Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Benny_Beers
Da Ji
Level 60
God Stats
10W - 15L
1,383 SR
Queue Stats
160W - 177L
1,394 Elo+
Party 1
Chaac
Chaac
Lark_Lion
Chaac
Level 140
God Stats
5W - 3L
1,523 SR
Queue Stats
397W - 396L
1,450 Elo+
Party 1
Danzaburou
Danzaburou
MamillaeLuv
Danzaburou
Level 117
God Stats
14W - 5L
1,704 SR
Queue Stats
27W - 25L
1,457 Elo+
Solo
Cerberus
Cerberus
djgustavox99
Cerberus
Level 131
God Stats
2W - 3L
1,254 SR
Queue Stats
183W - 189L
1,399 Elo+
Solo
Team Averages
Level 122
1,473 SR
1,440 Elo+

VS

Team Averages
Level 125
1,538 SR
1,416 Elo+
Merlin
Merlin
BDGKingHendrix
Merlin
Level 141
God Stats
7W - 16L
1,511 SR
Queue Stats
188W - 214L
1,416 Elo+
Party 2
Tsukuyomi
Tsukuyomi
BDGYoungBoy
Tsukuyomi
Level 129
God Stats
4W - 5L
1,665 SR
Queue Stats
175W - 183L
1,459 Elo+
Party 2
Medusa
Medusa
I_Get_Carried_Ik
Medusa
Level 69
God Stats
1W - 1L
1,672 SR
Queue Stats
14W - 24L
1,424 Elo+
Party 2
Maui
Maui
UNDEADxWOLFx74
Maui
Level 124
God Stats
2W - 4L
1,370 SR
Queue Stats
167W - 190L
1,391 Elo+
Party 2
Chaac
Chaac
x_doggz_x
Chaac
Level 160
God Stats
8W - 11L
1,474 SR
Queue Stats
465W - 518L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
0 / 3 / 5
10,689
465
7,831
17,687
7,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 3 / 5
11,047
480
11,801
19,262
9,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Lark_Lion
Chaac
20
5 / 0 / 6
13,902
604
24,677
25,296
31,991
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
MamillaeLuv
Danzaburou
20
9 / 2 / 5
14,557
633
14,724
15,775
7,618
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
djgustavox99
Cerberus
17
3 / 3 / 12
10,955
476
11,016
20,930
23,244
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 2
10,624
462
12,398
8,017
3,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
BDGYoungBoy
Tsukuyomi
18
8 / 5 / 1
11,665
507
17,723
19,719
9,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
0 / 7 / 5
10,510
457
9,746
16,938
8,403
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 4 / 4
8,905
387
7,381
23,870
24,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
x_doggz_x
Chaac
18
0 / 3 / 1
11,801
513
11,443
24,968
25,067
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
24
21
Kills
11
11
Deaths
21
33
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
3
5
0.83
L
1
2
2
1
L
Tsukuyomi
BDGYoungBoy
Tsukuyomi
8
5
1
1.7
W
4
3
5
2.17
L
0
7
5
0.36
W
Chaac
Lark_Lion
Chaac
5
0
6
8
W
Danzaburou
MamillaeLuv
Danzaburou
9
2
5
5.75
L
2
4
4
1
W
Cerberus
djgustavox99
Cerberus
3
3
12
3
L
Chaac
x_doggz_x
Chaac
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,049
Damage
58,691
98,950
Taken
93,512
80,453
Mitigated
70,983
43,026
Healing
22,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
7,831
312
118
4,713
17,687
7,733
0
6,076
10,968
103,972
0
L
12,398
200
0
1,358
8,017
3,556
520
2,598
5,419
90,660
0
L
Tsukuyomi
BDGYoungBoy
Tsukuyomi
17,723
3,888
0
7,484
19,719
9,860
0
3,384
16,335
0
102,944
W
11,801
3,577
0
7,097
19,262
9,867
95
1,577
17,430
0
95,161
L
9,746
3,490
0
0
16,938
8,403
800
2,841
14,097
0
89,940
W
Chaac
Lark_Lion
Chaac
24,677
7,776
0
17,560
25,296
31,991
862
1,726
23,398
0
132,355
W
Danzaburou
MamillaeLuv
Danzaburou
14,724
6,203
0
5,378
15,775
7,618
600
3,113
12,400
0
133,670
L
7,381
1,454
29
3,754
23,870
24,097
226
8,451
14,957
28,612
0
W
Cerberus
djgustavox99
Cerberus
11,016
709
1,766
6,394
20,930
23,244
206
5,370
14,516
53,295
1,134
L
Chaac
x_doggz_x
Chaac
11,443
3,250
0
10,367
24,968
25,067
0
1,473
23,495
0
108,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,150
Gold Earned
53,505
807
Minions Killed
683
0
Camps Cleared
0
2,212,687
Distance Traveled
2,212,960
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,689
465
159
7
0
409,139
3
L
Merlin
10,624
462
158
7
0
413,062
9
L
Tsukuyomi
11,665
507
141
6
0
484,722
5
W
Da Ji
11,047
480
126
5
0
451,906
5
L
Medusa
10,510
457
132
6
0
424,287
3
W
Chaac
13,902
604
229
10
0
490,306
6
W
Danzaburou
14,557
633
196
9
0
439,984
0
L
Maui
8,905
387
37
2
0
435,060
1
W
Cerberus
10,955
476
97
4
0
421,352
8
L
Chaac
11,801
513
215
9
0
455,829
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role