Player Matchup

Fenrir
Fenrir
Cooderbandit
Fenrir
Level 65
God Stats
2W - 3L
1,475 SR
Queue Stats
265W - 296L
1,472 Elo+
Party 1
Kuzenbo
Kuzenbo
DavidCop-A-Feel-
Kuzenbo
Level 123
God Stats
1W - 3L
1,528 SR
Queue Stats
16W - 18L
1,466 Elo+
Solo
Scylla
Scylla
QcMarkusQc
Scylla
Level 105
God Stats
0W - 1L
1,304 SR
Queue Stats
110W - 76L
1,539 Elo+
Party 2
Hades
Hades
Real BigKatz
Hades
Level 68
God Stats
0W - 1L
1,473 SR
Queue Stats
37W - 45L
1,406 Elo+
Party 1
Hachiman
Hachiman
Yum Yum3008
Hachiman
Level 144
God Stats
19W - 18L
1,487 SR
Queue Stats
91W - 84L
1,475 Elo+
Party 2
Team Averages
Level 101
1,454 SR
1,472 Elo+

VS

Team Averages
Level 81
1,436 SR
1,436 Elo+
Ishtar
Ishtar
JNALG4112
Ishtar
Level 66
God Stats
5W - 3L
1,536 SR
Queue Stats
137W - 133L
1,495 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
KingRobo55
Morgan Le Fay
Level 67
God Stats
24W - 18L
1,444 SR
Queue Stats
116W - 108L
1,418 Elo+
Solo
Cerberus
Cerberus
OmatheusAP
Cerberus
Level 95
God Stats
3W - 5L
1,348 SR
Queue Stats
286W - 315L
1,372 Elo+
Solo
Izanami
Izanami
iViLAiN
Izanami
Level 57
God Stats
62W - 78L
1,470 SR
Queue Stats
266W - 296L
1,435 Elo+
Solo
Ra
Ra
montoya0360
Ra
Level 120
God Stats
24W - 33L
1,381 SR
Queue Stats
364W - 407L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 4 / 1
9,616
1,068
6,375
16,245
7,267
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

15
0 / 1 / 5
10,040
1,116
8,407
12,395
16,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
QcMarkusQc
Scylla
14
2 / 2 / 0
9,322
1,036
14,450
11,007
4,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 2 / 2
8,061
896
1,514
4,158
2,022
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
Yum Yum3008
Hachiman
15
0 / 5 / 4
9,128
1,014
6,951
12,067
4,735
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

220

VS

Team 2 Tickets

277

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
JNALG4112
Ishtar
15
5 / 1 / 4
10,152
1,128
9,214
6,925
3,295
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
KingRobo55
Morgan Le Fay
15
3 / 1 / 11
9,961
1,107
14,071
7,504
3,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
OmatheusAP
Cerberus
16
1 / 2 / 11
10,404
1,156
7,755
11,889
11,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
iViLAiN
Izanami
16
2 / 0 / 7
9,431
1,048
11,800
7,399
3,672
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 1 / 7
10,191
1,132
7,298
7,307
3,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
54
5
Kills
14
14
Deaths
5
12
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
4
1
0.88
L
0
1
5
2.5
W
Ishtar
JNALG4112
Ishtar
5
1
4
7
W
Morgan Le Fay
KingRobo55
Morgan Le Fay
3
1
11
8.5
W
Cerberus
OmatheusAP
Cerberus
1
2
11
3.25
L
Scylla
QcMarkusQc
Scylla
2
2
0
1
L
0
2
2
0.5
L
Hachiman
Yum Yum3008
Hachiman
0
5
4
0.4
W
Izanami
iViLAiN
Izanami
2
0
7
5.5
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,697
Damage
50,138
55,872
Taken
41,024
34,601
Mitigated
25,975
5,123
Healing
8,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
6,375
1,274
0
1,377
16,245
7,267
0
8,117
7,948
0
19,125
L
8,407
2,696
0
1,375
12,395
16,566
0
5,744
6,385
11,666
0
W
Ishtar
JNALG4112
Ishtar
9,214
5,917
0
490
6,925
3,295
0
3,634
3,291
0
24,996
W
Morgan Le Fay
KingRobo55
Morgan Le Fay
14,071
1,493
0
598
7,504
3,833
0
4,836
2,668
24,066
0
W
Cerberus
OmatheusAP
Cerberus
7,755
341
0
3,085
11,889
11,532
0
6,633
5,256
17,960
0
L
Scylla
QcMarkusQc
Scylla
14,450
1,075
763
1,183
11,007
4,011
0
6,480
4,427
44,115
0
L
1,514
68
0
270
4,158
2,022
0
1,964
2,100
5,620
0
L
Hachiman
Yum Yum3008
Hachiman
6,951
2,200
0
155
12,067
4,735
0
6,117
5,888
0
41,846
W
Izanami
iViLAiN
Izanami
11,800
8,518
0
1,995
7,399
3,672
0
5,623
1,776
0
42,289
W
7,298
188
1,304
1,376
7,307
3,643
0
3,645
3,662
33,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,167
Gold Earned
50,139
189
Minions Killed
245
5
Camps Cleared
11
726,711
Distance Traveled
833,683
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,616
1,068
25
3
2
175,946
0
L
Kuzenbo
10,040
1,116
7
1
0
184,093
2
W
Ishtar
10,152
1,128
36
4
2
160,768
0
W
Morgan Le Fay
9,961
1,107
36
4
1
181,975
4
W
Cerberus
10,404
1,156
40
4
1
156,129
0
L
Scylla
9,322
1,036
64
7
0
160,676
0
L
Hades
8,061
896
13
1
1
58,054
0
L
Hachiman
9,128
1,014
80
9
2
147,942
0
W
Izanami
9,431
1,048
77
9
2
155,193
4
W
Ra
10,191
1,132
56
6
5
179,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role