Player Matchup

Ymir
Ymir
IlAIexIl
Ymir
Level 159
God Stats
7W - 4L
1,717 SR
Queue Stats
182W - 115L
1,685 Elo+
Party 1
Cupid
Cupid
VaultsOP
Cupid
Level 109
God Stats
5W - 4L
1,267 SR
Queue Stats
114W - 86L
1,644 Elo+
Party 1
Discordia
Discordia
sheluvslos
Discordia
Level 27
God Stats
6W - 2L
1,594 SR
Queue Stats
80W - 28L
1,713 Elo+
Party 1
Team Averages
Level 98
1,526 SR
1,680 Elo+

VS

Team Averages
Level 87
1,794 SR
1,769 Elo+
Achilles
Achilles
MaverikLegion
Achilles
Level 108
God Stats
29W - 7L
1,869 SR
Queue Stats
68W - 24L
1,737 Elo+
Party 2
Neith
Neith
Walkee6819
Neith
Level 21
God Stats
101W - 28L
1,806 SR
Queue Stats
102W - 29L
1,755 Elo+
Party 2
Chronos
Chronos
final judgemnt
Chronos
Level 133
God Stats
3W - 3L
1,708 SR
Queue Stats
98W - 28L
1,816 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
2 / 0 / 5
12,400
729
8,197
19,503
25,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cupid
VaultsOP
Cupid
16
2 / 3 / 6
11,306
665
10,456
15,336
7,309
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
sheluvslos
Discordia
16
4 / 2 / 4
11,782
693
24,747
10,815
4,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MaverikLegion
Achilles
10
1 / 1 / 1
8,682
511
5,041
7,915
5,912
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
18
3 / 2 / 2
11,380
669
13,397
16,600
7,436
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 5 / 3
10,477
616
10,412
23,681
11,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
8
Kills
5
5
Deaths
8
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
0
5
4.5
L
Achilles
MaverikLegion
Achilles
1
1
1
1.5
W
Cupid
VaultsOP
Cupid
2
3
6
1.67
L
Neith
3
2
2
2
L
1
5
3
0.5
W
Discordia
sheluvslos
Discordia
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,400
Damage
28,850
45,654
Taken
48,196
37,211
Mitigated
24,410
15,990
Healing
9,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
8,197
1,803
0
7,730
19,503
25,261
268
2,358
17,145
24,562
0
L
Achilles
MaverikLegion
Achilles
5,041
1,848
0
218
7,915
5,912
0
5,478
2,437
0
8,351
W
Cupid
VaultsOP
Cupid
10,456
4,488
201
6,191
15,336
7,309
2,450
5,598
9,738
0
58,941
L
Neith
13,397
3,404
0
3,529
16,600
7,436
0
12,631
3,969
0
61,570
L
10,412
4,916
0
6,090
23,681
11,062
0
15,158
8,523
42,149
3,847
W
Discordia
sheluvslos
Discordia
24,747
1,907
0
1,868
10,815
4,641
538
1,836
8,979
63,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,488
Gold Earned
30,539
201
Minions Killed
181
10
Camps Cleared
4
856,748
Distance Traveled
720,261
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,400
729
22
1
0
274,919
3
L
Achilles
8,682
511
5
0
0
142,783
2
W
Cupid
11,306
665
78
5
7
302,664
4
L
Neith
11,380
669
122
7
0
294,327
2
L
Chronos
10,477
616
54
3
4
283,151
4
W
Discordia
11,782
693
101
6
3
279,165
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role