Player Matchup

Raijin
Raijin
GooseDumpster
Raijin
Level 119
God Stats
1W - 1L
1,644 SR
Queue Stats
103W - 114L
1,496 Elo+
Party 1
Chernobog
Chernobog
SkunkWizard
Chernobog
Level 101
God Stats
5W - 3L
1,483 SR
Queue Stats
148W - 151L
1,513 Elo+
Party 1
Sun Wukong
Sun Wukong
darskull20
Sun Wukong
Level 33
God Stats
2W - 6L
1,174 SR
Queue Stats
61W - 175L
1,207 Elo+
Solo
Team Averages
Level 84
1,433 SR
1,405 Elo+

VS

Team Averages
Level 112
1,611 SR
1,463 Elo+
Ishtar
Ishtar
ArgentKnight608
Ishtar
Level 120
God Stats
3W - 2L
1,524 SR
Queue Stats
4W - 2L
1,488 Elo+
Party 2
Maui
Maui
ConBrissaa
Maui
Level 89
God Stats
1W - 2L
1,426 SR
Queue Stats
4W - 2L
1,488 Elo+
Party 2
Sol
Sol
Hirodon83
Sol
Level 126
God Stats
0W - 1L
1,883 SR
Queue Stats
38W - 39L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
8,120
580
9,043
9,579
3,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
SkunkWizard
Chernobog
14
3 / 2 / 0
9,504
679
12,084
9,740
4,581
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
darskull20
Sun Wukong
13
0 / 0 / 3
8,683
620
4,758
12,121
11,378
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 2
8,797
628
11,510
10,473
5,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 2 / 3
9,485
678
5,286
14,211
18,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
0 / 0 / 3
8,264
590
6,340
8,111
3,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
3
Kills
5
6
Deaths
3
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
1
2
4
L
2
2
3
1.75
W
0
4
1
0.13
L
0
0
3
1.5
W
Chernobog
SkunkWizard
Chernobog
3
2
0
1.5
W
Sun Wukong
darskull20
Sun Wukong
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,885
Damage
23,136
31,440
Taken
32,795
19,958
Mitigated
27,184
6,530
Healing
8,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,510
5,733
0
1,316
10,473
5,354
0
2,948
7,289
0
38,678
L
5,286
1,004
990
2,389
14,211
18,174
0
3,504
10,173
15,885
0
W
9,043
662
0
996
9,579
3,999
461
3,338
6,241
22,467
0
L
6,340
1,731
0
3,373
8,111
3,656
60
2,089
5,772
30,342
2,472
W
Chernobog
SkunkWizard
Chernobog
12,084
5,786
0
1,293
9,740
4,581
1,747
3,935
5,805
0
38,702
W
Sun Wukong
darskull20
Sun Wukong
4,758
527
562
3,679
12,121
11,378
270
4,255
7,866
0
23,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,307
Gold Earned
26,546
154
Minions Killed
145
4
Camps Cleared
5
744,409
Distance Traveled
715,685
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,797
628
60
4
4
244,106
4
L
Maui
9,485
678
11
1
1
231,060
0
W
Raijin
8,120
580
47
3
1
216,128
1
L
Sol
8,264
590
74
5
0
240,519
2
W
Chernobog
9,504
679
79
6
2
264,476
1
W
Sun Wukong
8,683
620
28
2
1
263,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role