Player Matchup

Danzaburou
Danzaburou
CaReAwaY
Danzaburou
Level 148
God Stats
4W - 9L
1,401 SR
Queue Stats
472W - 462L
1,631 Elo+
Solo
Ao Kuang
Ao Kuang
Chaotic Hydra
Ao Kuang
Level 160
God Stats
18W - 16L
1,633 SR
Queue Stats
461W - 423L
1,573 Elo+
Party 2
Scylla
Scylla
JAFT77
Scylla
Level 150
God Stats
1W - 2L
1,301 SR
Queue Stats
164W - 149L
1,556 Elo+
Solo
Lancelot
Lancelot
Nova120
Lancelot
Level 156
God Stats
20W - 30L
1,509 SR
Queue Stats
290W - 266L
1,630 Elo+
Party 2
Sun Wukong
Sun Wukong
urlocalbackpack
Sun Wukong
Level 160
God Stats
7W - 5L
1,695 SR
Queue Stats
477W - 416L
1,659 Elo+
Solo
Team Averages
Level 155
1,508 SR
1,610 Elo+

VS

Team Averages
Level 151
1,588 SR
1,636 Elo+
Rama
Rama
 
Rama
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Dawlph
Chaac
Level 158
God Stats
11W - 11L
1,670 SR
Queue Stats
944W - 886L
1,654 Elo+
Solo
Thanatos
Thanatos
ShakaZuluPR
Thanatos
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,616 Elo+
Party 1
Tyr
Tyr
lGummy
Tyr
Level 160
God Stats
10W - 7L
1,655 SR
Queue Stats
356W - 186L
1,752 Elo+
Party 1
Ra
Ra
lovelyfoal
Ra
Level 155
God Stats
1W - 1L
1,615 SR
Queue Stats
65W - 71L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CaReAwaY
Danzaburou
12
2 / 4 / 2
8,247
485
5,783
12,745
4,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Chaotic Hydra
Ao Kuang
11
3 / 3 / 4
8,196
482
7,047
18,089
12,174
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
JAFT77
Scylla
11
1 / 5 / 2
7,158
421
3,074
9,150
2,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
Nova120
Lancelot
14
6 / 4 / 3
8,692
511
11,721
15,923
7,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
urlocalbackpack
Sun Wukong
14
1 / 2 / 2
8,973
528
9,875
13,980
14,653
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
7 / 5 / 3
10,313
607
17,459
11,492
5,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Dawlph
Chaac
18
4 / 0 / 0
10,851
638
9,972
13,054
7,185
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
ShakaZuluPR
Thanatos
13
1 / 5 / 4
8,255
486
4,073
18,122
7,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tyr
lGummy
Tyr
14
5 / 1 / 9
10,061
592
12,381
18,808
18,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
1 / 2 / 0
10,641
626
5,689
11,010
6,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
13
Kills
18
18
Deaths
13
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
7
5
3
1.7
L
Danzaburou
CaReAwaY
Danzaburou
2
4
2
0.75
L
Ao Kuang
Chaotic Hydra
Ao Kuang
3
3
4
1.67
W
Chaac
Dawlph
Chaac
4
0
0
4
L
Scylla
JAFT77
Scylla
1
5
2
0.4
L
Lancelot
Nova120
Lancelot
6
4
3
1.88
W
Thanatos
ShakaZuluPR
Thanatos
1
5
4
0.6
W
Tyr
lGummy
Tyr
5
1
9
9.5
W
1
2
0
0.5
L
Sun Wukong
urlocalbackpack
Sun Wukong
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,500
Damage
49,574
69,887
Taken
72,486
42,059
Mitigated
44,853
14,523
Healing
35,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
17,459
12,432
0
1,150
11,492
5,204
3,382
2,323
9,169
0
84,492
L
Danzaburou
CaReAwaY
Danzaburou
5,783
2,140
0
5,604
12,745
4,962
0
305
12,440
0
51,193
L
Ao Kuang
Chaotic Hydra
Ao Kuang
7,047
1,686
1,494
4,158
18,089
12,174
0
0
18,089
29,648
6,223
W
Chaac
Dawlph
Chaac
9,972
2,549
0
6,386
13,054
7,185
0
1,973
11,081
0
109,411
L
Scylla
JAFT77
Scylla
3,074
270
0
582
9,150
2,943
0
0
9,150
32,897
0
L
Lancelot
Nova120
Lancelot
11,721
2,185
0
440
15,923
7,327
0
139
15,784
0
70,649
W
Thanatos
ShakaZuluPR
Thanatos
4,073
428
0
13,146
18,122
7,321
218
342
17,780
0
56,520
W
Tyr
lGummy
Tyr
12,381
1,646
0
9,303
18,808
18,645
0
4,603
14,205
107
33,487
W
5,689
619
267
5,149
11,010
6,498
594
0
11,010
89,166
0
L
Sun Wukong
urlocalbackpack
Sun Wukong
9,875
1,467
0
2,245
13,980
14,653
0
5,352
8,628
0
77,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,266
Gold Earned
50,121
452
Minions Killed
629
0
Camps Cleared
0
1,631,549
Distance Traveled
1,787,626
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,313
607
144
8
0
307,028
1
L
Danzaburou
8,247
485
91
5
0
234,381
4
L
Ao Kuang
8,196
482
48
3
0
362,684
3
W
Chaac
10,851
638
196
12
0
391,043
3
L
Scylla
7,158
421
63
4
0
320,065
8
L
Lancelot
8,692
511
102
6
0
372,997
3
W
Thanatos
8,255
486
68
4
0
346,561
2
W
Tyr
10,061
592
32
2
0
400,319
5
W
Ra
10,641
626
189
11
0
342,675
2
L
Sun Wukong
8,973
528
148
9
0
341,422
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role