Player Matchup

Bacchus
Bacchus
NDxORTHRUS
Bacchus
Level 125
God Stats
5W - 11L
1,406 SR
Queue Stats
310W - 301L
1,542 Elo+
Solo
Guan Yu
Guan Yu
Onegrain4874253
Guan Yu
Level 89
God Stats
3W - 3L
1,527 SR
Queue Stats
10W - 15L
1,395 Elo+
Party 2
Kukulkan
Kukulkan
RiptUaNewOne
Kukulkan
Level 106
God Stats
8W - 14L
1,504 SR
Queue Stats
9W - 21L
1,327 Elo+
Party 2
Team Averages
Level 107
1,479 SR
1,422 Elo+

VS

Team Averages
Level 84
1,619 SR
1,866 Elo+
Fenrir
Fenrir
HonorTheSkill
Fenrir
Level 83
God Stats
8W - 7L
1,601 SR
Queue Stats
113W - 50L
1,743 Elo+
Party 1
He Bo
He Bo
SirMagmagod
He Bo
Level 147
God Stats
2W - 1L
1,357 SR
Queue Stats
312W - 104L
1,894 Elo+
Party 1
King Arthur
King Arthur
Vidrivious
King Arthur
Level 21
God Stats
15W - 1L
1,898 SR
Queue Stats
132W - 10L
1,961 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
NDxORTHRUS
Bacchus
11
2 / 2 / 2
7,845
713
4,887
13,940
17,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
1 / 5 / 3
7,339
667
6,098
16,911
14,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
RiptUaNewOne
Kukulkan
12
2 / 5 / 1
7,518
683
7,425
9,811
4,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 8
7,971
725
10,408
11,636
5,680
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
8 / 0 / 4
9,392
854
16,953
8,515
3,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
Vidrivious
King Arthur
11
1 / 2 / 10
7,857
714
9,934
11,394
7,189
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
12
12
Deaths
5
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
3
8
2.33
L
Bacchus
NDxORTHRUS
Bacchus
2
2
2
1.5
L
1
5
3
0.5
L
Kukulkan
RiptUaNewOne
Kukulkan
2
5
1
0.5
W
8
0
4
10
W
King Arthur
Vidrivious
King Arthur
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,410
Damage
37,295
40,662
Taken
31,545
36,038
Mitigated
16,018
5,688
Healing
7,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,408
3,604
0
3,158
11,636
5,680
53
4,676
6,960
0
18,538
L
Bacchus
NDxORTHRUS
Bacchus
4,887
1,141
0
807
13,940
17,027
0
6,800
7,140
10,095
0
L
6,098
724
1,056
3,575
16,911
14,710
0
7,720
9,191
0
13,198
L
Kukulkan
RiptUaNewOne
Kukulkan
7,425
663
0
250
9,811
4,301
0
3,393
6,418
31,669
0
W
16,953
274
0
1,680
8,515
3,149
188
3,081
5,434
49,933
0
W
King Arthur
Vidrivious
King Arthur
9,934
1,323
464
1,722
11,394
7,189
89
4,861
6,533
150
19,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,702
Gold Earned
25,220
92
Minions Killed
124
2
Camps Cleared
7
613,969
Distance Traveled
643,656
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,971
725
19
2
1
195,489
3
L
Bacchus
7,845
713
21
2
1
216,459
1
L
Guan Yu
7,339
667
13
1
1
202,845
3
L
Kukulkan
7,518
683
58
5
0
194,665
4
W
He Bo
9,392
854
83
8
5
236,652
2
W
King Arthur
7,857
714
22
2
1
211,515
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role