Player Matchup

Rama
Rama
 
Rama
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
BiggieSoso
Cu Chulainn
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 81L
1,583 Elo+
Party 2
Sobek
Sobek
ElxNoche
Sobek
Level 123
God Stats
3W - 1L
1,826 SR
Queue Stats
120W - 98L
1,582 Elo+
Party 2
Ganesha
Ganesha
SquidSquad
Ganesha
Level 24
God Stats
11W - 6L
1,484 SR
Queue Stats
33W - 24L
1,598 Elo+
Party 2
Anubis
Anubis
VVandererer
Anubis
Level 65
God Stats
3W - 0L
1,300 SR
Queue Stats
7W - 3L
1,519 Elo+
Party 2
Team Averages
Level 84
1,522 SR
1,556 Elo+

VS

Team Averages
Level 81
1,394 SR
1,463 Elo+
Da Ji
Da Ji
Monsterousd
Da Ji
Level 110
God Stats
0W - 3L
1,468 SR
Queue Stats
142W - 171L
1,418 Elo+
Party 1
Maui
Maui
MulkeyMachine
Maui
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,574 Elo+
Party 1
Tiamat
Tiamat
N1N39
Tiamat
Level 44
God Stats
0W - 2L
1,191 SR
Queue Stats
21W - 26L
1,375 Elo+
Solo
Skadi
Skadi
NotSoMonsterousD
Skadi
Level 102
God Stats
2W - 3L
1,523 SR
Queue Stats
95W - 99L
1,453 Elo+
Party 1
Shiva
Shiva
TheCrack1nator
Shiva
Level 124
God Stats
3W - 1L
1,288 SR
Queue Stats
81W - 80L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
7 / 1 / 0
7,562
582
9,280
8,392
2,965
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
BiggieSoso
Cu Chulainn
12
6 / 2 / 1
7,426
571
8,693
11,361
4,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sobek
ElxNoche
Sobek
13
3 / 1 / 3
7,749
596
6,557
12,529
10,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
SquidSquad
Ganesha
11
0 / 1 / 7
7,340
565
5,074
7,243
4,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
12
2 / 0 / 1
6,894
530
4,293
4,464
2,058
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
6,587
507
5,748
12,074
4,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
0 / 3 / 2
5,888
453
901
10,663
5,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
N1N39
Tiamat
12
1 / 2 / 0
6,696
515
5,433
6,062
3,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 5 / 0
5,474
421
5,527
9,098
2,688
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 5 / 0
6,911
532
9,573
14,697
7,453
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
18
Kills
5
5
Deaths
18
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
7
1
0
7
W
Cu Chulainn
BiggieSoso
Cu Chulainn
6
2
1
3.25
W
Sobek
ElxNoche
Sobek
3
1
3
4.5
L
2
3
1
0.83
L
0
3
2
0.33
L
Tiamat
N1N39
Tiamat
1
2
0
0.5
L
1
5
0
0.2
W
Ganesha
SquidSquad
Ganesha
0
1
7
3.5
L
1
5
0
0.2
W
Anubis
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,897
Damage
27,182
43,989
Taken
52,594
25,527
Mitigated
23,710
18,371
Healing
13,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
9,280
6,903
0
4,205
8,392
2,965
892
829
7,513
0
57,708
W
Cu Chulainn
BiggieSoso
Cu Chulainn
8,693
2,461
0
1,085
11,361
4,843
0
872
10,425
0
51,722
W
Sobek
ElxNoche
Sobek
6,557
489
0
7,253
12,529
10,896
0
186
12,343
44,283
0
L
5,748
1,440
0
3,823
12,074
4,646
0
1,547
10,374
0
44,659
L
901
199
190
2,126
10,663
5,775
0
5,304
5,359
10,129
0
L
Tiamat
N1N39
Tiamat
5,433
340
0
1,451
6,062
3,148
27
1,939
4,123
44,013
0
L
5,527
2,441
0
1,304
9,098
2,688
0
963
8,135
0
34,262
W
Ganesha
SquidSquad
Ganesha
5,074
157
146
2,650
7,243
4,765
266
2,080
4,981
25,588
1,938
L
9,573
2,572
0
4,636
14,697
7,453
0
4,886
9,044
186
47,509
W
Anubis
4,293
180
0
3,032
4,464
2,058
0
1,989
2,207
44,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,971
Gold Earned
31,556
396
Minions Killed
334
0
Camps Cleared
0
1,181,949
Distance Traveled
1,188,126
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,562
582
121
9
0
226,617
6
W
Cu Chulainn
7,426
571
87
7
0
264,327
7
W
Sobek
7,749
596
96
7
0
221,873
0
L
Da Ji
6,587
507
90
7
0
234,906
5
L
Maui
5,888
453
21
2
0
255,089
0
L
Tiamat
6,696
515
94
7
0
245,355
6
L
Skadi
5,474
421
52
4
0
216,403
2
W
Ganesha
7,340
565
0
0
0
255,782
4
L
Shiva
6,911
532
77
6
0
236,373
3
W
Anubis
6,894
530
92
7
0
213,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role