Player Matchup

Khepri
Khepri
OD MAJIN
Khepri
Level 137
God Stats
7W - 7L
1,326 SR
Queue Stats
606W - 590L
1,493 Elo+
Party 1
Ao Kuang
Ao Kuang
SMOKE oO0
Ao Kuang
Level 135
God Stats
56W - 62L
1,550 SR
Queue Stats
758W - 810L
1,504 Elo+
Party 1
Danzaburou
Danzaburou
alucard77075
Danzaburou
Level 75
God Stats
108W - 140L
1,410 SR
Queue Stats
362W - 402L
1,437 Elo+
Party 1
Team Averages
Level 116
1,428 SR
1,478 Elo+

VS

Team Averages
Level 28
1,385 SR
1,221 Elo+
Guan Yu
Guan Yu
JaggerTheJaggi
Guan Yu
Level 14
God Stats
1W - 1L
1,518 SR
Queue Stats
3W - 8L
1,218 Elo+
Party 2
Baron Samedi
Baron Samedi
MrBaggerby
Baron Samedi
Level 29
God Stats
1W - 1L
1,374 SR
Queue Stats
7W - 9L
1,362 Elo+
Party 2
Lancelot
Lancelot
the5tyr
Lancelot
Level 40
God Stats
0W - 1L
1,264 SR
Queue Stats
1W - 4L
1,083 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
OD MAJIN
Khepri
15
0 / 2 / 17
10,158
677
7,119
15,634
19,994
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ao Kuang
SMOKE oO0
Ao Kuang
17
19 / 2 / 1
12,401
827
26,794
18,117
10,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
alucard77075
Danzaburou
13
1 / 1 / 12
10,040
669
11,601
10,476
4,081
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 0
9,376
625
9,768
19,681
20,889
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
MrBaggerby
Baron Samedi
12
0 / 7 / 4
8,705
580
10,792
15,346
7,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
the5tyr
Lancelot
12
1 / 7 / 2
8,544
570
7,798
18,912
18,700
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
20
Kills
4
5
Deaths
20
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
L
Baron Samedi
MrBaggerby
Baron Samedi
0
7
4
0.29
W
Khepri
OD MAJIN
Khepri
0
2
17
4.25
W
Ao Kuang
SMOKE oO0
Ao Kuang
19
2
1
9.75
W
Danzaburou
alucard77075
Danzaburou
1
1
12
7
L
Lancelot
the5tyr
Lancelot
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,514
Damage
28,358
44,227
Taken
53,939
34,798
Mitigated
47,360
10,831
Healing
9,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,768
2,077
738
4,843
19,681
20,889
0
9,622
10,059
309
29,317
L
Baron Samedi
MrBaggerby
Baron Samedi
10,792
863
1,002
2,917
15,346
7,771
0
11,248
4,098
32,838
0
W
Khepri
OD MAJIN
Khepri
7,119
1,408
528
1,697
15,634
19,994
220
4,298
11,336
26,167
0
W
Ao Kuang
SMOKE oO0
Ao Kuang
26,794
9,592
0
7,332
18,117
10,723
0
4,281
13,836
46,795
5,124
W
Danzaburou
alucard77075
Danzaburou
11,601
5,307
0
1,274
10,476
4,081
2,637
2,479
7,997
0
38,453
L
Lancelot
the5tyr
Lancelot
7,798
2,389
0
399
18,912
18,700
0
10,911
8,001
0
18,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,599
Gold Earned
26,625
126
Minions Killed
126
5
Camps Cleared
5
766,448
Distance Traveled
712,308
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,376
625
55
4
2
244,357
0
L
Baron Samedi
8,705
580
47
3
3
218,744
3
W
Khepri
10,158
677
31
2
1
265,959
4
W
Ao Kuang
12,401
827
36
2
3
271,178
1
W
Danzaburou
10,040
669
59
4
1
229,311
3
L
Lancelot
8,544
570
24
2
0
249,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role