Player Matchup

Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
HAM_lbs
Kukulkan
Level 57
God Stats
2W - 2L
1,385 SR
Queue Stats
15W - 17L
1,421 Elo+
Party 2
Maui
Maui
Malveaux5
Maui
Level 68
God Stats
1W - 1L
1,248 SR
Queue Stats
135W - 135L
1,324 Elo+
Solo
Kali
Kali
vxnostagia
Kali
Level 68
God Stats
1W - 0L
1,736 SR
Queue Stats
180W - 202L
1,436 Elo+
Party 3
Mercury
Mercury
xd senpai1181
Mercury
Level 84
God Stats
9W - 7L
1,559 SR
Queue Stats
136W - 143L
1,341 Elo+
Party 3
Team Averages
Level 81
1,485 SR
1,404 Elo+

VS

Team Averages
Level 95
1,511 SR
1,387 Elo+
Poseidon
Poseidon
Faint_Man82
Poseidon
Level 45
God Stats
3W - 2L
1,646 SR
Queue Stats
59W - 79L
1,340 Elo+
Party 1
Ishtar
Ishtar
LeeRogers
Ishtar
Level 160
God Stats
34W - 34L
1,432 SR
Queue Stats
981W - 1,009L
1,369 Elo+
Solo
Maui
Maui
TMW Shadow
Maui
Level 79
God Stats
2W - 4L
1,765 SR
Queue Stats
46W - 47L
1,471 Elo+
Solo
Ares
Ares
ak_rose004
Ares
Level 65
God Stats
2W - 5L
1,339 SR
Queue Stats
94W - 131L
1,359 Elo+
Party 1
Horus
Horus
elsmay
Horus
Level 128
God Stats
1W - 4L
1,371 SR
Queue Stats
262W - 318L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
12 / 2 / 2
12,877
678
18,763
19,220
8,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
HAM_lbs
Kukulkan
16
2 / 5 / 2
9,812
516
9,093
10,562
4,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Maui
15
1 / 0 / 8
9,992
526
5,627
9,488
8,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
4 / 0 / 4
11,422
601
14,342
14,501
7,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Mercury
16
4 / 3 / 5
10,180
536
4,419
14,975
6,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Faint_Man82
Poseidon
13
3 / 7 / 4
8,557
450
12,560
16,069
7,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
LeeRogers
Ishtar
1
0 / 0 / 0
5,022
264
0
0
0
15
3 / 5 / 2
9,466
498
6,441
15,256
10,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 3 / 0
7,223
380
3,517
20,103
23,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
elsmay
Horus
14
2 / 8 / 0
8,718
459
10,839
18,266
17,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
23
Kills
8
10
Deaths
23
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
12
2
2
6.5
L
Poseidon
Faint_Man82
Poseidon
3
7
4
0.71
W
Kukulkan
HAM_lbs
Kukulkan
2
5
2
0.6
L
Ishtar
LeeRogers
Ishtar
0
0
0
0
W
Maui
1
0
8
5
L
3
5
2
0.8
L
0
3
0
0
L
Horus
elsmay
Horus
2
8
0
0.25
W
4
0
4
6
W
Mercury
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,244
Damage
33,357
68,746
Taken
69,694
34,959
Mitigated
58,851
19,550
Healing
12,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
18,763
8,861
0
12,749
19,220
8,726
4,609
5,786
12,790
88,939
11,822
L
Poseidon
Faint_Man82
Poseidon
12,560
2,795
46
3,060
16,069
7,511
327
9,708
6,361
66,141
0
W
Kukulkan
HAM_lbs
Kukulkan
9,093
176
0
513
10,562
4,855
1,900
4,430
5,945
71,807
0
L
Ishtar
LeeRogers
Ishtar
0
0
0
0
0
0
0
0
0
0
0
W
Maui
5,627
1,964
651
2,039
9,488
8,344
1,265
5,258
4,087
33,674
0
L
6,441
1,162
0
3,472
15,256
10,012
0
5,243
10,013
51,837
12,807
L
3,517
288
0
225
20,103
23,884
547
6,111
13,992
37,734
0
L
Horus
elsmay
Horus
10,839
4,777
772
4,707
18,266
17,444
0
10,033
8,233
0
54,157
W
14,342
6,602
0
2,911
14,501
7,005
708
3,269
11,082
0
115,087
W
Mercury
4,419
2,775
122
565
14,975
6,029
0
3,841
11,086
0
91,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,283
Gold Earned
38,986
608
Minions Killed
324
0
Camps Cleared
0
1,815,825
Distance Traveled
1,285,421
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,877
678
155
8
0
292,243
2
L
Poseidon
8,557
450
83
4
0
302,248
2
W
Kukulkan
9,812
516
118
6
0
344,299
1
L
Ishtar
5,022
264
0
0
0
0
0
W
Maui
9,992
526
57
3
0
369,005
1
L
Maui
9,466
498
108
6
0
395,409
0
L
Ares
7,223
380
47
2
0
300,082
0
L
Horus
8,718
459
86
5
0
287,682
3
W
Kali
11,422
601
170
9
0
416,152
2
W
Mercury
10,180
536
108
6
0
394,126
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role