Player Matchup

Pele
Pele
 
Pele
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
 
Jormungandr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
AWildLingLing
Mercury
Level 97
God Stats
7W - 3L
1,354 SR
Queue Stats
373W - 372L
1,617 Elo+
Party 1
Eset
Eset
SlowWalrus
Eset
Level 138
God Stats
2W - 0L
1,638 SR
Queue Stats
318W - 329L
1,537 Elo+
Party 1
Zhong Kui
Zhong Kui
cburg88
Zhong Kui
Level 67
God Stats
12W - 11L
1,494 SR
Queue Stats
86W - 105L
1,427 Elo+
Party 1
Team Averages
Level 114
1,497 SR
1,516 Elo+

VS

Team Averages
Level 108
1,549 SR
1,448 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
 
Yu Huang
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
Imp3ria
Artio
Level 63
God Stats
1W - 3L
1,451 SR
Queue Stats
202W - 208L
1,422 Elo+
Solo
Charybdis
Charybdis
MerlinMan73
Charybdis
Level 107
God Stats
7W - 6L
1,458 SR
Queue Stats
226W - 250L
1,337 Elo+
Solo
Set
Set
OhhHesHigh
Set
Level 67
God Stats
2W - 2L
1,837 SR
Queue Stats
120W - 130L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
5 / 0 / 1
7,152
650
8,186
6,768
2,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Jormungandr
 
Jormungandr
12
0 / 0 / 0
7,148
650
2,864
4,159
2,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
10
3 / 1 / 4
6,467
588
2,026
9,485
2,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
1 / 0 / 7
6,235
567
4,217
7,527
4,305
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
cburg88
Zhong Kui
11
3 / 0 / 4
6,480
589
4,913
4,889
3,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
0 / 0 / 0
5,616
511
1,591
5,366
3,453
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yu Huang
 
Yu Huang
9
0 / 3 / 0
5,061
460
4,576
7,057
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artio
Imp3ria
Artio
7
0 / 3 / 0
4,714
429
1,585
9,256
4,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
MerlinMan73
Charybdis
8
0 / 3 / 1
4,751
432
2,545
6,871
2,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 3 / 0
5,201
473
3,513
8,966
3,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
1
12
Kills
0
1
Deaths
12
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
0
1
5.5
W
Jormungandr
 
Jormungandr
0
0
0
0
L
Baron Samedi
 
Baron Samedi
0
0
0
0
L
Yu Huang
 
Yu Huang
0
3
0
0
W
Mercury
3
1
4
5
L
Artio
Imp3ria
Artio
0
3
0
0
L
Charybdis
MerlinMan73
Charybdis
0
3
1
0.17
L
0
3
0
0
W
1
0
7
4.5
W
Zhong Kui
cburg88
Zhong Kui
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,206
Damage
13,810
32,828
Taken
37,516
15,844
Mitigated
15,523
10,103
Healing
9,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
8,186
1,747
0
1,641
6,768
2,919
0
3,203
3,565
0
50,949
W
Jormungandr
 
Jormungandr
2,864
1,470
0
1,994
4,159
2,732
0
1,591
2,568
56,620
0
L
Baron Samedi
 
Baron Samedi
1,591
163
0
1,575
5,366
3,453
0
2,722
2,644
45,309
0
L
Yu Huang
 
Yu Huang
4,576
118
0
1,040
7,057
2,139
0
625
5,963
35,007
0
W
Mercury
2,026
738
0
1,412
9,485
2,812
0
426
9,059
0
47,103
L
Artio
Imp3ria
Artio
1,585
108
252
2,071
9,256
4,559
0
3,318
5,847
9,949
0
L
Charybdis
MerlinMan73
Charybdis
2,545
1,488
0
1,157
6,871
2,037
0
2,912
3,959
0
25,735
L
3,513
1,809
0
3,853
8,966
3,335
0
1,214
7,704
0
33,887
W
4,217
920
0
2,830
7,527
4,305
130
2,025
5,502
16,747
3,829
W
Zhong Kui
cburg88
Zhong Kui
4,913
1,123
0
2,226
4,889
3,076
682
892
3,997
32,404
4,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,482
Gold Earned
25,343
387
Minions Killed
270
0
Camps Cleared
0
1,093,948
Distance Traveled
997,115
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,152
650
96
9
0
231,507
1
W
Jormungandr
7,148
650
115
10
0
191,132
1
L
Baron Samedi
5,616
511
80
7
0
194,147
6
L
Yu Huang
5,061
460
61
6
0
191,218
4
W
Mercury
6,467
588
85
8
0
263,901
2
L
Artio
4,714
429
16
1
0
216,479
0
L
Charybdis
4,751
432
46
4
0
167,927
1
L
Set
5,201
473
67
6
0
227,344
0
W
Eset
6,235
567
27
2
0
211,286
6
W
Zhong Kui
6,480
589
64
6
0
196,122
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role