Player Matchup

Fenrir
Fenrir
Silver II
Alempyre
Fenrir
Silver II
Level 41
God Stats
0W - 3L
1,383 SR
Queue Stats
14W - 22L
1,412 MMR
Party 3
Sol
Sol
Gold IV
Bummbala
Sol
Gold IV
Level 157
God Stats
6W - 9L
1,672 SR
Queue Stats
671W - 680L
1,440 MMR
Solo
Chiron
Chiron
Gold IV
GLOCK_FATHER
Chiron
Gold IV
Level 123
God Stats
13W - 19L
1,475 SR
Queue Stats
196W - 193L
1,457 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
Lycaonche
Baron Samedi
Gold V
Level 62
God Stats
13W - 13L
1,578 SR
Queue Stats
15W - 22L
1,573 MMR
Party 3
Artio
Artio
Gold V
iS0tox
Artio
Gold V
Level 147
God Stats
40W - 34L
1,578 SR
Queue Stats
312W - 318L
1,448 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 106
1,537 SR
1,466 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,557 SR
1,503 MMR
Ne Zha
Ne Zha
Platinum V
 
Ne Zha
Platinum V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hera
Hera
Gold III
GetSomeNuts969
Hera
Gold III
Level 160
God Stats
26W - 10L
1,642 SR
Queue Stats
62W - 62L
1,423 MMR
Solo
Xing Tian
Xing Tian
Silver II
dvfferraxo
Xing Tian
Silver II
Level 123
God Stats
1W - 1L
1,574 SR
Queue Stats
110W - 103L
1,380 MMR
Party 2
Danzaburou
Danzaburou
Platinum V
steelsneak
Danzaburou
Platinum V
Level 144
God Stats
12W - 10L
1,576 SR
Queue Stats
190W - 186L
1,772 MMR
Party 1
Bellona
Bellona
Silver II
xImMaDNeSS-
Bellona
Silver II
Level 125
God Stats
6W - 3L
1,495 SR
Queue Stats
71W - 70L
1,438 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alempyre
Fenrir
1
0 / 0 / 0
921
184
0
0
0
2
0 / 1 / 0
2,565
513
997
1,001
278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
5
0 / 1 / 0
3,055
611
1,416
3,012
710
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Lycaonche
Baron Samedi
1
0 / 0 / 0
921
184
0
0
0
Artio
iS0tox
Artio
5
1 / 1 / 0
3,181
636
1,546
4,910
2,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bans
HorusThorThanatosHades

VS

Bans
AthenaLancelotDa JiCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
5
0 / 0 / 2
3,392
678
515
2,834
794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
1 / 0 / 1
3,360
672
350
1,314
297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Xing Tian
dvfferraxo
Xing Tian
5
0 / 1 / 2
3,418
684
1,397
4,083
1,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
steelsneak
Danzaburou
5
1 / 0 / 1
3,274
655
2,664
2,528
821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
xImMaDNeSS-
Bellona
5
1 / 0 / 0
3,691
738
343
4,194
2,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
9
1
Kills
3
3
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
0
0
2
1
L
Fenrir
Alempyre
Fenrir
0
0
0
0
L
0
1
0
0
L
Chiron
0
1
0
0
W
1
0
1
1.5
L
Baron Samedi
Lycaonche
Baron Samedi
0
0
0
0
W
Xing Tian
dvfferraxo
Xing Tian
0
1
2
1
L
Artio
iS0tox
Artio
1
1
0
1
W
Danzaburou
steelsneak
Danzaburou
1
0
1
1.5
W
Bellona
xImMaDNeSS-
Bellona
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,959
Damage
5,269
8,923
Taken
14,953
3,007
Mitigated
5,908
3,746
Healing
5,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
515
259
0
411
2,834
794
0
146
2,688
0
16,008
L
Fenrir
Alempyre
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
997
531
0
213
1,001
278
0
0
1,001
3,610
920
L
Chiron
1,416
697
136
1,133
3,012
710
0
769
2,201
0
15,800
W
350
98
0
360
1,314
297
0
55
1,259
14,147
0
L
Baron Samedi
Lycaonche
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
W
Xing Tian
dvfferraxo
Xing Tian
1,397
467
0
786
4,083
1,807
0
901
3,182
8,174
0
L
Artio
iS0tox
Artio
1,546
56
142
2,122
4,910
2,019
0
932
3,974
6,629
0
W
Danzaburou
steelsneak
Danzaburou
2,664
1,437
0
860
2,528
821
180
568
1,960
0
15,273
W
Bellona
xImMaDNeSS-
Bellona
343
160
0
2,594
4,194
2,189
54
599
3,595
0
19,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,643
Gold Earned
17,135
43
Minions Killed
149
0
Camps Cleared
0
220,251
Distance Traveled
500,665
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
3,392
678
40
8
0
119,543
0
L
Fenrir
921
184
0
0
0
0
0
L
Sol
2,565
513
6
1
0
24,305
0
L
Chiron
3,055
611
20
4
0
92,429
2
W
Hera
3,360
672
30
6
0
97,635
0
L
Baron Samedi
921
184
0
0
0
0
0
W
Xing Tian
3,418
684
16
3
0
100,321
0
L
Artio
3,181
636
17
3
0
103,517
0
W
Danzaburou
3,274
655
22
4
0
83,475
0
W
Bellona
3,691
738
41
8
0
99,691
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role