Player Matchup

Kali
Kali
Iplaynice
Kali
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 62L
1,468 Elo+
Solo
Lancelot
Lancelot
TheGulk
Lancelot
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Maui
Maui
cheeseguts
Maui
Level 27
God Stats
10W - 8L
1,465 SR
Queue Stats
40W - 54L
1,320 Elo+
Party 2
Skadi
Skadi
eggtoes
Skadi
Level 7
God Stats
0W - 2L
1,268 SR
Queue Stats
0W - 2L
1,184 Elo+
Party 2
Olorun
Olorun
iDoom64
Olorun
Level 60
God Stats
4W - 3L
1,473 SR
Queue Stats
43W - 62L
1,347 Elo+
Party 2
Team Averages
Level 28
1,441 SR
1,364 Elo+

VS

Team Averages
Level 58
1,397 SR
1,435 Elo+
Merlin
Merlin
Dreadvoc
Merlin
Level 50
God Stats
2W - 5L
1,141 SR
Queue Stats
199W - 224L
1,391 Elo+
Solo
Ne Zha
Ne Zha
Genesis198
Ne Zha
Level 35
God Stats
3W - 2L
1,388 SR
Queue Stats
20W - 20L
1,401 Elo+
Solo
Loki
Loki
KEREDPRO
Loki
Level 13
God Stats
3W - 2L
1,243 SR
Queue Stats
4W - 4L
1,303 Elo+
Party 1
Tyr
Tyr
brezzok89
Tyr
Level 67
God Stats
5W - 4L
1,743 SR
Queue Stats
267W - 296L
1,494 Elo+
Solo
Ra
Ra
tuchurritoo
Ra
Level 127
God Stats
4W - 1L
1,469 SR
Queue Stats
42W - 26L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
15
1 / 7 / 3
10,624
1,062
13,216
22,256
9,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
TheGulk
Lancelot
15
3 / 10 / 1
10,217
1,022
12,506
20,353
8,463
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 5 / 3
9,533
953
6,076
21,199
24,296
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Skadi
eggtoes
Skadi
15
1 / 3 / 2
9,648
965
8,685
8,564
2,814
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
iDoom64
Olorun
15
0 / 9 / 1
9,042
904
7,132
20,019
7,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Team 1 Tickets

82

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dreadvoc
Merlin
18
5 / 1 / 24
11,804
1,180
14,432
4,882
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
Genesis198
Ne Zha
17
4 / 1 / 15
10,555
1,056
16,051
9,246
5,789
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Loki
18
8 / 1 / 18
12,046
1,205
16,099
11,050
5,400
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 1 / 18
10,902
1,090
10,167
17,853
18,573
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
14 / 1 / 17
13,125
1,313
26,835
10,152
5,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
126
5
Kills
34
34
Deaths
5
10
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Merlin
Dreadvoc
Merlin
5
1
24
17
W
Ne Zha
Genesis198
Ne Zha
4
1
15
11.5
L
Kali
1
7
3
0.36
W
Loki
8
1
18
17
L
Lancelot
TheGulk
Lancelot
3
10
1
0.35
W
3
1
18
12
L
0
5
3
0.3
L
Skadi
eggtoes
Skadi
1
3
2
0.67
L
Olorun
iDoom64
Olorun
0
9
1
0.06
W
14
1
17
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,615
Damage
83,584
92,391
Taken
53,183
52,909
Mitigated
37,423
9,738
Healing
9,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Dreadvoc
Merlin
14,432
1,614
0
0
4,882
2,598
0
1,373
3,509
38,793
0
W
Ne Zha
Genesis198
Ne Zha
16,051
7,034
0
1,346
9,246
5,789
0
3,447
5,799
0
24,484
L
Kali
13,216
4,176
0
2,908
22,256
9,721
0
11,313
10,943
0
32,096
W
Loki
16,099
5,100
0
270
11,050
5,400
0
3,418
7,632
0
27,216
L
Lancelot
TheGulk
Lancelot
12,506
4,079
0
1,023
20,353
8,463
0
8,163
12,190
0
27,215
W
10,167
2,209
0
1,018
17,853
18,573
0
2,774
15,079
463
15,409
L
6,076
765
383
3,162
21,199
24,296
0
7,373
13,826
16,344
0
L
Skadi
eggtoes
Skadi
8,685
3,021
0
154
8,564
2,814
0
5,746
2,818
0
21,826
L
Olorun
iDoom64
Olorun
7,132
2,862
243
1,865
20,019
7,615
0
9,135
10,884
25,793
0
W
26,835
2,731
3,698
3,662
10,152
5,063
0
2,196
7,956
50,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,064
Gold Earned
58,432
153
Minions Killed
190
4
Camps Cleared
8
883,462
Distance Traveled
995,058
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,804
1,180
67
7
2
187,897
0
W
Ne Zha
10,555
1,056
22
2
1
192,650
0
L
Kali
10,624
1,062
40
4
2
204,949
1
W
Loki
12,046
1,205
30
3
2
184,682
1
L
Lancelot
10,217
1,022
40
4
0
184,795
0
W
Tyr
10,902
1,090
11
1
0
229,427
4
L
Maui
9,533
953
14
1
0
178,316
0
L
Skadi
9,648
965
25
3
0
171,121
0
L
Olorun
9,042
904
34
3
2
144,281
0
W
Ra
13,125
1,313
60
6
3
200,402
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role