Player Matchup

Terra
Terra
FanxTheRedpanda
Terra
Level 144
God Stats
1W - 1L
1,250 SR
Queue Stats
8W - 10L
1,470 Elo+
Party 1
Da Ji
Da Ji
GODZUKI59
Da Ji
Level 82
God Stats
11W - 10L
1,360 SR
Queue Stats
17W - 15L
1,395 Elo+
Party 1
Anubis
Anubis
Roshadus
Anubis
Level 8
God Stats
0W - 1L
1,170 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Achilles
Achilles
Zecuee
Achilles
Level 89
God Stats
1W - 2L
1,492 SR
Queue Stats
7W - 6L
1,478 Elo+
Party 1
Medusa
Medusa
blacknightmare
Medusa
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,104 Elo+
Party 1
Team Averages
Level 69
1,354 SR
1,390 Elo+

VS

Team Averages
Level 85
1,501 SR
1,342 Elo+
Maui
Maui
Bushido6
Maui
Level 57
God Stats
10W - 19L
1,363 SR
Queue Stats
43W - 69L
1,340 Elo+
Party 3
Nemesis
Nemesis
Ethiopia XI
Nemesis
Level 68
God Stats
32W - 37L
1,474 SR
Queue Stats
56W - 84L
1,368 Elo+
Party 3
Cthulhu
Cthulhu
MiK3Y_103
Cthulhu
Level 97
God Stats
22W - 20L
1,534 SR
Queue Stats
117W - 164L
1,372 Elo+
Party 2
Danzaburou
Danzaburou
thatkidleo__
Danzaburou
Level 102
God Stats
3W - 5L
1,414 SR
Queue Stats
106W - 162L
1,341 Elo+
Party 2
Sol
Sol
wildwest11
Sol
Level 102
God Stats
1W - 1L
1,721 SR
Queue Stats
5W - 5L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,796
446
2,121
13,915
9,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Da Ji
GODZUKI59
Da Ji
10
0 / 4 / 0
5,553
427
4,624
10,530
4,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Roshadus
Anubis
11
0 / 5 / 0
6,343
488
4,129
11,243
5,837
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Zecuee
Achilles
9
0 / 3 / 0
5,641
434
4,628
9,962
7,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8
0 / 5 / 0
4,970
382
3,469
8,078
3,030
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
13
2 / 0 / 4
7,823
602
5,550
8,871
4,083
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Ethiopia XI
Nemesis
14
8 / 0 / 3
8,469
651
7,435
8,688
3,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
MiK3Y_103
Cthulhu
11
3 / 0 / 3
7,300
562
3,906
9,311
7,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
thatkidleo__
Danzaburou
11
2 / 0 / 6
6,934
533
8,813
7,012
2,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 0 / 4
7,750
596
8,694
9,163
2,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
40
0
Kills
20
20
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Maui
2
0
4
4
W
Nemesis
Ethiopia XI
Nemesis
8
0
3
9.5
L
0
3
0
0
L
Da Ji
GODZUKI59
Da Ji
0
4
0
0
W
Cthulhu
MiK3Y_103
Cthulhu
3
0
3
4.5
L
Anubis
Roshadus
Anubis
0
5
0
0
L
Achilles
Zecuee
Achilles
0
3
0
0
L
0
5
0
0
W
Danzaburou
thatkidleo__
Danzaburou
2
0
6
5
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,971
Damage
34,398
53,728
Taken
43,045
29,095
Mitigated
20,087
12,205
Healing
19,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
5,550
1,361
0
3,846
8,871
4,083
132
177
8,050
48,139
0
W
Nemesis
Ethiopia XI
Nemesis
7,435
4,012
0
1,415
8,688
3,039
452
1,396
7,187
0
55,227
L
2,121
263
1,657
3,094
13,915
9,116
81
4,513
9,402
29,633
0
L
Da Ji
GODZUKI59
Da Ji
4,624
625
0
2,176
10,530
4,076
0
1,884
8,646
0
35,655
W
Cthulhu
MiK3Y_103
Cthulhu
3,906
177
650
2,684
9,311
7,740
447
1,630
7,681
26,483
0
L
Anubis
Roshadus
Anubis
4,129
633
0
2,368
11,243
5,837
291
4,577
6,666
41,055
0
L
Achilles
Zecuee
Achilles
4,628
1,507
0
2,282
9,962
7,036
450
4,237
5,725
0
27,292
L
3,469
1,712
0
628
8,078
3,030
26
2,939
5,139
0
21,803
W
Danzaburou
thatkidleo__
Danzaburou
8,813
4,860
0
4,545
7,012
2,553
502
1,226
5,786
0
46,631
W
8,694
2,442
200
5,942
9,163
2,672
1,437
1,821
7,298
53,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,303
Gold Earned
38,276
253
Minions Killed
379
0
Camps Cleared
0
1,274,964
Distance Traveled
1,299,981
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
7,823
602
102
8
0
244,411
1
W
Nemesis
8,469
651
94
7
0
296,594
0
L
Terra
5,796
446
43
3
0
262,020
2
L
Da Ji
5,553
427
57
4
0
307,583
4
W
Cthulhu
7,300
562
36
3
0
251,604
3
L
Anubis
6,343
488
70
5
0
210,997
3
L
Achilles
5,641
434
45
3
0
257,591
4
L
Medusa
4,970
382
38
3
0
236,773
1
W
Danzaburou
6,934
533
70
5
0
253,403
5
W
Sol
7,750
596
77
6
0
253,969
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role