
0
5,422
15,210
6,975
0
4,415
10,795
0
55,897
W
Neith
Cämilo
Neith
22,083
8,778
0
6,656
13,032
7,659
3,489
2,677
10,355
0
121,631
L
Hercules
FeelsNoMercy
Hercules
9,586
1,676
0
4,245
20,579
19,676
0
10,667
9,912
0
37,946
W
Baron Samedi
Goodfellas945
Baron Samedi
17,908
1,466
4,745
6,635
15,163
9,279
1,502
2,906
12,257
65,222
0
W
Nemesis
IMocrox
Nemesis
12,123
4,647
0
1,516
16,800
7,826
75
2,307
14,493
0
78,400
L
Merlin
LowFlux
Merlin
10,465
1,119
0
2,743
17,110
7,660
0
6,938
10,172
57,843
0
L
Charybdis
ProfPanda
Charybdis
9,093
5,072
0
3,370
17,592
6,761
804
4,825
12,767
0
48,212
W
Sylvanus
12,370
3,934
4,550
9,414
22,785
24,981
871
5,012
17,773
35,117
9,881
L
3,952
923
0
2,457
17,842
18,785
0
7,261
10,581
15,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,792
Gold Earned
51,028
352
Minions Killed
552
0
Camps Cleared
0
1,618,752
Distance Traveled
1,735,960
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,932
523
105
6
0
264,477
4
L
Ne Zha
8,473
446
92
5
0
366,374
1
W
Neith
12,040
634
168
9
0
335,956
0
L
Hercules
7,395
389
52
3
0
311,661
0
W
Baron Samedi
9,183
483
107
6
0
344,818
0
W
Nemesis
10,639
560
111
6
0
446,337
1
L
Merlin
7,719
406
88
5
0
306,249
4
L
Charybdis
7,246
381
93
5
0
296,730
3
W
Sylvanus
9,234
486
61
3
0
344,372
4
L
Maui
7,959
419
27
1
0
337,738
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role