Player Matchup

Horus
Horus
 
Horus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
UHD530
Tyr
Level 107
God Stats
42W - 60L
1,389 SR
Queue Stats
321W - 352L
1,369 Elo+
Solo
Heimdallr
Heimdallr
VenialGrunt7802
Heimdallr
Level 83
God Stats
7W - 12L
1,414 SR
Queue Stats
262W - 318L
1,407 Elo+
Party 2
Hades
Hades
YRushMeY
Hades
Level 69
God Stats
43W - 32L
1,490 SR
Queue Stats
146W - 127L
1,445 Elo+
Solo
Thor
Thor
magical_feetus
Thor
Level 140
God Stats
6W - 3L
1,539 SR
Queue Stats
284W - 313L
1,391 Elo+
Solo
Team Averages
Level 101
1,467 SR
1,422 Elo+

VS

Team Averages
Level 60
1,497 SR
1,469 Elo+
Baron Samedi
Baron Samedi
Bakeweezy
Baron Samedi
Level 79
God Stats
9W - 11L
1,416 SR
Queue Stats
129W - 134L
1,440 Elo+
Solo
Fenrir
Fenrir
DarkonSA
Fenrir
Level 160
God Stats
48W - 49L
1,568 SR
Queue Stats
735W - 802L
1,407 Elo+
Solo
Cthulhu
Cthulhu
GMRaituss
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cerberus
Cerberus
GrmJez
Cerberus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
zaqwe4466
Neith
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
3 / 0 / 8
9,298
517
9,444
16,709
17,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tyr
UHD530
Tyr
15
4 / 5 / 2
10,125
563
14,668
17,909
14,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
VenialGrunt7802
Heimdallr
13
3 / 1 / 6
8,562
476
7,550
10,947
5,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hades
YRushMeY
Hades
16
8 / 1 / 5
10,276
571
14,232
12,182
6,779
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
4 / 1 / 6
9,040
502
6,089
12,996
5,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bakeweezy
Baron Samedi
12
1 / 6 / 1
7,285
405
8,671
12,409
5,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
DarkonSA
Fenrir
16
5 / 1 / 2
9,407
523
9,693
17,178
7,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
GMRaituss
Cthulhu
10
0 / 3 / 1
6,949
386
6,633
15,216
14,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
GrmJez
Cerberus
13
1 / 4 / 2
7,801
433
4,801
16,740
14,258
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
zaqwe4466
Neith
9
0 / 8 / 1
6,110
339
5,113
11,383
4,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
22
Kills
7
8
Deaths
22
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
0
8
7
L
Baron Samedi
Bakeweezy
Baron Samedi
1
6
1
0.25
L
Fenrir
DarkonSA
Fenrir
5
1
2
6
L
Cthulhu
GMRaituss
Cthulhu
0
3
1
0.17
L
Cerberus
GrmJez
Cerberus
1
4
2
0.5
W
Tyr
UHD530
Tyr
4
5
2
1
W
Heimdallr
VenialGrunt7802
Heimdallr
3
1
6
6
W
Hades
YRushMeY
Hades
8
1
5
10.5
W
4
1
6
7
L
Neith
zaqwe4466
Neith
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,983
Damage
34,911
70,743
Taken
72,926
49,286
Mitigated
45,597
36,415
Healing
14,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
9,444
4,814
2,283
9,056
16,709
17,399
147
5,721
10,988
0
37,215
L
Baron Samedi
Bakeweezy
Baron Samedi
8,671
709
1,306
3,683
12,409
5,021
423
5,775
6,587
43,574
0
L
Fenrir
DarkonSA
Fenrir
9,693
2,522
0
3,795
17,178
7,522
0
2,935
14,020
0
74,236
L
Cthulhu
GMRaituss
Cthulhu
6,633
658
484
1,655
15,216
14,257
96
2,822
12,353
22,859
0
L
Cerberus
GrmJez
Cerberus
4,801
964
0
3,206
16,740
14,258
66
2,133
13,509
40,830
0
W
Tyr
UHD530
Tyr
14,668
1,663
0
6,039
17,909
14,423
1,130
5,022
12,887
4,439
61,071
W
Heimdallr
VenialGrunt7802
Heimdallr
7,550
5,429
0
5,920
10,947
5,116
252
3,659
7,288
0
62,899
W
Hades
YRushMeY
Hades
14,232
1,756
1,484
6,851
12,182
6,779
1,511
5,154
7,028
78,751
0
W
6,089
807
0
4,782
12,996
5,569
150
1,837
11,159
0
59,611
L
Neith
zaqwe4466
Neith
5,113
3,012
0
362
11,383
4,539
120
1,202
10,181
0
25,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,301
Gold Earned
37,552
474
Minions Killed
319
0
Camps Cleared
0
1,721,958
Distance Traveled
1,554,760
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,298
517
52
3
0
376,095
5
L
Baron Samedi
7,285
405
67
4
0
284,141
4
L
Fenrir
9,407
523
90
5
0
345,874
3
L
Cthulhu
6,949
386
29
2
0
334,531
3
L
Cerberus
7,801
433
88
5
0
310,672
0
W
Tyr
10,125
563
133
7
0
299,074
0
W
Heimdallr
8,562
476
94
5
0
330,995
0
W
Hades
10,276
571
109
6
0
326,924
4
W
Thor
9,040
502
86
5
0
388,870
5
L
Neith
6,110
339
45
3
0
279,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role