Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
AWildLingLing
Mercury
Level 97
God Stats
7W - 3L
1,437 SR
Queue Stats
373W - 372L
1,631 Elo+
Party 1
Serqet
Serqet
SlowWalrus
Serqet
Level 138
God Stats
1W - 2L
1,247 SR
Queue Stats
318W - 329L
1,555 Elo+
Party 1
Zhong Kui
Zhong Kui
cburg88
Zhong Kui
Level 67
God Stats
12W - 11L
1,515 SR
Queue Stats
86W - 105L
1,452 Elo+
Party 1
Team Averages
Level 114
1,440 SR
1,528 Elo+

VS

Team Averages
Level 118
1,530 SR
1,473 Elo+
Skadi
Skadi
 
Skadi
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
BaronRadial
Maui
Level 156
God Stats
15W - 11L
1,743 SR
Queue Stats
882W - 909L
1,504 Elo+
Solo
Thanatos
Thanatos
JZambrano
Thanatos
Level 153
God Stats
59W - 57L
1,473 SR
Queue Stats
466W - 530L
1,446 Elo+
Solo
Achilles
Achilles
LordFrelin
Achilles
Level 104
God Stats
16W - 12L
1,517 SR
Queue Stats
151W - 159L
1,480 Elo+
Solo
Poseidon
Poseidon
YeHeed
Poseidon
Level 63
God Stats
2W - 5L
1,415 SR
Queue Stats
231W - 264L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
12 / 1 / 0
9,810
613
12,165
13,087
6,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
 
Janus
15
1 / 1 / 2
9,741
609
6,523
9,049
3,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mercury
15
2 / 1 / 6
8,638
540
7,810
15,633
5,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Serqet
SlowWalrus
Serqet
12
1 / 2 / 7
7,816
489
2,721
14,362
13,350
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
cburg88
Zhong Kui
15
5 / 2 / 3
9,070
567
14,003
15,233
10,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
0 / 9 / 1
6,636
415
6,526
13,699
3,212
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
2 / 2 / 2
8,814
551
4,356
14,243
13,936
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
JZambrano
Thanatos
15
3 / 4 / 2
8,545
534
8,618
16,789
9,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
LordFrelin
Achilles
15
1 / 1 / 2
8,946
559
8,126
13,503
12,619
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
YeHeed
Poseidon
13
1 / 5 / 1
8,020
501
10,240
10,770
4,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
21
Kills
7
7
Deaths
21
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
12
1
0
12
W
Janus
 
Janus
1
1
2
2
L
Skadi
 
Skadi
0
9
1
0.06
W
Mercury
2
1
6
5
L
2
2
2
1.5
L
Thanatos
JZambrano
Thanatos
3
4
2
1
L
Achilles
LordFrelin
Achilles
1
1
2
2
W
Serqet
SlowWalrus
Serqet
1
2
7
2.25
L
Poseidon
YeHeed
Poseidon
1
5
1
0.3
W
Zhong Kui
cburg88
Zhong Kui
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,222
Damage
37,866
67,364
Taken
69,004
40,388
Mitigated
43,827
24,837
Healing
24,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
12,165
2,474
0
3,674
13,087
6,783
0
2,561
10,526
0
60,428
W
Janus
 
Janus
6,523
609
0
3,326
9,049
3,529
0
648
8,401
81,564
0
L
Skadi
 
Skadi
6,526
2,708
0
50
13,699
3,212
0
784
12,468
0
40,202
W
Mercury
7,810
3,174
0
8,724
15,633
5,907
0
1,538
14,095
0
77,827
L
4,356
879
2,233
2,581
14,243
13,936
0
4,963
8,871
30,010
5,136
L
Thanatos
JZambrano
Thanatos
8,618
2,825
0
13,529
16,789
9,091
0
4,644
12,024
0
74,085
L
Achilles
LordFrelin
Achilles
8,126
1,078
0
4,922
13,503
12,619
219
4,171
9,104
0
73,021
W
Serqet
SlowWalrus
Serqet
2,721
430
302
3,098
14,362
13,350
0
4,293
10,069
0
24,951
L
Poseidon
YeHeed
Poseidon
10,240
1,181
0
1,575
10,770
4,969
0
5,582
4,893
63,026
0
W
Zhong Kui
cburg88
Zhong Kui
14,003
1,606
0
5,713
15,233
10,819
0
5,032
10,201
77,738
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,075
Gold Earned
40,961
526
Minions Killed
468
0
Camps Cleared
0
1,686,631
Distance Traveled
1,509,718
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,810
613
91
6
0
324,625
1
W
Janus
9,741
609
161
10
0
330,276
3
L
Skadi
6,636
415
62
4
0
276,060
5
W
Mercury
8,638
540
113
7
0
410,260
4
L
Maui
8,814
551
47
3
0
315,351
6
L
Thanatos
8,545
534
107
7
0
309,731
1
L
Achilles
8,946
559
137
9
0
299,359
6
W
Serqet
7,816
489
31
2
0
335,899
5
L
Poseidon
8,020
501
115
7
0
309,217
5
W
Zhong Kui
9,070
567
130
8
0
285,571
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role