Player Matchup

Ah Puch
Ah Puch
AdlfHtLR
Ah Puch
Level 15
God Stats
2W - 5L
1,437 SR
Queue Stats
3W - 9L
1,086 Elo+
Party 1
Horus
Horus
JCS20jr
Horus
Level 106
God Stats
1W - 0L
1,456 SR
Queue Stats
55W - 59L
1,411 Elo+
Party 1
Baron Samedi
Baron Samedi
MoistPasta22
Baron Samedi
Level 89
God Stats
2W - 2L
1,259 SR
Queue Stats
63W - 120L
1,296 Elo+
Party 1
Team Averages
Level 70
1,384 SR
1,264 Elo+

VS

Team Averages
Level 66
1,526 SR
1,360 Elo+
Vulcan
Vulcan
Chubberific
Vulcan
Level 147
God Stats
4W - 4L
1,577 SR
Queue Stats
84W - 92L
1,402 Elo+
Party 2
Jing Wei
Jing Wei
LeeroyJnkn
Jing Wei
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,355 Elo+
Party 2
Maui
Maui
espada66
Maui
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AdlfHtLR
Ah Puch
16
4 / 5 / 5
13,182
659
16,550
20,989
11,006
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
JCS20jr
Horus
20
7 / 1 / 9
14,362
718
18,774
30,667
35,600
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
MoistPasta22
Baron Samedi
19
5 / 2 / 9
13,808
690
18,357
21,540
17,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
18
4 / 5 / 2
12,875
644
28,996
18,320
9,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
LeeroyJnkn
Jing Wei
17
4 / 8 / 3
12,725
636
20,254
22,899
11,085
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Maui
16
0 / 3 / 5
11,239
562
4,027
25,475
36,483
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
16
Kills
8
8
Deaths
16
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
AdlfHtLR
Ah Puch
4
5
5
1.3
L
Vulcan
4
5
2
1
W
Horus
JCS20jr
Horus
7
1
9
11.5
L
Jing Wei
LeeroyJnkn
Jing Wei
4
8
3
0.69
W
Baron Samedi
MoistPasta22
Baron Samedi
5
2
9
4.75
L
Maui
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,681
Damage
53,277
73,196
Taken
66,694
64,133
Mitigated
56,855
40,778
Healing
8,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
AdlfHtLR
Ah Puch
16,550
2,666
0
4,207
20,989
11,006
1,119
9,227
11,762
57,428
0
L
Vulcan
28,996
12,058
640
3,172
18,320
9,287
155
10,298
8,022
78,829
0
W
Horus
JCS20jr
Horus
18,774
9,653
9,662
13,995
30,667
35,600
944
12,672
17,995
0
57,223
L
Jing Wei
LeeroyJnkn
Jing Wei
20,254
15,759
0
2,979
22,899
11,085
408
12,149
10,750
0
51,288
W
Baron Samedi
MoistPasta22
Baron Samedi
18,357
1,452
5,908
7,006
21,540
17,527
448
12,356
9,184
51,167
0
L
Maui
4,027
552
487
816
25,475
36,483
0
12,927
12,548
9,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,352
Gold Earned
36,839
218
Minions Killed
200
6
Camps Cleared
6
974,340
Distance Traveled
1,011,845
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
13,182
659
89
4
1
238,421
1
L
Vulcan
12,875
644
98
5
1
334,066
1
W
Horus
14,362
718
71
4
3
398,210
2
L
Jing Wei
12,725
636
95
5
5
329,765
3
W
Baron Samedi
13,808
690
58
3
2
337,709
1
L
Maui
11,239
562
7
0
0
348,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role