Player Matchup

Ganesha
Ganesha
BabyBoyDenki
Ganesha
Level 118
God Stats
3W - 1L
1,531 SR
Queue Stats
220W - 233L
1,420 Elo+
Party 1
King Arthur
King Arthur
Improbable97
King Arthur
Level 124
God Stats
93W - 100L
1,484 SR
Queue Stats
323W - 337L
1,465 Elo+
Party 1
Hun Batz
Hun Batz
KeptThunder178
Hun Batz
Level 118
God Stats
13W - 11L
1,520 SR
Queue Stats
268W - 262L
1,464 Elo+
Party 1
Hou Yi
Hou Yi
TheBrokenOdyssey
Hou Yi
Level 103
God Stats
42W - 31L
1,602 SR
Queue Stats
128W - 126L
1,494 Elo+
Party 1
Kukulkan
Kukulkan
XxKuShxxFr3AkxX
Kukulkan
Level 154
God Stats
5W - 2L
1,444 SR
Queue Stats
126W - 110L
1,494 Elo+
Solo
Team Averages
Level 123
1,516 SR
1,468 Elo+

VS

Team Averages
Level 94
1,459 SR
1,444 Elo+
Hercules
Hercules
AdiosMuchacho
Hercules
Level 88
God Stats
10W - 16L
1,488 SR
Queue Stats
160W - 159L
1,465 Elo+
Party 2
Cliodhna
Cliodhna
CptnSirbiznach
Cliodhna
Level 107
God Stats
3W - 6L
1,418 SR
Queue Stats
88W - 95L
1,362 Elo+
Solo
Merlin
Merlin
Lord Liqhtskin
Merlin
Level 128
God Stats
1W - 5L
1,414 SR
Queue Stats
365W - 353L
1,492 Elo+
Party 2
Cabrakan
Cabrakan
U DeadAs BrO
Cabrakan
Level 87
God Stats
1W - 1L
1,464 SR
Queue Stats
22W - 38L
1,480 Elo+
Solo
Cupid
Cupid
escosama
Cupid
Level 60
God Stats
51W - 47L
1,514 SR
Queue Stats
123W - 152L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BabyBoyDenki
Ganesha
12
0 / 2 / 7
8,261
551
4,429
15,990
13,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
Improbable97
King Arthur
12
1 / 0 / 1
7,752
517
8,314
11,867
10,466
Mystical Earring

Mystical Earring

+15
Mp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
14
7 / 3 / 2
8,684
579
6,371
11,735
4,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
9 / 2 / 0
9,185
612
8,307
8,488
3,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
14
1 / 2 / 4
8,457
564
9,656
9,144
3,926
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AdiosMuchacho
Hercules
13
2 / 0 / 2
7,748
517
7,140
12,613
10,326
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cliodhna
10
4 / 5 / 1
7,483
499
7,821
12,061
4,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 4 / 3
7,115
474
8,165
10,265
4,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
U DeadAs BrO
Cabrakan
10
1 / 4 / 2
6,266
418
4,713
12,580
11,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Cupid
escosama
Cupid
10
1 / 5 / 1
6,161
411
3,980
9,015
2,812
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
18
Kills
9
9
Deaths
18
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
AdiosMuchacho
Hercules
2
0
2
3
W
Ganesha
BabyBoyDenki
Ganesha
0
2
7
1.75
L
Cliodhna
4
5
1
0.9
W
King Arthur
Improbable97
King Arthur
1
0
1
1.5
W
Hun Batz
7
3
2
2.67
L
1
4
3
0.63
W
9
2
0
4.5
L
Cabrakan
U DeadAs BrO
Cabrakan
1
4
2
0.5
W
Kukulkan
1
2
4
1.5
L
Cupid
escosama
Cupid
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,077
Damage
31,819
57,224
Taken
56,534
36,690
Mitigated
33,071
18,093
Healing
7,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AdiosMuchacho
Hercules
7,140
2,442
0
3,181
12,613
10,326
0
1,084
11,529
0
46,186
W
Ganesha
BabyBoyDenki
Ganesha
4,429
490
157
4,399
15,990
13,857
172
2,983
12,863
25,526
9,855
L
Cliodhna
7,821
1,743
0
885
12,061
4,772
0
2,805
9,256
0
32,630
W
King Arthur
Improbable97
King Arthur
8,314
1,170
0
3,066
11,867
10,466
0
1,076
10,739
0
47,285
W
Hun Batz
6,371
1,716
0
4,090
11,735
4,853
0
3,260
8,469
0
54,681
L
8,165
553
0
1,260
10,265
4,014
0
4,089
6,176
57,081
0
W
8,307
3,707
0
3,317
8,488
3,588
2,885
2,186
6,204
0
64,967
L
Cabrakan
U DeadAs BrO
Cabrakan
4,713
1,122
353
653
12,580
11,147
150
3,463
9,117
25,675
0
W
Kukulkan
9,656
338
118
2,946
9,144
3,926
1,084
2,981
6,071
68,249
0
L
Cupid
escosama
Cupid
3,980
2,293
0
1,524
9,015
2,812
0
1,927
7,088
0
26,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,339
Gold Earned
34,773
441
Minions Killed
322
0
Camps Cleared
0
1,450,556
Distance Traveled
1,371,730
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,748
517
83
6
0
297,090
2
W
Ganesha
8,261
551
16
1
0
278,554
3
L
Cliodhna
7,483
499
55
4
0
320,787
0
W
King Arthur
7,752
517
75
5
0
290,688
4
W
Hun Batz
8,684
579
108
7
0
313,844
0
L
Merlin
7,115
474
100
7
0
272,871
4
W
Hou Yi
9,185
612
129
9
0
264,521
0
L
Cabrakan
6,266
418
40
3
0
264,689
3
W
Kukulkan
8,457
564
113
8
0
302,949
6
L
Cupid
6,161
411
44
3
0
216,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role