Player Matchup

Sobek
Sobek
Atomicpanda0608
Sobek
Level 111
God Stats
7W - 4L
1,666 SR
Queue Stats
171W - 195L
1,376 Elo+
Party 2
Chaac
Chaac
Deadshot15214
Chaac
Level 28
God Stats
25W - 27L
1,547 SR
Queue Stats
57W - 69L
1,400 Elo+
Party 2
Cupid
Cupid
Jeremi mdo
Cupid
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 21L
1,132 Elo+
Solo
Team Averages
Level 69
1,571 SR
1,303 Elo+

VS

Team Averages
Level 103
1,552 SR
1,312 Elo+
Tiamat
Tiamat
 
Tiamat
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
NatAmericanWolf
Chaac
Level 147
God Stats
1W - 1L
1,656 SR
Queue Stats
37W - 79L
1,235 Elo+
Party 1
Arachne
Arachne
ZombieSlaughtr8
Arachne
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,202 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 12
11,899
744
8,699
16,478
24,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
3 / 1 / 13
10,804
675
16,937
16,179
14,371
Mace

Mace

+10
Physical Power

Cupid
15
9 / 1 / 5
11,395
712
13,799
9,830
4,903
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
0 / 5 / 1
8,907
557
6,786
12,233
7,650
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

11
1 / 5 / 0
8,299
519
9,447
19,093
12,787
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

13
1 / 6 / 1
9,084
568
12,645
18,214
12,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
4
16
Kills
2
2
Deaths
16
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
5
1
0.1
W
4
0
12
10
W
3
1
13
9.5
W
Cupid
9
1
5
11.5
L
1
5
0
0.2
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,435
Damage
28,878
42,487
Taken
49,540
43,908
Mitigated
32,837
17,024
Healing
7,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,786
877
89
1,513
12,233
7,650
0
2,636
9,597
25,314
0
W
8,699
1,076
0
6,755
16,478
24,634
84
3,027
13,451
21,823
0
W
16,937
3,627
0
5,045
16,179
14,371
772
2,773
13,219
0
46,882
W
Cupid
13,799
8,384
2,405
2,819
9,830
4,903
1,227
1,052
8,778
0
42,963
L
9,447
2,013
0
3,160
19,093
12,787
0
2,429
16,664
0
23,917
L
12,645
7,709
0
2,439
18,214
12,400
0
3,887
14,327
0
32,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,098
Gold Earned
26,290
177
Minions Killed
111
2
Camps Cleared
4
872,269
Distance Traveled
729,912
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,907
557
44
3
0
215,730
0
W
Sobek
11,899
744
30
2
0
314,248
1
W
Chaac
10,804
675
76
5
0
305,320
0
W
Cupid
11,395
712
71
4
2
252,701
0
L
Chaac
8,299
519
25
2
0
237,597
0
L
Arachne
9,084
568
42
3
4
276,585
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role