Player Matchup

Sobek
Sobek
 
Sobek
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Alvarenga
Zhong Kui
Level 124
God Stats
4W - 1L
1,729 SR
Queue Stats
41W - 39L
1,528 Elo+
Party 1
Pele
Pele
DCKaiser
Pele
Level 147
God Stats
1W - 1L
1,527 SR
Queue Stats
37W - 32L
1,599 Elo+
Party 1
Awilix
Awilix
KreitouS
Awilix
Level 153
God Stats
3W - 1L
1,700 SR
Queue Stats
66W - 58L
1,604 Elo+
Party 1
Izanami
Izanami
gCStar
Izanami
Level 149
God Stats
2W - 1L
1,463 SR
Queue Stats
90W - 74L
1,609 Elo+
Party 1
Team Averages
Level 140
1,584 SR
1,568 Elo+

VS

Team Averages
Level 125
1,440 SR
1,445 Elo+
Bacchus
Bacchus
EduardoSamir07
Bacchus
Level 85
God Stats
0W - 1L
1,302 SR
Queue Stats
57W - 85L
1,276 Elo+
Party 2
King Arthur
King Arthur
King_Black51
King Arthur
Level 109
God Stats
0W - 6L
1,095 SR
Queue Stats
64W - 87L
1,313 Elo+
Party 2
Merlin
Merlin
Paniqui7
Merlin
Level 125
God Stats
17W - 8L
1,711 SR
Queue Stats
309W - 250L
1,546 Elo+
Party 3
Da Ji
Da Ji
Pascutti27
Da Ji
Level 149
God Stats
7W - 10L
1,489 SR
Queue Stats
677W - 583L
1,527 Elo+
Party 3
Chernobog
Chernobog
Ruanito179
Chernobog
Level 158
God Stats
3W - 2L
1,604 SR
Queue Stats
699W - 637L
1,563 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
2 / 2 / 6
8,129
542
4,663
10,247
10,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
Alvarenga
Zhong Kui
14
1 / 1 / 2
8,297
553
5,892
7,583
6,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

Pele
16
3 / 1 / 3
9,747
650
9,991
13,077
7,301
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
KreitouS
Awilix
15
6 / 0 / 2
8,730
582
6,526
9,032
3,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
gCStar
Izanami
15
5 / 0 / 1
9,433
629
8,843
8,012
3,205
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 2
6,083
406
2,683
11,997
11,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
King_Black51
King Arthur
13
1 / 3 / 0
7,756
517
5,815
11,780
7,214
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Paniqui7
Merlin
11
0 / 3 / 2
6,440
429
4,361
8,016
3,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
12
2 / 3 / 1
7,094
473
6,946
11,619
4,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chernobog
Ruanito179
Chernobog
10
0 / 3 / 2
5,938
396
2,115
9,496
2,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
17
Kills
4
4
Deaths
17
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
2
6
2.5
W
Zhong Kui
Alvarenga
Zhong Kui
1
1
2
2
W
Pele
3
1
3
4.5
L
1
5
2
0.4
L
King Arthur
King_Black51
King Arthur
1
3
0
0.33
W
Awilix
KreitouS
Awilix
6
0
2
7
L
Merlin
Paniqui7
Merlin
0
3
2
0.33
L
Da Ji
2
3
1
0.83
L
Chernobog
Ruanito179
Chernobog
0
3
2
0.33
W
Izanami
gCStar
Izanami
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,915
Damage
21,920
47,951
Taken
52,908
30,971
Mitigated
29,948
16,795
Healing
12,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,663
687
0
2,224
10,247
10,784
0
2,219
8,028
14,120
1,438
W
Zhong Kui
Alvarenga
Zhong Kui
5,892
937
0
4,054
7,583
6,112
756
3,154
4,429
69,758
0
W
Pele
9,991
1,987
0
7,758
13,077
7,301
0
711
12,366
0
83,324
L
2,683
314
0
875
11,997
11,627
0
3,643
8,354
14,913
0
L
King Arthur
King_Black51
King Arthur
5,815
483
0
3,727
11,780
7,214
0
0
11,780
75
64,312
W
Awilix
KreitouS
Awilix
6,526
3,405
0
606
9,032
3,569
0
329
8,703
0
75,000
L
Merlin
Paniqui7
Merlin
4,361
318
0
480
8,016
3,363
0
4,866
3,150
46,635
0
L
Da Ji
6,946
814
0
4,366
11,619
4,936
0
1,060
10,559
0
50,871
L
Chernobog
Ruanito179
Chernobog
2,115
1,369
0
2,958
9,496
2,808
0
828
8,668
0
36,484
W
Izanami
gCStar
Izanami
8,843
6,686
0
2,153
8,012
3,205
5,296
706
7,306
0
94,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,336
Gold Earned
33,311
582
Minions Killed
378
0
Camps Cleared
0
1,481,653
Distance Traveled
1,314,878
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,129
542
23
2
0
309,810
7
W
Zhong Kui
8,297
553
129
9
0
281,704
5
W
Pele
9,747
650
155
10
0
298,282
4
L
Bacchus
6,083
406
21
1
0
243,126
0
L
King Arthur
7,756
517
118
8
0
272,966
5
W
Awilix
8,730
582
108
7
0
347,713
1
L
Merlin
6,440
429
80
5
0
252,012
7
L
Da Ji
7,094
473
91
6
0
292,328
1
L
Chernobog
5,938
396
68
5
0
254,446
6
W
Izanami
9,433
629
167
11
0
244,144
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role