Player Matchup

Hercules
Hercules
Acajoeharazinga
Hercules
Level 149
God Stats
4W - 5L
1,560 SR
Queue Stats
206W - 197L
1,602 Elo+
Party 2
Shiva
Shiva
AntVigz
Shiva
Level 139
God Stats
2W - 1L
1,697 SR
Queue Stats
151W - 140L
1,645 Elo+
Party 2
Nu Wa
Nu Wa
KiingPatton
Nu Wa
Level 129
God Stats
2W - 1L
1,491 SR
Queue Stats
122W - 110L
1,637 Elo+
Party 2
Serqet
Serqet
Yeezeus
Serqet
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 41L
1,572 Elo+
Solo
Anubis
Anubis
sgtjackson
Anubis
Level 143
God Stats
7W - 10L
1,490 SR
Queue Stats
846W - 837L
1,558 Elo+
Solo
Team Averages
Level 143
1,547 SR
1,603 Elo+

VS

Team Averages
Level 138
1,386 SR
1,597 Elo+
Nemesis
Nemesis
Blood Cell X
Nemesis
Level 155
God Stats
2W - 5L
1,420 SR
Queue Stats
675W - 722L
1,569 Elo+
Party 1
Janus
Janus
FreeeSpanks
Janus
Level 160
God Stats
6W - 8L
1,517 SR
Queue Stats
390W - 401L
1,530 Elo+
Solo
Hades
Hades
Ioathing
Hades
Level 101
God Stats
0W - 1L
1,305 SR
Queue Stats
13W - 10L
1,744 Elo+
Solo
Olorun
Olorun
KINGofTH3clownz
Olorun
Level 117
God Stats
0W - 3L
1,419 SR
Queue Stats
195W - 192L
1,533 Elo+
Party 1
Kumbhakarna
Kumbhakarna
PrimoCHENCHO
Kumbhakarna
Level 158
God Stats
1W - 4L
1,269 SR
Queue Stats
294W - 271L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
2 / 6 / 15
10,778
674
6,643
25,029
27,559
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shiva
AntVigz
Shiva
20
14 / 3 / 22
13,378
836
22,128
20,719
22,175
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
6 / 4 / 20
12,462
779
21,740
10,383
4,864
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Yeezeus
Serqet
18
6 / 6 / 18
11,434
715
8,616
17,631
13,321
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
sgtjackson
Anubis
20
11 / 4 / 21
14,148
884
34,060
21,805
14,572
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Blood Cell X
Nemesis
19
5 / 6 / 13
11,580
724
12,624
20,498
15,568
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
4 / 10 / 11
11,001
688
19,065
21,087
7,649
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hades
Ioathing
Hades
18
6 / 9 / 8
11,249
703
13,963
23,831
14,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 7 / 11
9,867
617
9,732
17,462
7,375
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kumbhakarna
PrimoCHENCHO
Kumbhakarna
19
5 / 7 / 10
11,112
695
6,820
22,405
29,865
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
75
39
Kills
22
23
Deaths
39
96
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Hercules
2
6
15
1.58
W
Shiva
AntVigz
Shiva
14
3
22
8.33
L
Nemesis
Blood Cell X
Nemesis
5
6
13
1.92
L
4
10
11
0.95
L
Hades
Ioathing
Hades
6
9
8
1.11
L
2
7
11
1.07
W
6
4
20
4
L
Kumbhakarna
PrimoCHENCHO
Kumbhakarna
5
7
10
1.43
W
Serqet
Yeezeus
Serqet
6
6
18
2.5
W
Anubis
sgtjackson
Anubis
11
4
21
5.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,187
Damage
62,204
95,567
Taken
105,283
82,491
Mitigated
74,805
38,003
Healing
26,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
6,643
1,697
1,565
6,869
25,029
27,559
170
14,571
10,458
611
11,294
W
Shiva
AntVigz
Shiva
22,128
2,922
5,860
6,396
20,719
22,175
814
6,909
13,810
0
38,103
L
Nemesis
Blood Cell X
Nemesis
12,624
5,251
680
2,903
20,498
15,568
140
8,997
11,164
18
21,089
L
19,065
458
977
3,957
21,087
7,649
144
11,452
9,635
43,279
0
L
Hades
Ioathing
Hades
13,963
926
1,714
6,062
23,831
14,348
281
14,545
9,100
38,430
0
L
9,732
6,327
3,453
3,732
17,462
7,375
1,528
9,685
7,263
27,757
0
W
21,740
4,574
1,303
1,495
10,383
4,864
4,097
6,223
4,160
43,478
0
L
Kumbhakarna
PrimoCHENCHO
Kumbhakarna
6,820
393
1,627
1,266
22,405
29,865
0
11,222
10,129
14,812
0
W
Serqet
Yeezeus
Serqet
8,616
1,339
1,540
1,716
17,631
13,321
1,004
8,636
8,995
0
11,737
W
Anubis
sgtjackson
Anubis
34,060
2,918
658
10,601
21,805
14,572
1,603
13,259
8,546
72,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,200
Gold Earned
54,809
168
Minions Killed
153
0
Camps Cleared
0
1,479,595
Distance Traveled
1,291,221
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,778
674
9
1
0
285,924
0
W
Shiva
13,378
836
32
2
0
346,676
2
L
Nemesis
11,580
724
11
1
0
280,428
0
L
Janus
11,001
688
48
3
0
254,575
0
L
Hades
11,249
703
43
3
0
242,806
0
L
Olorun
9,867
617
39
2
0
234,877
2
W
Nu Wa
12,462
779
33
2
0
277,368
0
L
Kumbhakarna
11,112
695
12
1
0
278,535
0
W
Serqet
11,434
715
12
1
0
320,568
1
W
Anubis
14,148
884
82
5
0
249,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role