Player Matchup

Apollo
Apollo
MikeOxtinks
Apollo
Level 89
God Stats
8W - 6L
1,582 SR
Queue Stats
226W - 186L
1,605 Elo+
Party 1
Merlin
Merlin
PhizBang
Merlin
Level 154
God Stats
9W - 9L
1,609 SR
Queue Stats
560W - 463L
1,672 Elo+
Party 1
Bacchus
Bacchus
TeC Fear
Bacchus
Level 119
God Stats
4W - 1L
1,500 SR
Queue Stats
212W - 161L
1,706 Elo+
Party 1
Team Averages
Level 121
1,564 SR
1,661 Elo+

VS

Team Averages
Level 103
1,512 SR
1,383 Elo+
Scylla
Scylla
 
Scylla
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
CheddarHEAD2005
Maui
Level 144
God Stats
1W - 4L
1,535 SR
Queue Stats
442W - 483L
1,543 Elo+
Solo
Neith
Neith
Sevenothersenpai
Neith
Level 47
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 14L
1,107 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
5 / 1 / 3
7,812
868
6,828
6,339
3,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
PhizBang
Merlin
12
2 / 1 / 5
7,010
779
11,432
4,811
2,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
TeC Fear
Bacchus
11
2 / 2 / 6
7,815
868
5,821
12,257
13,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
1 / 4 / 3
6,113
679
3,008
6,991
2,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 1 / 2
6,869
763
2,955
8,021
6,959
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
0 / 4 / 4
6,090
677
5,129
12,178
5,608
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
9
Kills
3
4
Deaths
9
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
4
3
0.63
L
2
1
2
3
W
Apollo
5
1
3
6.5
W
Merlin
PhizBang
Merlin
2
1
5
4.5
L
0
4
4
0.5
W
Bacchus
TeC Fear
Bacchus
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,081
Damage
11,092
23,407
Taken
27,190
18,534
Mitigated
15,535
7,048
Healing
1,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,008
835
0
250
6,991
2,968
0
5,033
1,958
11,065
0
L
2,955
1,049
248
189
8,021
6,959
0
5,174
2,847
10,022
0
W
Apollo
6,828
3,937
0
1,123
6,339
3,319
1,616
1,545
4,794
0
33,629
W
Merlin
PhizBang
Merlin
11,432
977
0
1,588
4,811
2,043
540
1,514
3,297
30,605
0
L
5,129
1,150
0
624
12,178
5,608
0
7,472
4,706
0
19,368
W
Bacchus
TeC Fear
Bacchus
5,821
781
208
4,129
12,257
13,172
87
3,001
8,984
11,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,637
Gold Earned
19,072
111
Minions Killed
60
7
Camps Cleared
1
537,310
Distance Traveled
427,418
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,113
679
18
2
0
104,325
1
L
Maui
6,869
763
12
1
1
145,597
1
W
Apollo
7,812
868
67
7
3
187,768
3
W
Merlin
7,010
779
36
4
3
162,335
2
L
Neith
6,090
677
30
3
0
177,496
1
W
Bacchus
7,815
868
8
1
1
187,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role