Player Matchup

Jormungandr
Jormungandr
ChiefMikah
Jormungandr
Level 115
God Stats
3W - 3L
1,314 SR
Queue Stats
434W - 481L
1,490 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
GT_G4EL_
Morgan Le Fay
Level 119
God Stats
7W - 5L
1,473 SR
Queue Stats
424W - 413L
1,458 Elo+
Party 2
Horus
Horus
GT_R1CK
Horus
Level 122
God Stats
9W - 8L
1,524 SR
Queue Stats
254W - 259L
1,498 Elo+
Party 2
Cupid
Cupid
Rankball
Cupid
Level 45
God Stats
2W - 2L
1,445 SR
Queue Stats
53W - 44L
1,626 Elo+
Solo
Nemesis
Nemesis
iSlipNot
Nemesis
Level 94
God Stats
6W - 9L
1,417 SR
Queue Stats
521W - 568L
1,486 Elo+
Party 1
Team Averages
Level 99
1,435 SR
1,512 Elo+

VS

Team Averages
Level 118
1,545 SR
1,537 Elo+
Horus
Horus
 
Horus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Amack8888
Maui
Level 27
God Stats
21W - 11L
1,677 SR
Queue Stats
70W - 60L
1,586 Elo+
Party 3
Danzaburou
Danzaburou
DoItTwice
Danzaburou
Level 160
God Stats
1W - 3L
1,442 SR
Queue Stats
138W - 122L
1,493 Elo+
Solo
Susano
Susano
GodofThunder96
Susano
Level 127
God Stats
60W - 34L
1,649 SR
Queue Stats
158W - 146L
1,592 Elo+
Party 3
Sol
Sol
fentyburka
Sol
Level 157
God Stats
3W - 8L
1,457 SR
Queue Stats
216W - 223L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ChiefMikah
Jormungandr
14
3 / 2 / 0
9,078
605
9,307
10,183
8,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
GT_G4EL_
Morgan Le Fay
13
1 / 0 / 4
7,715
514
9,207
7,606
3,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
GT_R1CK
Horus
12
6 / 0 / 3
8,202
547
7,324
10,503
9,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cupid
Rankball
Cupid
14
3 / 2 / 4
8,374
558
9,024
13,479
5,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
iSlipNot
Nemesis
13
2 / 0 / 3
7,831
522
4,382
10,240
3,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
1 / 4 / 1
7,446
496
8,150
13,274
11,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Maui
10
1 / 3 / 1
6,467
431
3,890
12,080
8,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
DoItTwice
Danzaburou
12
1 / 3 / 1
7,039
469
5,622
11,538
3,740
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 2 / 2
7,386
492
7,836
11,521
4,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 3 / 0
7,099
473
4,528
9,525
3,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
15
Kills
4
4
Deaths
15
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
4
1
0.38
L
Maui
1
3
1
0.5
W
Jormungandr
ChiefMikah
Jormungandr
3
2
0
1.5
L
Danzaburou
DoItTwice
Danzaburou
1
3
1
0.5
W
Morgan Le Fay
GT_G4EL_
Morgan Le Fay
1
0
4
3
W
Horus
GT_R1CK
Horus
6
0
3
7.5
L
1
2
2
1
W
Cupid
Rankball
Cupid
3
2
4
2.5
L
0
3
0
0
W
Nemesis
iSlipNot
Nemesis
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,244
Damage
30,026
52,011
Taken
57,938
30,776
Mitigated
32,389
18,011
Healing
21,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
8,150
3,581
146
5,079
13,274
11,809
0
8,973
4,301
0
54,395
L
Maui
3,890
1,047
0
1,190
12,080
8,220
0
1,499
10,581
16,764
1,098
W
Jormungandr
ChiefMikah
Jormungandr
9,307
5,266
0
750
10,183
8,413
0
64
9,456
69,380
0
L
Danzaburou
DoItTwice
Danzaburou
5,622
2,171
0
4,624
11,538
3,740
459
465
11,073
0
47,938
W
Morgan Le Fay
GT_G4EL_
Morgan Le Fay
9,207
1,653
0
1,309
7,606
3,458
493
3,181
4,078
63,313
0
W
Horus
GT_R1CK
Horus
7,324
2,904
1,106
4,600
10,503
9,570
389
2,133
8,244
122
23,016
L
7,836
2,271
0
5,557
11,521
4,766
0
1,689
9,832
0
58,357
W
Cupid
Rankball
Cupid
9,024
4,993
327
8,261
13,479
5,473
666
1,415
12,064
0
69,217
L
4,528
751
0
4,443
9,525
3,854
0
6,010
3,515
54,358
0
W
Nemesis
iSlipNot
Nemesis
4,382
2,398
0
1,658
10,240
3,862
0
978
9,099
0
62,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,200
Gold Earned
35,437
478
Minions Killed
432
0
Camps Cleared
0
1,463,829
Distance Traveled
1,409,634
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,446
496
107
7
0
297,798
2
L
Maui
6,467
431
21
1
0
286,237
3
W
Jormungandr
9,078
605
127
8
0
230,211
3
L
Danzaburou
7,039
469
97
6
0
256,600
1
W
Morgan Le Fay
7,715
514
100
7
0
287,229
2
W
Horus
8,202
547
28
2
0
317,552
6
L
Susano
7,386
492
94
6
0
299,644
3
W
Cupid
8,374
558
112
7
0
257,010
1
L
Sol
7,099
473
113
8
0
269,355
7
W
Nemesis
7,831
522
111
7
0
371,827
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role