Player Matchup

Medusa
Medusa
Holydarkx
Medusa
Level 120
God Stats
4W - 0L
1,500 SR
Queue Stats
149W - 158L
1,571 Elo+
Party 1
Tiamat
Tiamat
SHENANIGANSMAN
Tiamat
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 71L
1,500 Elo+
Party 1
King Arthur
King Arthur
unluckystorm
King Arthur
Level 66
God Stats
17W - 17L
1,647 SR
Queue Stats
40W - 40L
1,362 Elo+
Solo
Team Averages
Level 91
1,549 SR
1,478 Elo+

VS

Team Averages
Level 110
1,504 SR
1,554 Elo+
Maui
Maui
MexKing
Maui
Level 143
God Stats
8W - 7L
1,737 SR
Queue Stats
156W - 131L
1,636 Elo+
Solo
Janus
Janus
RedZoneReed
Janus
Level 106
God Stats
0W - 3L
1,421 SR
Queue Stats
116W - 130L
1,487 Elo+
Party 2
Set
Set
X69ROCketX69
Set
Level 80
God Stats
0W - 5L
1,354 SR
Queue Stats
117W - 130L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Holydarkx
Medusa
12
6 / 1 / 4
7,419
824
12,441
8,456
3,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 1 / 7
6,984
776
2,108
4,878
3,307
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

King Arthur
unluckystorm
King Arthur
11
4 / 0 / 7
7,240
804
5,919
5,300
4,134
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
MexKing
Maui
7
0 / 1 / 1
5,410
601
1,794
6,814
6,145
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 6 / 2
5,585
621
4,236
7,459
2,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 4 / 0
6,740
749
6,402
9,398
6,269
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
11
Kills
2
2
Deaths
11
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
Holydarkx
Medusa
6
1
4
8
L
Maui
MexKing
Maui
0
1
1
0.5
L
0
6
2
0.17
W
1
1
7
4.5
L
2
4
0
0.5
W
King Arthur
unluckystorm
King Arthur
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,468
Damage
12,432
18,634
Taken
23,671
11,294
Mitigated
15,056
3,940
Healing
4,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Holydarkx
Medusa
12,441
6,551
0
2,390
8,456
3,853
908
2,340
5,910
0
33,671
L
Maui
MexKing
Maui
1,794
821
169
939
6,814
6,145
0
962
5,852
4,332
0
L
4,236
599
0
350
7,459
2,642
0
761
6,698
13,069
0
W
2,108
815
0
1,550
4,878
3,307
0
1,757
3,032
6,751
0
L
6,402
2,954
686
2,035
9,398
6,269
0
1,126
8,272
0
17,582
W
King Arthur
unluckystorm
King Arthur
5,919
989
0
0
5,300
4,134
0
1,704
3,404
976
12,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,643
Gold Earned
17,735
82
Minions Killed
66
4
Camps Cleared
3
474,761
Distance Traveled
389,626
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,419
824
61
7
4
161,651
1
L
Maui
5,410
601
5
1
1
127,561
2
L
Janus
5,585
621
36
4
2
126,204
1
W
Tiamat
6,984
776
8
1
0
136,033
0
L
Set
6,740
749
25
3
0
135,861
0
W
King Arthur
7,240
804
13
1
0
177,077
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role