Player Matchup

Horus
Horus
 
Horus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
NFGxMonsoon
Sol
Level 84
God Stats
3W - 1L
1,675 SR
Queue Stats
35W - 39L
1,498 Elo+
Party 1
Chaac
Chaac
VN Havoc
Chaac
Level 68
God Stats
3W - 7L
1,476 SR
Queue Stats
60W - 63L
1,513 Elo+
Party 1
Janus
Janus
xBasuto
Janus
Level 65
God Stats
2W - 5L
1,384 SR
Queue Stats
17W - 24L
1,470 Elo+
Party 1
Thor
Thor
xSerori
Thor
Level 129
God Stats
11W - 6L
1,802 SR
Queue Stats
44W - 42L
1,501 Elo+
Party 1
Team Averages
Level 91
1,567 SR
1,496 Elo+

VS

Team Averages
Level 82
1,615 SR
1,569 Elo+
Nike
Nike
 
Nike
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
ChrisRegular
Hun Batz
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,552 Elo+
Solo
Vulcan
Vulcan
DrydenQc15
Vulcan
Level 49
God Stats
18W - 12L
1,668 SR
Queue Stats
146W - 106L
1,635 Elo+
Solo
Yemoja
Yemoja
FatherlyNeptune
Yemoja
Level 113
God Stats
2W - 0L
1,878 SR
Queue Stats
46W - 32L
1,633 Elo+
Solo
Chiron
Chiron
UndaCovaAgent
Chiron
Level 66
God Stats
61W - 64L
1,530 SR
Queue Stats
182W - 195L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 4 / 1
6,297
450
3,243
12,022
8,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 3 / 0
6,427
459
6,142
7,809
2,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
VN Havoc
Chaac
12
0 / 2 / 2
7,231
517
6,399
9,066
6,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
xBasuto
Janus
11
2 / 3 / 0
6,600
471
2,801
5,963
2,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
xSerori
Thor
10
1 / 4 / 3
6,448
461
7,051
11,563
4,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
4 / 0 / 6
8,234
588
5,629
7,727
6,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
ChrisRegular
Hun Batz
14
6 / 2 / 2
8,027
573
5,084
12,332
4,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Vulcan
DrydenQc15
Vulcan
14
3 / 0 / 6
8,234
588
7,559
4,056
2,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 5
7,716
551
6,008
11,371
5,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
3 / 0 / 2
8,535
610
6,691
9,685
4,129
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
4
Kills
16
16
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
4
1
0.38
W
Nike
 
Nike
4
0
6
7
W
Hun Batz
ChrisRegular
Hun Batz
6
2
2
3.5
W
Vulcan
DrydenQc15
Vulcan
3
0
6
6
W
0
2
5
1.25
L
0
3
0
0
W
3
0
2
4
L
Chaac
VN Havoc
Chaac
0
2
2
0.5
L
Janus
xBasuto
Janus
2
3
0
0.67
L
Thor
xSerori
Thor
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,636
Damage
30,971
46,423
Taken
45,171
23,974
Mitigated
23,233
10,935
Healing
16,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,243
1,680
636
2,597
12,022
8,018
0
3,408
8,524
0
21,106
W
Nike
 
Nike
5,629
711
135
1,982
7,727
6,839
0
1,295
6,170
0
24,801
W
Hun Batz
ChrisRegular
Hun Batz
5,084
1,634
0
6,564
12,332
4,565
828
1,015
11,219
0
59,835
W
Vulcan
DrydenQc15
Vulcan
7,559
2,600
0
500
4,056
2,077
0
846
3,094
75,284
0
W
6,008
1,581
399
2,740
11,371
5,623
0
674
10,184
42,358
0
L
6,142
1,779
0
2,321
7,809
2,748
0
356
7,413
44,961
7,603
W
6,691
3,132
395
3,393
9,685
4,129
0
4,308
5,339
0
71,055
L
Chaac
VN Havoc
Chaac
6,399
1,108
0
1,842
9,066
6,703
0
5,230
3,580
0
57,336
L
Janus
xBasuto
Janus
2,801
107
0
750
5,963
2,168
0
1,889
4,074
38,973
0
L
Thor
xSerori
Thor
7,051
973
0
2,789
11,563
4,337
0
2,993
8,534
0
35,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,003
Gold Earned
40,746
375
Minions Killed
485
0
Camps Cleared
0
1,356,190
Distance Traveled
1,442,216
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,297
450
30
2
0
275,654
2
W
Nike
8,234
588
46
3
0
301,752
1
W
Hun Batz
8,027
573
96
7
0
306,287
1
W
Vulcan
8,234
588
131
9
0
307,320
2
W
Yemoja
7,716
551
90
6
0
256,521
4
L
Sol
6,427
459
86
6
0
260,018
2
W
Chiron
8,535
610
122
9
0
270,336
6
L
Chaac
7,231
517
119
9
0
268,610
0
L
Janus
6,600
471
85
6
0
276,911
4
L
Thor
6,448
461
55
4
0
274,997
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role