Player Matchup

Lancelot
Lancelot
Johzzu
Lancelot
Level 160
God Stats
8W - 9L
1,693 SR
Queue Stats
704W - 410L
1,695 Elo+
Party 2
Artemis
Artemis
Yienni
Artemis
Level 156
God Stats
15W - 5L
1,765 SR
Queue Stats
431W - 236L
1,806 Elo+
Party 2
Zhong Kui
Zhong Kui
stillfruitjuice
Zhong Kui
Level 156
God Stats
1W - 1L
1,346 SR
Queue Stats
168W - 123L
1,671 Elo+
Solo
Team Averages
Level 157
1,601 SR
1,724 Elo+

VS

Team Averages
Level 139
1,625 SR
1,665 Elo+
Medusa
Medusa
Hondaepicgaming
Medusa
Level 121
God Stats
0W - 2L
1,346 SR
Queue Stats
18W - 36L
1,524 Elo+
Solo
Fenrir
Fenrir
Tinkletons
Fenrir
Level 155
God Stats
8W - 2L
2,014 SR
Queue Stats
310W - 262L
1,733 Elo+
Party 1
Olorun
Olorun
vivint
Olorun
Level 142
God Stats
3W - 6L
1,516 SR
Queue Stats
310W - 300L
1,738 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Johzzu
Lancelot
15
7 / 3 / 3
10,547
811
13,208
15,467
7,316
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Yienni
Artemis
13
4 / 4 / 4
9,205
708
10,802
9,772
4,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Zhong Kui
stillfruitjuice
Zhong Kui
15
1 / 1 / 8
10,024
771
16,863
13,416
11,254
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 5
8,283
637
7,103
12,729
5,159
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
Tinkletons
Fenrir
12
1 / 6 / 5
8,827
679
9,228
18,961
20,610
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Olorun
vivint
Olorun
14
5 / 1 / 3
9,579
737
13,675
14,910
6,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
21
12
Kills
8
8
Deaths
12
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
5
5
0.9
W
Lancelot
Johzzu
Lancelot
7
3
3
2.83
L
Fenrir
Tinkletons
Fenrir
1
6
5
0.58
W
Artemis
Yienni
Artemis
4
4
4
1.5
W
Zhong Kui
stillfruitjuice
Zhong Kui
1
1
8
5
L
Olorun
vivint
Olorun
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,873
Damage
30,006
38,655
Taken
46,600
23,503
Mitigated
32,657
12,082
Healing
14,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,103
2,356
610
1,204
12,729
5,159
396
4,577
8,152
0
18,736
W
Lancelot
Johzzu
Lancelot
13,208
2,519
0
2,140
15,467
7,316
1,295
4,820
10,647
0
43,940
L
Fenrir
Tinkletons
Fenrir
9,228
2,658
0
2,563
18,961
20,610
0
6,315
12,646
0
17,555
W
Artemis
Yienni
Artemis
10,802
4,267
0
1,837
9,772
4,933
912
3,237
6,535
0
26,167
W
Zhong Kui
stillfruitjuice
Zhong Kui
16,863
1,484
0
8,105
13,416
11,254
589
6,025
7,391
58,418
0
L
Olorun
vivint
Olorun
13,675
5,155
2,575
7,122
14,910
6,888
0
6,226
8,684
38,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,776
Gold Earned
26,689
172
Minions Killed
94
11
Camps Cleared
1
743,988
Distance Traveled
663,788
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,283
637
25
2
0
210,737
0
W
Lancelot
10,547
811
55
4
6
273,548
4
L
Fenrir
8,827
679
10
1
1
227,705
3
W
Artemis
9,205
708
14
1
1
219,508
5
W
Zhong Kui
10,024
771
103
8
4
250,932
4
L
Olorun
9,579
737
59
5
0
225,346
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role