Player Matchup

Atlas
Atlas
Helana96
Atlas
Level 36
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 18L
1,212 Elo+
Party 2
Neith
Neith
Ricardo_P1nto
Neith
Level 67
God Stats
65W - 77L
1,463 SR
Queue Stats
132W - 149L
1,315 Elo+
Solo
Baron Samedi
Baron Samedi
ShaunMarcus
Baron Samedi
Level 47
God Stats
7W - 10L
1,439 SR
Queue Stats
21W - 28L
1,301 Elo+
Party 2
Sol
Sol
Tohigh2play32
Sol
Level 102
God Stats
2W - 0L
1,453 SR
Queue Stats
3W - 2L
1,306 Elo+
Solo
Thanatos
Thanatos
pab70q
Thanatos
Level 128
God Stats
72W - 71L
1,458 SR
Queue Stats
492W - 511L
1,324 Elo+
Solo
Team Averages
Level 76
1,462 SR
1,292 Elo+

VS

Team Averages
Level 54
1,370 SR
1,246 Elo+
Thor
Thor
Dylabomb
Thor
Level 14
God Stats
0W - 1L
1,211 SR
Queue Stats
5W - 17L
1,181 Elo+
Party 1
Xing Tian
Xing Tian
ExpMadness
Xing Tian
Level 36
God Stats
3W - 7L
1,267 SR
Queue Stats
5W - 19L
1,146 Elo+
Solo
Raijin
Raijin
HYPERPREDATOR
Raijin
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 45L
1,246 Elo+
Party 1
Gilgamesh
Gilgamesh
eGGErs1cLan
Gilgamesh
Level 69
God Stats
1W - 5L
1,352 SR
Queue Stats
65W - 78L
1,339 Elo+
Solo
Skadi
Skadi
onebaddawg88
Skadi
Level 87
God Stats
103W - 101L
1,517 SR
Queue Stats
286W - 323L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Helana96
Atlas
4
0 / 1 / 0
4,100
410
375
4,535
1,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

10
2 / 0 / 1
5,966
597
5,394
4,251
1,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
ShaunMarcus
Baron Samedi
10
1 / 1 / 0
5,655
566
2,850
4,062
2,045
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
2 / 0 / 0
6,167
617
2,543
3,734
1,262
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
pab70q
Thanatos
8
1 / 0 / 1
5,171
517
1,437
6,421
2,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
6
0 / 2 / 0
4,105
411
1,959
6,893
2,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
ExpMadness
Xing Tian
8
1 / 1 / 0
5,094
509
3,531
7,256
5,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 3 / 0
5,315
532
2,573
4,279
1,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
eGGErs1cLan
Gilgamesh
8
1 / 1 / 0
4,851
485
2,626
5,179
2,695
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

4
0 / 0 / 0
3,797
380
1,790
2,011
321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
6
Kills
2
2
Deaths
7
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Thor
0
2
0
0
L
Xing Tian
ExpMadness
Xing Tian
1
1
0
1
L
0
3
0
0
W
Atlas
Helana96
Atlas
0
1
0
0
W
2
0
1
2.5
W
Baron Samedi
ShaunMarcus
Baron Samedi
1
1
0
1
W
2
0
0
2
L
Gilgamesh
eGGErs1cLan
Gilgamesh
1
1
0
1
L
0
0
0
0
W
Thanatos
pab70q
Thanatos
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,599
Damage
12,479
23,003
Taken
25,618
9,836
Mitigated
12,063
10,590
Healing
3,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
1,959
616
0
880
6,893
2,050
0
257
6,636
0
16,520
L
Xing Tian
ExpMadness
Xing Tian
3,531
485
0
645
7,256
5,307
0
206
7,050
17,851
0
L
2,573
340
0
326
4,279
1,690
462
2,543
1,736
37,482
0
W
Atlas
Helana96
Atlas
375
338
0
300
4,535
1,895
0
1,986
2,549
2,167
0
W
5,394
2,107
198
979
4,251
1,863
627
1,446
2,805
0
43,141
W
Baron Samedi
ShaunMarcus
Baron Samedi
2,850
434
0
1,490
4,062
2,045
628
0
4,062
30,244
0
W
2,543
520
0
1,267
3,734
1,262
1,199
2,499
1,235
41,097
0
L
Gilgamesh
eGGErs1cLan
Gilgamesh
2,626
502
0
345
5,179
2,695
0
2,700
2,479
0
18,647
L
1,790
934
42
963
2,011
321
0
62
1,949
0
11,073
W
Thanatos
pab70q
Thanatos
1,437
539
0
6,356
6,421
2,771
0
173
6,248
0
34,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,059
Gold Earned
23,162
259
Minions Killed
156
0
Camps Cleared
0
847,578
Distance Traveled
718,419
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,105
411
25
3
0
186,918
0
L
Xing Tian
5,094
509
19
2
0
191,476
5
L
Raijin
5,315
532
57
6
0
166,265
0
W
Atlas
4,100
410
7
1
0
137,841
0
W
Neith
5,966
597
68
7
0
178,673
3
W
Baron Samedi
5,655
566
40
4
0
148,579
0
W
Sol
6,167
617
85
9
0
178,844
0
L
Gilgamesh
4,851
485
40
4
0
115,765
0
L
Skadi
3,797
380
15
2
0
57,995
1
W
Thanatos
5,171
517
59
6
0
203,641
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role