Player Matchup

Sol
Sol
 
Sol
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
And1 TRICOLOR
Merlin
Level 97
God Stats
98W - 107L
1,486 SR
Queue Stats
233W - 257L
1,467 Elo+
Solo
King Arthur
King Arthur
Lickalettuce
King Arthur
Level 81
God Stats
83W - 87L
1,508 SR
Queue Stats
308W - 300L
1,454 Elo+
Solo
Camazotz
Camazotz
WaldotheWatcher
Camazotz
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,518 Elo+
Solo
Danzaburou
Danzaburou
xIIWBIIxFENIX
Danzaburou
Level 103
God Stats
4W - 6L
1,525 SR
Queue Stats
246W - 270L
1,457 Elo+
Solo
Team Averages
Level 91
1,504 SR
1,479 Elo+

VS

Team Averages
Level 97
1,427 SR
1,456 Elo+
Cthulhu
Cthulhu
CDR D4rkN1ght
Cthulhu
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,505 Elo+
Solo
Nike
Nike
Daxksi
Nike
Level 91
God Stats
36W - 42L
1,369 SR
Queue Stats
122W - 111L
1,437 Elo+
Solo
Nox
Nox
Kcsuitcase
Nox
Level 140
God Stats
1W - 2L
1,150 SR
Queue Stats
363W - 365L
1,507 Elo+
Solo
Mercury
Mercury
Mil2Gz
Mercury
Level 67
God Stats
4W - 1L
1,520 SR
Queue Stats
29W - 40L
1,367 Elo+
Solo
Heimdallr
Heimdallr
Oleirogamer1977
Heimdallr
Level 102
God Stats
3W - 2L
1,596 SR
Queue Stats
127W - 126L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 1 / 3
6,561
1,094
5,692
4,480
1,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
2 / 2 / 2
7,461
1,244
5,892
5,478
2,141
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
Lickalettuce
King Arthur
12
2 / 5 / 2
7,120
1,187
5,562
13,442
9,417
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Camazotz
12
0 / 2 / 4
6,712
1,119
4,807
9,634
4,044
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
xIIWBIIxFENIX
Danzaburou
10
0 / 1 / 0
5,752
959
326
1,148
414
Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

320

VS

Team 2 Tickets

365

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
1 / 2 / 9
6,705
1,118
6,367
5,975
5,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nike
Daxksi
Nike
12
2 / 1 / 6
7,501
1,250
6,994
6,358
4,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 0 / 7
7,030
1,172
6,055
3,487
1,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
Mil2Gz
Mercury
12
6 / 0 / 4
8,008
1,335
5,132
4,298
1,794
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heimdallr
Oleirogamer1977
Heimdallr
13
1 / 2 / 9
7,300
1,217
7,529
5,954
2,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
46
5
Kills
11
11
Deaths
5
11
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
3
2.5
L
2
2
2
1.5
W
Cthulhu
1
2
9
2.75
W
Nike
Daxksi
Nike
2
1
6
5
W
1
0
7
4.5
L
King Arthur
Lickalettuce
King Arthur
2
5
2
0.6
W
Mercury
Mil2Gz
Mercury
6
0
4
8
W
Heimdallr
Oleirogamer1977
Heimdallr
1
2
9
2.75
L
Camazotz
0
2
4
1
L
Danzaburou
xIIWBIIxFENIX
Danzaburou
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,279
Damage
32,077
34,182
Taken
26,072
17,775
Mitigated
15,698
2,875
Healing
4,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,692
1,768
0
661
4,480
1,759
0
1,847
2,550
9,255
1,359
L
5,892
80
0
0
5,478
2,141
0
1,283
4,107
30,012
0
W
Cthulhu
6,367
674
815
427
5,975
5,326
0
2,062
3,913
8,357
0
W
Nike
Daxksi
Nike
6,994
581
0
1,895
6,358
4,664
0
2,787
3,571
0
11,112
W
6,055
649
0
62
3,487
1,551
0
959
2,528
19,969
0
L
King Arthur
Lickalettuce
King Arthur
5,562
460
30
696
13,442
9,417
0
4,351
8,802
0
11,194
W
Mercury
Mil2Gz
Mercury
5,132
1,364
0
115
4,298
1,794
0
993
3,305
0
9,260
W
Heimdallr
Oleirogamer1977
Heimdallr
7,529
5,666
0
1,240
5,954
2,363
0
4,169
1,785
0
26,978
L
Camazotz
4,807
864
0
1,394
9,634
4,044
0
3,923
5,545
0
10,598
L
Danzaburou
xIIWBIIxFENIX
Danzaburou
326
228
0
94
1,148
414
0
392
756
0
1,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,606
Gold Earned
36,544
101
Minions Killed
103
4
Camps Cleared
5
505,740
Distance Traveled
642,558
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,561
1,094
11
2
0
100,182
1
L
Merlin
7,461
1,244
58
10
1
116,349
4
W
Cthulhu
6,705
1,118
10
2
0
122,131
0
W
Nike
7,501
1,250
8
1
0
136,456
1
W
Nox
7,030
1,172
34
6
1
138,458
2
L
King Arthur
7,120
1,187
15
3
0
125,908
0
W
Mercury
8,008
1,335
6
1
0
145,432
0
W
Heimdallr
7,300
1,217
45
8
4
100,081
0
L
Camazotz
6,712
1,119
15
3
1
139,908
4
L
Danzaburou
5,752
959
2
0
2
23,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role